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Related papers: Buffered Simulation Games for B\"uchi Automata

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Stochastic two-player games model systems with an environment that is both adversarial and stochastic. The adversarial part of the environment is modeled by a player (Player 2) who tries to prevent the system (Player 1) from achieving its…

Computer Science and Game Theory · Computer Science 2025-06-11 Laurent Doyen , Pranshu Gaba , Shibashis Guha

Large language models (LLMs) have been observed to suddenly exhibit advanced reasoning abilities during reinforcement learning (RL), resembling an ``aha moment'' triggered by simple outcome-based rewards. While RL has proven effective in…

Machine Learning · Computer Science 2025-06-13 Xiaoqing Zhang , Huabin Zheng , Ang Lv , Yuhan Liu , Zirui Song , Xiuying Chen , Rui Yan , Flood Sung

Games on recursive game graphs can be used to reason about the control flow of sequential programs with recursion. In games over recursive game graphs, the most natural notion of strategy is the modular strategy, i.e., a strategy that is…

Logic in Computer Science · Computer Science 2014-08-27 Ilaria De Crescenzo , Salvatore La Torre , Yaron Velner

Security questions are one of the techniques used to recover passwords. The main limitation of security questions is that users find strong answers difficult to remember. This leads users to trade-off security for the convenience of an…

Cryptography and Security · Computer Science 2017-09-26 Nicholas Micallef , Nalin Asanka Gamagedara Arachchilage

Naming game simulates the process of naming an objective by a population of agents organized in a certain communication network topology. By pair-wise iterative interactions, the population reaches a consensus state asymptotically. In this…

Social and Information Networks · Computer Science 2014-12-19 Yang Lou , Guanrong Chen

A large body of research is currently investigating on the connection between machine learning and game theory. In this work, game theory notions are injected into a preference learning framework. Specifically, a preference learning problem…

Machine Learning · Computer Science 2018-12-20 Mirko Polato , Fabio Aiolli

This paper considers a class of reinforcement-based learning (namely, perturbed learning automata) and provides a stochastic-stability analysis in repeatedly-played, positive-utility, finite strategic-form games. Prior work in this class of…

Computer Science and Game Theory · Computer Science 2019-01-29 Georgios C. Chasparis

We observe a change in the way users access information, that is, the rise of conversational information access (CIA) agents. However, the automatic evaluation of these agents remains an open challenge. Moreover, the training of CIA agents…

Information Retrieval · Computer Science 2023-12-14 Nolwenn Bernard

Probabilistic automata (PAs) have been successfully applied in formal verification of concurrent and stochastic systems. Efficient model checking algorithms have been studied, where the most often used logics for expressing properties are…

Logic in Computer Science · Computer Science 2015-07-01 Lei Song , Lijun Zhang , Jens Chr. Godskesen , Flemming Nielson

This paper revisits the well-established relationship between the modal mu calculus and parity games to show that it is even more robust than previously known. It addresses the question of whether the descriptive complexity of modal mu…

Logic in Computer Science · Computer Science 2017-09-08 Karoliina Lehtinen

Playing games has a long history of describing intricate interactions in simplified forms. In this paper we explore if large language models (LLMs) can play games, investigating their capabilities for randomisation and strategic adaptation…

Artificial Intelligence · Computer Science 2025-03-05 Alicia Vidler , Toby Walsh

There has been a long history of using fuzzy language equivalence to compare the behavior of fuzzy systems, but the comparison at this level is too coarse. Recently, a finer behavioral measure, bisimulation, has been introduced to fuzzy…

Artificial Intelligence · Computer Science 2016-11-15 Yongzhi Cao , Guoqing Chen , Etienne Kerre

This paper presents a case study for the application of semiring semantics for fixed-point formulae to the analysis of strategies in B\"uchi games. Semiring semantics generalizes the classical Boolean semantics by permitting multiple truth…

Logic in Computer Science · Computer Science 2021-09-20 Erich Grädel , Niels Lücking , Matthias Naaf

Graph games of infinite length are a natural model for open reactive processes: one player represents the controller, trying to ensure a given specification, and the other represents a hostile environment. The evolution of the system…

Computer Science and Game Theory · Computer Science 2010-06-09 Julien Cristau , Claire David , Florian Horn

Petri games are a multiplayer game model for the automatic synthesis of distributed systems. We compare two fundamentally different approaches for solving Petri games. The symbolic approach decides the existence of a winning strategy via a…

Logic in Computer Science · Computer Science 2017-11-30 Bernd Finkbeiner , Manuel Gieseking , Jesko Hecking-Harbusch , Ernst-Rüdiger Olderog

Quantum finite automata (QFAs) have been extensively studied in the literature. In this paper, we define and systematically study quantum B\"uchi automata (QBAs) over infinite words to model the long-term behavior of quantum systems, which…

Logic in Computer Science · Computer Science 2024-07-29 Qisheng Wang , Mingsheng Ying

The number of quantifiers needed to express first-order (FO) properties is captured by two-player combinatorial games called multi-structural games. We analyze these games on binary strings with an ordering relation, using a technique we…

Logic in Computer Science · Computer Science 2025-08-01 Marco Carmosino , Ronald Fagin , Neil Immerman , Phokion Kolaitis , Jonathan Lenchner , Rik Sengupta

In this work, we design the game semantics for timed equivalences and preorders of timed processes. The timed games corresponding to the various timed relations form a hierarchy. These games are similar to Stirling's bisimulation games. If…

Formal Languages and Automata Theory · Computer Science 2012-06-29 Shibashis Guha , Shankara Narayanan Krishna

This paper presents simulation-based relations for probabilistic game structures. The first relation is called probabilistic alternating simulation, and the second called probabilistic alternating forward simulation, following the naming…

Logic in Computer Science · Computer Science 2010-03-04 Chenyi Zhang , Jun Pang

This paper presents a case study for the application of semiring semantics for fixed-point formulae to the analysis of strategies in B\"uchi games. Semiring semantics generalizes the classical Boolean semantics by permitting multiple truth…

Logic in Computer Science · Computer Science 2024-08-07 Erich Grädel , Niels Lücking , Matthias Naaf