Related papers: On the hopping pattern design for D2D Discovery
In \cite{VTC} three metrics for hopping pattern performance evaluation is proposed: column period, maximal collision ratio, maximal continual collision number, a lower bound of maximal continual collision number is given also. In this paper…
In this paper, we focus on the hopping pattern design for device-to-device (D2D) discovery. The requirements of hopping pattern is discussed, where the impact of specific system constraints, e.g., frequency hopping, is also taken into…
We introduce a new pattern recognition algorithm for track finding in High Energy Physics Experiments based on an extension of the Hough Transform to multiple dimensions. A remarkable property of this algorithm is that the execution time is…
This paper presents a dual method of closed-form analysis and lightweight simulation that enables an evaluation of the performance of mobile ad hoc networks that is more realistic, efficient, and accurate than those found in existing…
We develop a flexible and accurate framework for device-to-device (D2D) communication in the context of a conventional cellular network, which allows for time-frequency resources to be either shared or orthogonally partitioned between the…
This work presents a comprehensive performance analysis of diffusion based direct, dual-hop, and multi-hop molecular communication systems with Brownian motion and drift in the presence of various distortions such as inter-symbol…
We determine the propagation properties of a quantum particle in a d-dimensional lattice with hopping disorder, delta-correlated in time. The system is delocalized: the averaged transition probability shows a diffusive behavior. Then,…
Performing highly agile acrobatic motions with a long flight phase requires perfect timing, high accuracy, and coordination of the full-body motion. To address these challenges, we present a novel approach on timings and trajectory…
The design of video game levels is a complex and critical task. Levels need to elicit fun and challenge while avoiding frustration at all costs. In this paper, we present a framework to assist designers in the creation of levels for 2D…
Recently, the mapping approach to surface hopping (MASH) was proposed as a method to simulate the non-adiabatic dynamics of two-level systems. It was shown that the method possesses many desirable qualities, both theoretically and through…
Design patterns provide a systematic way to convey solutions to recurring modeling challenges. This paper introduces design patterns for hybrid modeling, an approach that combines modeling based on first principles with data-driven modeling…
Transportation modes prediction is a fundamental task for decision making in smart cities and traffic management systems. Traffic policies designed based on trajectory mining can save money and time for authorities and the public. It may…
Complete reliance on the fitted model in response surface experiments is risky and relaxing this assumption, whether out of necessity or intentionally, requires an experimenter to account for multiple conflicting objectives. This work…
Caching at mobile devices and leveraging device-to-device (D2D) communication are two promising approaches to support massive content delivery over wireless networks. The analysis of such D2D caching networks based on a physical…
Robotic Hopping is challenging from the perspective of both modeling the dynamics as well as the mechanical design due to the short period of ground contact in which to actuate on the world. Previous work has demonstrated stable hopping on…
In this paper, we investigate the delay-throughput trade-offs in mobile ad-hoc networks under two-dimensional i.i.d. mobility models. We consider two mobility time-scales: (i) Fast mobility where node mobility is at the same time-scale as…
We present a multi-contact walking pattern generator based on preview-control of the 3D acceleration of the center of mass (COM). A key point in the design of our algorithm is the calculation of contact-stability constraints. Thanks to a…
Systems with both quantitative and qualitative responses are widely encountered in many applications. Design of experiment methods are needed when experiments are conducted to study such systems. Classic experimental design methods are…
We present a novel method to estimate the motion matrix between overlapping pairs of 3D views in the context of indoor scenes. We use the Manhattan world assumption to introduce lightweight geometric constraints under the form of planes…
Correspondence selection aiming at seeking correct feature correspondences from raw feature matches is pivotal for a number of feature-matching-based tasks. Various 2D (image) correspondence selection algorithms have been presented with…