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This paper presents the development of a new passive assistive handwriting device, which aims to stabilize the motion of people living with movement disorders. Many people living with conditions such as cerebral palsy, stroke, muscular…

Sketches, with their expressive potential, allow humans to convey the essence of an object through even a rough contour. For the first time, we harness this expressive potential to improve segmentation performance in challenging tasks like…

Computer Vision and Pattern Recognition · Computer Science 2025-02-03 Ying Zang , Runlong Cao , Jianqi Zhang , Yidong Han , Ziyue Cao , Wenjun Hu , Didi Zhu , Lanyun Zhu , Zejian Li , Deyi Ji , Tianrun Chen

This paper introduces a novel technique for smooth and efficient zooming and panning based on dynamical systems in hyperbolic space. Unlike the technique of van Wijk and Nuij, the animations produced by our technique are smooth at the…

Graphics · Computer Science 2018-01-30 Andrew Reach , Chris North

Re-finding electronic documents from a personal computer is a frequent demand to users. In a simple re-finding task, people can use many methods to retrieve a document, such as navigating directly to the document's folder, searching with a…

Information Retrieval · Computer Science 2016-01-28 Gangli Liu , Ling Feng

People naturally sketch strokes over graphical scenes to convey scene changes. We propose automatically interpreting these strokes to execute scene changes with squidgets (sketch-widgets), a novel sketch-based UI framework for direct scene…

Graphics · Computer Science 2026-05-22 Joonho Kim , Fanny Chevalier , Karan Singh

Recent advancements in eye tracking technology are driving the adoption of gaze-assisted interaction as a rich and accessible human-computer interaction paradigm. Gaze-assisted interaction serves as a contextual, non-invasive, and explicit…

Human-Computer Interaction · Computer Science 2018-03-14 Vijay Rajanna , Tracy Hammond

Pre-trained language models are increasingly being used in multi-document summarization tasks. However, these models need large-scale corpora for pre-training and are domain-dependent. Other non-neural unsupervised summarization approaches…

Computation and Language · Computer Science 2024-08-20 Ran Liu , Ming Liu , Min Yu , Jianguo Jiang , Gang Li , Dan Zhang , Jingyuan Li , Xiang Meng , Weiqing Huang

The recent advances in Large Language Models (LLMs) have stimulated interest among researchers and industry professionals, particularly in their application to tasks concerning mobile user interfaces (UIs). This position paper investigates…

Human-Computer Interaction · Computer Science 2023-10-25 Yuwen Lu , Ziang Tong , Qinyi Zhao , Chengzhi Zhang , Toby Jia-Jun Li

In this paper, we explore the unique modality of sketch for explainability, emphasising the profound impact of human strokes compared to conventional pixel-oriented studies. Beyond explanations of network behavior, we discern the genuine…

Computer Vision and Pattern Recognition · Computer Science 2024-03-15 Hmrishav Bandyopadhyay , Pinaki Nath Chowdhury , Ayan Kumar Bhunia , Aneeshan Sain , Tao Xiang , Yi-Zhe Song

The objective of this note is to share some reflections of the authors regarding the use of sliding mode designs in control systems. We believe the abundant, and ever increasing, appearance of this kind of works on our scientific…

Systems and Control · Electrical Eng. & Systems 2025-10-10 Romeo Ortega , Leyan Fang , Jose Guadalupe Romero

Static and dynamic hand movements are basic way for human-machine interactions. To recognize and classify these movements, first these movements are captured by the cameras mounted on the augmented reality (AR) or virtual reality (VR)…

Human-Computer Interaction · Computer Science 2020-04-03 Nizamuddin Maitlo , Yanbo Wang , Chao Ping Chen , Lantian Mi , Wenbo Zhang

In this paper, we present the mechanics and algorithms to compute the set of feasible motions of an object pushed in a plane. This set is known as the motion cone and was previously described for non-prehensile manipulation tasks in the…

Robotics · Computer Science 2019-02-26 Nikhil Chavan-Dafle , Rachel Holladay , Alberto Rodriguez

We present magnetic fingerprints; an input technique for mobile touchscreen devices that uses a small magnet attached to a user's fingernail in order to differentiate between a normal touch and a magnetic touch. The polarity of the magnet…

Human-Computer Interaction · Computer Science 2015-01-15 Halim Cagri Ates , Ilias Apostolopoulos , Eelke Folmer

Detecting manipulations in digital documents is becoming increasingly important for information verification purposes. Due to the proliferation of image editing software, altering key information in documents has become widely accessible.…

Computer Vision and Pattern Recognition · Computer Science 2023-06-27 Hailey Joren , Otkrist Gupta , Dan Raviv

A conventional computer keyboard consists of as many as 101 keys. The keyboard has several sections, such as text entry section, navigation section, and numeric keypad etc. and each having several keys on the keyboard. The size of the…

Human-Computer Interaction · Computer Science 2013-10-14 Umakant Mishra

This study mainly explores the application of natural gesture recognition based on computer vision in human-computer interaction, aiming to improve the fluency and naturalness of human-computer interaction through gesture recognition…

Computer Vision and Pattern Recognition · Computer Science 2024-12-25 Fenghua Shao , Tong Zhang , Shang Gao , Qi Sun , Liuqingqing Yang

We propose a set of techniques leveraging mobile devices as lenses to explore, interact and annotate n-dimensional data visualizations. The democratization of mobile devices, with their arrays of integrated sensors, opens up opportunities…

Human-Computer Interaction · Computer Science 2018-04-11 Michel Pahud , Eyal Ofek , Nathalie Henry Riche , Christophe Hurter , Jens Grubert

Current approaches to video analysis of human motion focus on raw pixels or keypoints as the basic units of reasoning. We posit that adding higher-level motion primitives, which can capture natural coarser units of motion such as backswing…

Computer Vision and Pattern Recognition · Computer Science 2021-04-23 Sumith Kulal , Jiayuan Mao , Alex Aiken , Jiajun Wu

Recent advances in interactive segmentation (IS) allow speeding up and simplifying image editing and labeling greatly. The majority of modern IS approaches accept user input in the form of clicks. However, using clicks may require too many…

Computer Vision and Pattern Recognition · Computer Science 2023-12-06 Danil Galeev , Polina Popenova , Anna Vorontsova , Anton Konushin

Virtual Reality enables the exploration of large information spaces. In physically constrained spaces such as airplanes or buses, controller-based or mid-air interaction in mobile Virtual Reality can be challenging. Instead, the input space…

Human-Computer Interaction · Computer Science 2020-11-02 Tim Menzner , Travis Gesslein , Alexander Otte , Jens Grubert
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