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Multi-label activity recognition is designed for recognizing multiple activities that are performed simultaneously or sequentially in each video. Most recent activity recognition networks focus on single-activities, that assume only one…

Computer Vision and Pattern Recognition · Computer Science 2021-03-08 Yanyi Zhang , Xinyu Li , Ivan Marsic

Body-worn cameras are now commonly used for logging daily life, sports, and law enforcement activities, creating a large volume of archived footage. This paper studies the problem of classifying frames of footage according to the activity…

Image and Video Processing · Electrical Eng. & Systems 2019-04-22 Honglin Chen , Hao Li , Alexander Song , Matt Haberland , Osman Akar , Adam Dhillon , Tiankuang Zhou , Andrea L. Bertozzi , P. Jeffrey Brantingham

While deep learning has been widely used for video analytics, such as video classification and action detection, dense action detection with fast-moving subjects from sports videos is still challenging. In this work, we release yet another…

Computer Vision and Pattern Recognition · Computer Science 2024-03-27 Jiang Bian , Xuhong Li , Tao Wang , Qingzhong Wang , Jun Huang , Chen Liu , Jun Zhao , Feixiang Lu , Dejing Dou , Haoyi Xiong

In problems such as sports video analytics, it is difficult to obtain accurate frame level annotations and exact event duration because of the lengthy videos and sheer volume of video data. This issue is even more pronounced in fast-paced…

Computer Vision and Pattern Recognition · Computer Science 2020-04-15 Kanav Vats , Mehrnaz Fani , Pascale Walters , David A. Clausi , John Zelek

This paper considers the task of detecting the ball from a single viewpoint in the challenging but common case where the ball interacts frequently with players while being poorly contrasted with respect to the background. We propose a novel…

Computer Vision and Pattern Recognition · Computer Science 2021-12-02 Gabriel Van Zandycke , Christophe De Vleeschouwer

Most sports visualizations rely on a combination of spatial, highly temporal, and user-centric data, making sports a challenging target for visualization. Emerging technologies, such as augmented and mixed reality (AR/XR), have brought…

Human-Computer Interaction · Computer Science 2022-11-16 Tica Lin , Zhutian Chen , Johanna Beyer , Yincai Wu , Hanspeter Pfister , Yalong Yang

Activity detection in surveillance videos is a challenging task caused by small objects, complex activity categories, its untrimmed nature, etc. Existing methods are generally limited in performance due to inaccurate proposals, poor…

Computer Vision and Pattern Recognition · Computer Science 2022-05-10 Yunhao Du , Zhihang Tong , Junfeng Wan , Binyu Zhang , Yanyun Zhao

In the rapidly evolving field of sports analytics, the automation of targeted video processing is a pivotal advancement. We propose PlayerTV, an innovative framework which harnesses state-of-the-art AI technologies for automatic player…

Computer Vision and Pattern Recognition · Computer Science 2025-08-26 Håkon Maric Solberg , Mehdi Houshmand Sarkhoosh , Sushant Gautam , Saeed Shafiee Sabet , Pål Halvorsen , Cise Midoglu

Computer vision and video understanding have transformed sports analytics by enabling large-scale, automated analysis of game dynamics from broadcast footage. Despite significant advances in player and ball tracking, pose estimation, action…

Computer Vision and Pattern Recognition · Computer Science 2025-12-18 Arnau Barrera Roy , Albert Clapés Sintes

The availability of massive data about sports activities offers nowadays the opportunity to quantify the relation between performance and success. In this study, we analyze more than 6,000 games and 10 million events in six European leagues…

Applications · Statistics 2017-11-17 Luca Pappalardo , Paolo Cintia

American football games attract significant worldwide attention every year. Identifying players from videos in each play is also essential for the indexing of player participation. Processing football game video presents great challenges…

Computer Vision and Pattern Recognition · Computer Science 2023-12-29 Hongshan Liu , Colin Aderon , Noah Wagon , Abdul Latif Bamba , Xueshen Li , Huapu Liu , Steven MacCall , Yu Gan

Human activities often occur in specific scene contexts, e.g., playing basketball on a basketball court. Training a model using existing video datasets thus inevitably captures and leverages such bias (instead of using the actual…

Computer Vision and Pattern Recognition · Computer Science 2019-12-12 Jinwoo Choi , Chen Gao , Joseph C. E. Messou , Jia-Bin Huang

Action recognition is a critical task for social robots to meaningfully engage with their environment. 3D human skeleton-based action recognition is an attractive research area in recent years. Although, the existing approaches are good at…

Computer Vision and Pattern Recognition · Computer Science 2021-01-01 Hui Feng , Shanshan Wang , Shuzhi Sam Ge

This paper presents a novel framework for social group activity recognition. As an expanded task of group activity recognition, social group activity recognition requires recognizing multiple sub-group activities and identifying group…

Computer Vision and Pattern Recognition · Computer Science 2022-07-13 Masato Tamura , Rahul Vishwakarma , Ravigopal Vennelakanti

This paper targets at learning to score the figure skating sports videos. To address this task, we propose a deep architecture that includes two complementary components, i.e., Self-Attentive LSTM and Multi-scale Convolutional Skip LSTM.…

Multimedia · Computer Science 2018-07-31 Chengming Xu , Yanwei Fu , Bing Zhang , Zitian Chen , Yu-Gang Jiang , Xiangyang Xue

The detection of small and medium-sized objects in three dimensions has always been a frontier exploration problem. This technology has a very wide application in sports analysis, games, virtual reality, human animation and other fields.…

Computer Vision and Pattern Recognition · Computer Science 2023-02-02 Lei Li , Tianfang Zhang , Zhongfeng Kang , Wenhan Zhang

This paper presents a framework for recognition of human activity from egocentric video and eye tracking data obtained from a head-mounted eye tracker. Three channels of information such as eye movement, ego-motion, and visual features are…

Computer Vision and Pattern Recognition · Computer Science 2018-05-21 Anjith George , Aurobinda Routray

Research on depth-based human activity analysis achieved outstanding performance and demonstrated the effectiveness of 3D representation for action recognition. The existing depth-based and RGB+D-based action recognition benchmarks have a…

Computer Vision and Pattern Recognition · Computer Science 2019-06-11 Jun Liu , Amir Shahroudy , Mauricio Perez , Gang Wang , Ling-Yu Duan , Alex C. Kot

Video understanding is to recognize and classify different actions or activities appearing in the video. A lot of previous work, such as video captioning, has shown promising performance in producing general video understanding. However, it…

Computer Vision and Pattern Recognition · Computer Science 2023-11-23 Zijian Kuang , Xinran Tie

In soccer, contextual player performance metrics are invaluable to coaches. For example, the ability to perform under pressure during matches distinguishes the elite from the average. Appropriate pressure metric enables teams to assess…

Machine Learning · Computer Science 2024-03-08 Chaoyi Gu , Jiaming Na , Yisheng Pei , Varuna De Silva
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