Related papers: Nim Fractals
The game of memory is played with a deck of n pairs of cards. The cards in each pair are identical. The deck is shuffled and the cards laid face down. A move consists of flipping over first one card then another. The cards are removed from…
The rank of a bimatrix game (A,B) is defined as rank(A+B). Computing a Nash equilibrium (NE) of a rank-$0$, i.e., zero-sum game is equivalent to linear programming (von Neumann'28, Dantzig'51). In 2005, Kannan and Theobald gave an FPTAS for…
Poset games are a class of combinatorial game that remain unsolved. Soltys and Wilson proved that computing wining strategies is in \textbf{PSPACE} and aside from special cases such as Nim and N-Free games, \textbf{P} time algorithms for…
We describe a framework for systematic enumeration of families combinatorial structures which possess a certain regularity. More precisely, we describe how to obtain the differential equations satisfied by their generating series. These…
Chip-firing is a combinatorial game played on an undirected graph in which we place chips on vertices. We study chip-firing on an infinite binary tree in which we add a self-loop to the root to ensure each vertex has degree 3. A vertex can…
We study the transfinite version of Welter's Game, a combinatorial game played on a belt divided into squares numbered with general ordinal. In particular, we give a straight-forward solution for the transfinite version, based on those of…
Decimal multiplication is the task of multiplying two numbers in base $10^N.$ Specifically, we focus on the number-theoretic transform (NTT) family of algorithms. Using only portable techniques, we achieve a 3x-5x speedup over the mpdecimal…
In this paper we enumerate the number of ways of selecting $k$ objects from $n$ objects arrayed in a line such that no two selected ones are separated by $m-1,2m-1,...,pm-1$ objects and provide three different formulas when $m,p\geq 1$ and…
The class of Poset Take-Away games includes many interesting and difficult games. Playing on an $n$-dimensional positive quadrant (the origin being the bottom of the poset) gives rise to nim, wythoff's nim and chomp. These are impartial…
In this work, we examine a generic class of simple distributed balls-into-bins algorithms. Exploiting the strong concentration bounds that apply to balls-into-bins games, we provide an iterative method to compute accurate estimates of the…
Parity games are combinatorial representations of closed Boolean mu-terms. By adding to them draw positions, they have been organized by Arnold and one of the authors into a mu-calculus. As done by Berwanger et al. for the propositional…
In this paper, we introduce the concept of infinitely split Nash equilibrium in repeated games in which the profile sets are chain-complete posets. Then by using a fixed point theorem on posets in [8], we prove an existence theorem. As an…
In the theory of cellular automata, an oscillator is a pattern that repeats itself after a fixed number of generations; that number is called its period. A cellular automaton is called omniperiodic if there exist oscillators of all periods.…
In this paper we consider a random partition of the plane into cells, the partition being based on the nodes and links of a {\it random planar geometric graph}. The resulting structure generalises the \emph{random \tes}\ hitherto studied in…
We prove that Arithmetical Comprehension is equivalent to the determinacy of all clopen integer games in which each player has at most two moves per turn.
The evolution, as functions of the "ticking time" $\ell =0,1,2,...$, of the solutions of the system of $N$ quadratic recursions \begin{eqnarray*} x_{n}\left( \ell +1\right) =c_{n}+\sum_{m=1}^{N}\left[ C_{nm}x_{m}\left( \ell \right) \right]…
In this paper, we consider a game played on a rectangular $m \times n$ gridded chocolate bar. Each move, a player breaks the bar along a grid line. Each move after that consists of taking any piece of chocolate and breaking it again along…
A new class of automata networks is defined. Their evolution rules are determined by a probability measure p on the set of all integers Z and an indicator function I_A on the interval [0,1]. It is shown that any cellular automaton rule can…
We solve the problem of one-dimensional Peg Solitaire. In particular, we show that the set of configurations that can be reduced to a single peg forms a regular language, and that a linear-time algorithm exists for reducing any…
We introduce an impartial combinatorial game on Steiner triple systems called Nofil. Players move alternately, choosing points of the triple system. If a player is forced to fill a block on their turn, they lose. We explore the play of…