English
Related papers

Related papers: Buffered Simulation Games for B\"uchi Automata

200 papers

Text-based games are a popular testbed for language-based reinforcement learning (RL). In previous work, deep Q-learning is commonly used as the learning agent. Q-learning algorithms are challenging to apply to complex real-world domains…

Machine Learning · Computer Science 2023-06-28 Weichen Li , Rati Devidze , Sophie Fellenz

We study the computational complexity of computing or approximating a quasi-proper equilibrium for a given finite extensive form game of perfect recall. We show that the task of computing a symbolic quasi-proper equilibrium is…

Computer Science and Game Theory · Computer Science 2021-07-12 Kristoffer Arnsfelt Hansen , Troels Bjerre Lund

Higher-Order Fixpoint Logic (HFL) is a hybrid of the simply typed \lambda-calculus and the modal \lambda-calculus. This makes it a highly expressive temporal logic that is capable of expressing various interesting correctness properties of…

Logic in Computer Science · Computer Science 2015-07-01 Roland Axelsson , Martin Lange , Rafal Somla

We propose a method to construct finite-state reactive controllers for systems whose interactions with their adversarial environment are modeled by infinite-duration two-player games over (possibly) infinite graphs. The proposed method…

Formal Languages and Automata Theory · Computer Science 2016-01-08 Daniel Neider , Ufuk Topcu

This paper introduces the Mimosa language, a programming language for the design and implementation of asynchronous reactive systems, describing them as a collection of time-triggered processes which communicate through FIFO buffers.…

Programming Languages · Computer Science 2025-06-25 Nikolaus Huber , Susanne Graf , Philipp Rümmer , Wang Yi

Recently experience replay is widely used in various deep reinforcement learning (RL) algorithms, in this paper we rethink the utility of experience replay. It introduces a new hyper-parameter, the memory buffer size, which needs carefully…

Machine Learning · Computer Science 2018-05-01 Shangtong Zhang , Richard S. Sutton

This paper identifies a manifold in the space of bimatrix games which contains games that are strategically equivalent to rank-1 games through a positive affine transformation. It also presents an algorithm that can compute, in polynomial…

Computer Science and Game Theory · Computer Science 2019-04-10 Joseph L. Heyman

Model-free reinforcement learning (RL) can be used to learn effective policies for complex tasks, such as Atari games, even from image observations. However, this typically requires very large amounts of interaction -- substantially more,…

Many poker systems, whether created with heuristics or machine learning, rely on the probability of winning as a key input. However calculating the precise probability using combinatorics is an intractable problem, so instead we approximate…

Artificial Intelligence · Computer Science 2018-08-24 Brandon Da Silva

In many multiagent environments, a designer has some, but limited control over the game being played. In this paper, we formalize this by considering incompletely specified games, in which some entries of the payoff matrices can be chosen…

Computer Science and Game Theory · Computer Science 2021-04-30 Markus Brill , Rupert Freeman , Vincent Conitzer

We realize constant-space quantum computation by measure-many two-way quantum finite automata and evaluate their language recognition power by analyzing patterns of their exotic behaviors and by exploring their structural properties. In…

Formal Languages and Automata Theory · Computer Science 2016-06-29 Tomoyuki Yamakami

Two-player games on graphs provide the mathematical foundation for the study of reactive systems. In the quantitative framework, an objective assigns a value to every play, and the goal of player 1 is to minimize the value of the objective.…

Logic in Computer Science · Computer Science 2014-04-30 Yaron Velner

Due to their complex dynamics, combinatorial games are a key test case and application for algorithms that train game playing agents. Among those algorithms that train using self-play are coevolutionary algorithms (CoEAs). However, the…

Neural and Evolutionary Computing · Computer Science 2025-05-21 Alistair Benford , Per Kristian Lehre

Memory-augmented neural networks consisting of a neural controller and an external memory have shown potentials in long-term sequential learning. Current RAM-like memory models maintain memory accessing every timesteps, thus they do not…

Machine Learning · Computer Science 2019-03-21 Hung Le , Truyen Tran , Svetha Venkatesh

We introduce Autoverse, an evolvable, domain-specific language for single-player 2D grid-based games, and demonstrate its use as a scalable training ground for Open-Ended Learning (OEL) algorithms. Autoverse uses cellular-automaton-like…

Artificial Intelligence · Computer Science 2024-08-07 Sam Earle , Julian Togelius

In this extended abstract, we discuss the opportunity to formally verify that inference systems for probabilistic programming guarantee good performance. In particular, we focus on hybrid inference systems that combine exact and approximate…

Programming Languages · Computer Science 2023-07-17 Eric Atkinson , Ellie Y. Cheng , Guillaume Baudart , Louis Mandel , Michael Carbin

Numerical simulations are ubiquitous in science and engineering. Machine learning for science investigates how artificial neural architectures can learn from these simulations to speed up scientific discovery and engineering processes. Most…

Artificial Intelligence · Computer Science 2022-12-12 Lucas Meyer , Alejandro Ribés , Bruno Raffin

Register automata are a basic model of computation over infinite alphabets. Fresh-register automata extend register automata with the capability to generate fresh symbols in order to model computational scenarios involving name creation.…

Logic in Computer Science · Computer Science 2025-02-12 Andrzej S. Murawski , Steven J. Ramsay , Nikos Tzevelekos

We show how up-to techniques for (bi-)similarity can be used in the setting of weighted systems. The problems we consider are language equivalence, language inclusion and the threshold problem (also known as universality problem) for…

Formal Languages and Automata Theory · Computer Science 2017-01-24 Filippo Bonchi , Barbara König , Sebastian Küpper

Message-passing based concurrent languages are widely used in developing large distributed and coordination systems. This paper presents the buffered $\pi$-calculus --- a variant of the $\pi$-calculus where channel names are classified into…

Logic in Computer Science · Computer Science 2012-12-27 Xiaojie Deng , Yu Zhang , Yuxin Deng , Farong Zhong
‹ Prev 1 8 9 10 Next ›