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Automation of existing Graphical User Interfaces (GUIs) is important but hard to achieve. Upstream of making the GUI user-accessible or somehow scriptable, even the data-collection to understand the original interface poses significant…
As computers become more ubiquitous, traditional two-dimensional interfaces must be replaced with interfaces based on a three-dimensional metaphor. However, these interfaces must still be as simple and functional as their two-dimensional…
Current web accessibility guidelines ask visualization designers to support screen readers via basic non-visual alternatives like textual descriptions and access to raw data tables. But charts do more than summarize data or reproduce…
While recent innovations on shape technologies allow for the creation of displays with almost unlimited form factors, current graphical user interfaces still rely on rectangular layouts and contents. This rectangular legacy hinders the…
Airwriting Recognition is the problem of identifying letters written in free space with finger movement. It is essentially a specialized case of gesture recognition, wherein the vocabulary of gestures corresponds to letters as in a…
This paper presents a new design suggestion for cascading pull-down menus to make user interaction with it faster and therefore easier: The Wing Expansion Menu (WEM). The proposal is based on the Steering Law, which implies a wider steering…
We present drillboards, a technique for adaptive visualization dashboards consisting of a hierarchy of coordinated charts that the user can drill down to reach a desired level of detail depending on their expertise, interest, and desired…
Sliding window approaches have been widely used for object recognition tasks in recent years. They guarantee an investigation of the entire input image for the object to be detected and allow a localization of that object. Despite the…
The advent of large pre-trained language models has made it possible to make high-quality predictions on how to add or change a sentence in a document. However, the high branching factor inherent to text generation impedes the ability of…
This paper presents a design space of interaction techniques to engage with visualizations that are printed on paper and augmented through Augmented Reality. Paper sheets are widely used to deploy visualizations and provide a rich set of…
Graph exploration and editing are still mostly considered independently and systems to work with are not designed for todays interactive surfaces like smartphones, tablets or tabletops. When developing a system for those modern devices that…
Scene text recognition has drawn great attentions in the community of computer vision and artificial intelligence due to its challenges and wide applications. State-of-the-art recurrent neural networks (RNN) based models map an input…
In this paper, we present a multi-user interaction interface for a large immersive space that supports simultaneous screen interactions by combining (1) user input via personal smartphones and Bluetooth microphones, (2) spatial tracking via…
With the rise of natural user interfaces, immersive analytics applications often focus on novel forms of interaction modalities such as mid-air gestures, gaze or tangible interaction utilizing input devices such as depth-sensors, touch…
Browser fingerprinting is a growing technique for identifying and tracking users online without traditional methods like cookies. This paper gives an overview by examining the various fingerprinting techniques and analyzes the entropy and…
Sketching is a natural and effective visual communication medium commonly used in creative processes. Recent developments in deep-learning models drastically improved machines' ability in understanding and generating visual content. An…
Extracted event data from information systems often contain a variety of process executions making the data complex and difficult to comprehend. Unlike current research which only identifies the variability over time, we focus on other…
Text alignment finds application in tasks such as citation recommendation and plagiarism detection. Existing alignment methods operate at a single, predefined level and cannot learn to align texts at, for example, sentence and document…
Smartphones with large screens provide users with increased display and interaction space but pose challenges in reaching certain areas with the thumb when using the device with one hand. To address this, we introduce GazeSwipe, a…
Creating presentation materials requires complex multimodal reasoning skills to summarize key concepts and arrange them in a logical and visually pleasing manner. Can machines learn to emulate this laborious process? We present a novel task…