Related papers: Nim Fractals
We study algorithms for solving Subtraction games, which sometimes are referred to as one-heap Nim games. We describe a quantum algorithm which is applicable to any game on DAG, and show that its query compexity for solving an arbitrary…
We define the class of rapidly left expansive cellular automata, which contains fractional multiplication automata, Wolfram's Rule 30, and many others. The definition has been shaped by a proposition of Jen on aperiodicity of columns in…
We consider random-turn positional games, introduced by Peres, Schramm, Sheffield and Wilson in 2007. A $p$-random-turn positional game is a two-player game, played the same as an ordinary positional game, except that instead of alternating…
Number-conserving cellular automata are discrete dynamical systems that simulate interacting particles like e.g. grains of sand. In an earlier paper, I had already derived a uniform construction for all transition rules of one-dimensional…
We study 2-player impartial games of the form take-away which produce P-positions (second player winning positions) corresponding to complementary Beatty sequences, given by the continued fractions (1;k,1,k,1,...) and (k+1;k,1,k,1,...). Our…
Aim: Present a systematic development of part of the theory of combinatorial games from the ground up. Approach: Computational complexity. Combinatorial games are completely determined; the questions of interest are efficiencies of…
Consider gambler's ruin with three players, 1, 2, and 3, having initial capitals $A$, $B$, and $C$ units. At each round a pair of players is chosen (uniformly at random) and a fair coin flip is made resulting in the transfer of one unit…
We make a conjecture that characterizes the periods of the nim values in subtraction games with subtraction set of size 3.
Based on computer simulations Wolfram presented in several papers conjectured classifications of cellular automata into 4 types. He distinguishes the 4 classes of cellular automata by the evolution of the pattern generated by applying a…
We give a construction in a column of a one-dimensional cellular automaton of the Minkowski sum of two sets which can themselves occur in columns of cellular automata. It enables us to obtain another construction of the set of integers that…
We formulate the following general problem. To the best of our knowledge, it is open and has not previously been considered. It seems (at least to us!) to be difficult; at any rate, more difficult than enumerating the dissections…
Two algorithms for computing $P(n,m)$, the number of integer partitions of $n$ into exactly $m$ parts, are described, and using a combination of these two algorithms, the resulting algorithm is $O(n^{3/2})$. The second algorithm uses a list…
Understanding to what extent stem cell potential is a cell-intrinsic property, or an emergent behavior coming from global tissue dynamics and geometry, is a key outstanding question of systems and stem cell biology. Here, we propose a…
We determine the mis\`{e}re equivalence classes of Nim positions under two equivalence relations: one based on playing disjunctive sums with other impartial games, and one allowing sums with partizan games. In the impartial context, the…
Fractals are self-similar recursive structures that have been used in modeling several real world processes. In this work we study how "fractal-like" processes arise in a prediction game where an adversary is generating a sequence of bits…
This paper investigates the popular card game UNO from the viewpoint of algorithmic combinatorial game theory. We define simple and concise mathematical models for the game, including both cooperative and uncooperative versions, and analyze…
Evolutionary game dynamics are often studied in the context of different population structures. Here we propose a new population structure that is inspired by simple multicellular life forms. In our model, cells reproduce but can stay…
An important global property of a bit string is the number of ones in it. It has been found that the parity (odd or even) of this number can be found by a sequence of deterministic, translational invariant cellular automata with parallel…
We present a base class of automata that induce a numeration system and we give an algorithm to give the n-th word in the language of the automaton when the expansion of n in the induced numeration system is feeded to the automaton.…
The partition functions $P(n,m,p)$, the number of integer partitions of $n$ into exactly $m$ parts with each part at most $p$, and $Q(n,m,p)$, the number of integer partitons of $n$ into exactly $m$ distinct parts with each part at most…