Related papers: Leveraging video annotations in video-based e-lear…
IT offers some benefits and collaborations in various sectors. This research focuses on exploring higher education subjects via social technology, YouTube. YouTube is the world largest video based contents application in the world. Current…
In this report we consider the problem of rapidly annotating a video with bounding boxes for a novel object. We describe a UI and associated workflow designed to make this process fast for an arbitrary novel target.
Creating linguistic annotations requires more than just a reliable annotation scheme. Annotation can be a complex endeavour potentially involving many people, stages, and tools. This chapter outlines the process of creating end-to-end…
The increase in use of online educational tools has led to a large amount of educational video materials made available for students. Finding the right video content is usually supported by the overarching learning management system and its…
In video analysis, understanding the temporal context is crucial for recognizing object interactions, event patterns, and contextual changes over time. The proposed model leverages adjacency and semantic similarities between objects from…
In this paper, we propose to learn temporal embeddings of video frames for complex video analysis. Large quantities of unlabeled video data can be easily obtained from the Internet. These videos possess the implicit weak label that they are…
In recent years, social media users have spent significant amounts of time on short-form video platforms. As a result, established platforms in other domains, such as e-commerce, have begun introducing short-form video content to engage…
The annotation of textual information is a fundamental activity in Linguistics and Computational Linguistics. This article presents various observations on annotations. It approaches the topic from several angles including Hypertext,…
Video understanding tasks take many forms, from action detection to visual query localization and spatio-temporal grounding of sentences. These tasks differ in the type of inputs (only video, or video-query pair where query is an image…
Shared artifacts and environments play a prominent role in shaping the collaboration between their users. This article describes this role and explains how annotations can provide a bridge between direct communication and collaboration…
Student engagement is a key construct for learning and teaching. While most of the literature explored the student engagement analysis on computer-based settings, this paper extends that focus to classroom instruction. To best examine…
Aligning video sequences is a fundamental yet still unsolved component for a broad range of applications in computer graphics and vision. Most classical image processing methods cannot be directly applied to related video problems due to…
Education pierces into the contemporary world due to the influence of the emerging technologies in the digital world. Education field is also bombarded by the modern technologies and the demands of the digital society. It is affected by…
Audio-visual learning seeks to enhance the computer's multi-modal perception leveraging the correlation between the auditory and visual modalities. Despite their many useful downstream tasks, such as video retrieval, AR/VR, and…
Despite the recent advances in opinion mining for written reviews, few works have tackled the problem on other sources of reviews. In light of this issue, we propose a multi-modal approach for mining fine-grained opinions from video reviews…
Video Annotation is a crucial process in computer science and social science alike. Many video annotation tools (VATs) offer a wide range of features for making annotation possible. We conducted an extensive survey of over 59 VATs and…
Machine learning has been utilized to perform tasks in many different domains such as classification, object detection, image segmentation and natural language analysis. Data labeling has always been one of the most important tasks in…
Massive Open Online Courses (MOOCs) platforms are becoming increasingly popular in recent years. Online learners need to watch the whole course video on MOOC platforms to learn the underlying new knowledge, which is often tedious and…
In this paper, we introduce the FOCAL (Ford-OLIVES Collaboration on Active Learning) dataset which enables the study of the impact of annotation-cost within a video active learning setting. Annotation-cost refers to the time it takes an…
E-learning with using multimedia and graphical interfaces is now fashionable in some virtual learning environments. Especially, in open colleges, universities and E-learning databases, using these interfaces can improve quality of educating…