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We contribute a systematic review of situated visualizations in motion in the context of video games. Video games produce rich dynamic datasets during gameplay that are often visualized to help players succeed in a game. Often these…

Human-Computer Interaction · Computer Science 2024-09-12 Federica Bucchieri , Lijie Yao , Petra Isenberg

The goal of human action recognition is to temporally or spatially localize the human action of interest in video sequences. Temporal localization (i.e. indicating the start and end frames of the action in a video) is referred to as…

Computer Vision and Pattern Recognition · Computer Science 2020-04-24 Waqas Sultani , Qazi Ammar Arshad , Chen Chen

Understanding the principles of real-world biological multi-agent behaviors is a current challenge in various scientific and engineering fields. The rules regarding the real-world biological multi-agent behaviors such as team sports are…

Artificial Intelligence · Computer Science 2021-06-22 Keisuke Fujii

For professional basketball, finding valuable and suitable players is the key to building a winning team. To deal with such challenges, basketball managers, scouts and coaches are increasingly turning to analytics. Objective evaluation of…

Applications · Statistics 2016-07-26 Lu Xin , Mu Zhu , Hugh Chipman

Activity analysis in which multiple people interact across a large space is challenging due to the interplay of individual actions and collective group dynamics. We propose an end-to-end approach for learning person trajectory…

Computer Vision and Pattern Recognition · Computer Science 2017-06-06 Nazanin Mehrasa , Yatao Zhong , Frederick Tung , Luke Bornn , Greg Mori

We present a new public dataset with a focus on simulating robotic vision tasks in everyday indoor environments using real imagery. The dataset includes 20,000+ RGB-D images and 50,000+ 2D bounding boxes of object instances densely captured…

Computer Vision and Pattern Recognition · Computer Science 2017-03-07 Phil Ammirato , Patrick Poirson , Eunbyung Park , Jana Kosecka , Alexander C. Berg

Activity recognition has become a popular research branch in the field of pervasive computing in recent years. A large number of experiments can be obtained that activity sensor-based data's characteristic in activity recognition is…

Computer Vision and Pattern Recognition · Computer Science 2018-05-21 Li Xue , Si Xiandong , Nie Lanshun , Li Jiazhen , Ding Renjie , Zhan Dechen , Chu Dianhui

Computer-based assistants have recently attracted much interest due to its applicability to ambient assisted living. Such assistants have to detect and recognize the high-level activities and goals performed by the assisted human beings. In…

Artificial Intelligence · Computer Science 2020-04-29 Roger Granada , Ramon Fraga Pereira , Juarez Monteiro , Leonardo Amado , Rodrigo C. Barros , Duncan Ruiz , Felipe Meneguzzi

Sports data analysis is becoming increasingly large-scale, diversified, and shared, but difficulty persists in rapidly accessing the most crucial information. Previous surveys have focused on the methodologies of sports video analysis from…

Computer Vision and Pattern Recognition · Computer Science 2017-03-06 Huang-Chia Shih

This paper strives to recognize individual actions and group activities from videos. While existing solutions for this challenging problem explicitly model spatial and temporal relationships based on location of individual actors, we…

Computer Vision and Pattern Recognition · Computer Science 2020-03-31 Kirill Gavrilyuk , Ryan Sanford , Mehrsan Javan , Cees G. M. Snoek

Technological advances have paved the way for collecting high-resolution network data in basketball, football, and other team-based sports. Such data consist of interactions among players of competing teams indexed by space and time.…

Applications · Statistics 2024-02-14 Nicholas Grieshop , Yong Feng , Guanyu Hu , Michael Schweinberger

Early identification of hazardous actions in contact sports enables timely intervention and improves player safety. We present a method for detecting risky tackles in American football practice videos and introduce a substantially expanded…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Syed Ahsan Masud Zaidi , William Hsu , Scott Dietrich

Wearable egocentric cameras and machine learning have the potential to provide clinicians with a more nuanced understanding of patient hand use at home after stroke and spinal cord injury (SCI). However, they require detailed contextual…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Adesh Kadambi , José Zariffa

Multi-modality is an important feature of sensor based activity recognition. In this work, we consider two inherent characteristics of human activities, the spatially-temporally varying salience of features and the relations between…

Human-Computer Interaction · Computer Science 2019-05-23 Kaixuan Chen , Lina Yao , Dalin Zhang , Bin Guo , Zhiwen Yu

Video activity recognition has become increasingly important in robots and embodied AI. Recognizing continuous video activities poses considerable challenges due to the fast expansion of streaming video, which contains multi-scale and…

Computer Vision and Pattern Recognition · Computer Science 2025-03-14 Hao Wu , Donglin Bai , Shiqi Jiang , Qianxi Zhang , Yifan Yang , Xin Ding , Ting Cao , Yunxin Liu , Fengyuan Xu

This work introduces a unified framework for analyzing games in greater depth. In the existing literature, players' strategies are typically assigned scalar values, and equilibrium concepts are used to identify compatible choices. However,…

Computer Science and Game Theory · Computer Science 2026-02-04 Melih İşeri , Erhan Bayraktar

Real-time human activity recognition plays an essential role in real-world human-centered robotics applications, such as assisted living and human-robot collaboration. Although previous methods based on skeletal data to encode human poses…

Computer Vision and Pattern Recognition · Computer Science 2020-04-08 Brian Reily , Qingzhao Zhu , Christopher Reardon , Hao Zhang

This paper presents a survey of human action recognition approaches based on visual data recorded from a single video camera. We propose an organizing framework which puts in evidence the evolution of the area, with techniques moving from…

Computer Vision and Pattern Recognition · Computer Science 2010-06-18 Ana Paula Brandão Lopes , Eduardo Alves do Valle , Jussara Marques de Almeida , Arnaldo Albuquerque de Araújo

Multi-Object Tracking over humans has improved rapidly with the development of object detection and re-identification. However, multi-actor tracking over humans with similar appearance and nonlinear movement can still be very challenging…

Computer Vision and Pattern Recognition · Computer Science 2022-09-28 Hsiang-Wei Huang , Cheng-Yen Yang , Jenq-Neng Hwang , Pyong-Kun Kim , Kwangju Kim , Kyoungoh Lee

Activity recognition is a challenging problem with many practical applications. In addition to the visual features, recent approaches have benefited from the use of context, e.g., inter-relationships among the activities and objects.…

Computer Vision and Pattern Recognition · Computer Science 2019-04-10 Mahmudul Hasan , Sujoy Paul , Anastasios I. Mourikis , Amit K. Roy-Chowdhury