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Related papers: Virtual Reflexes

200 papers

Virtual reality has been effectively used for eliciting emotions, yet most research focuses on the intensity of affective responses rather than on how interaction influences those experiences. To address this gap, we advance a validated VR…

Human-Computer Interaction · Computer Science 2026-03-04 Zheyuan Kuang , Tinghui Li , Weiwei Jiang , Sven Mayer , Flora Salim , Benjamin Tag , Anusha Withana , Zhanna Sarsenbayeva

Emotions are multifaceted phenomena that affect our behaviour, perception, and cognition. Increasing evidence indicates that induction mechanisms play a crucial role in triggering emotions by simulating the sensations required for an…

Human-Computer Interaction · Computer Science 2022-06-17 Rukshani Somarathna , Tomasz Bednarz , Gelareh Mohammadi

A lot of work in social virtual reality, including our own group's, has focused on effectiveness of specific social behaviours such as eye-gaze, turn taking, gestures and other verbal and non-verbal cues. We have built upon these to look at…

Human-Computer Interaction · Computer Science 2021-04-13 Lisa Izzouzi , Anthony Steed

Physical rehabilitation plays a crucial role in restoring functional abilities, but traditional approaches often face challenges in terms of cost, accessibility, and personalized monitoring. Asynchronous physical rehabilitation has gained…

Human-Computer Interaction · Computer Science 2024-11-20 Mario De Lucas Garcia , Mark Roman Miller

Animating an avatar that reflects a user's action in the VR world enables natural interactions with the virtual environment. It has the potential to allow remote users to communicate and collaborate in a way as if they met in person.…

Graphics · Computer Science 2022-09-14 Yongjing Ye , Libin Liu , Lei Hu , Shihong Xia

The ability to regulate and cope with strong emotions is essential for maintaining our mental health and well-being. However, learning how to emotionally regulate can be a bit of a mystery since it is largely an invisible process and it can…

Human-Computer Interaction · Computer Science 2022-12-02 Alexandra Kitson

The use of virtual agents in social coaching has increased rapidly in the last decade. In order to train the user in different situations than can occur in real life, the virtual agent should be able to express different social attitudes.…

Human-Computer Interaction · Computer Science 2014-02-21 Nicolas Sabouret , Hazaël Jones , Magalie Ochs , Mathieu Chollet , Catherine Pelachaud

A cluster of research in Affective Computing suggests that it is possible to infer some characteristics of users' affective states by analyzing their electrophysiological activity in real-time. However, it is not clear how to use the…

Human-Computer Interaction · Computer Science 2022-11-22 Andres Pinilla , Jaime Garcia , William Raffe , Jan-Niklas Voigt-Antons , Robert Spang , Sebastian Möller

This paper describes our recent effort to use virtual reality to simulate threatening emergency evacuation scenarios in which a robot guides a person to an exit. Our prior work has demonstrated that people will follow a robot's guidance,…

Virtual reality (VR) is not a new technology but has been in development for decades, driven by advances in computer technology. Currently, VR technology is increasingly being used in applications to enable immersive, yet controlled…

Human-Computer Interaction · Computer Science 2022-11-24 Hong Gao

Virtual Reality (VR) techniques, serving as the bridge between the real and virtual worlds, have boomed and are widely used in manufacturing, remote healthcare, gaming, etc. Specifically, VR systems offer users immersive experiences that…

Cryptography and Security · Computer Science 2026-05-26 Yancheng Jiang , Yan Jiang , Ruochen Zhou , Yi-Chao Chen , Xiaoyu Ji , Wenyuan Xu

Virtual reality has proved to be useful in applications in several fields ranging from gaming, medicine, and training to development of interfaces that enable human-robot collaboration. It empowers designers to explore applications outside…

Human-Computer Interaction · Computer Science 2023-07-24 Debasmita Mukherjee , Ritwik Singhai , Homayoun Najjaran

What is Virtual Reality? A professional tool, made to facilitate our everyday tasks? A conceptual mistake, accompanied by cybersickness and unsolved locomotion issues since the very beginning? Or just another source of entertainment that…

Human-Computer Interaction · Computer Science 2020-09-10 Andrey Krekhov

As life expectancy is mostly increasing, the incidence of many neurological disorders is also constantly growing. For improving the physical functions affected by a neurological disorder, rehabilitation procedures are mandatory, and they…

The effectiveness of simple sensory cues for retraining gait have been demonstrated, yet the feasibility of humanoid avatars for entrainment have yet to be investigated. Here, we describe the development of a novel method of visually cued…

Human-Computer Interaction · Computer Science 2019-06-25 Omar Khan , Imran Ahmed , Joshua Cottingham , Musa Rahhal , Theodoros N Arvanitis , Mark Elliott

Adaptive Virtual Reality (VR) systems have the potential to enhance training and learning experiences by dynamically responding to users' cognitive states. This research investigates how eye tracking and heart rate variability (HRV) can be…

Human-Computer Interaction · Computer Science 2025-04-10 Mahsa Nasri

Behavioral approach tests are a common means of assessing specific phobias. In these tests, participants move towards an anxiety-inducing stimulus as close as they are willing to, with the final distance indicating the severity of the…

Human-Computer Interaction · Computer Science 2026-05-05 Florian Grensing , Vanessa Schmuecker , Anne Hildebrand , Tim Klucken , Maria Maleshkova

There are many reasons for utilising 3D animation and virtual reality in sexuality research. Apart from providing a mean with which to (re)experience certain situations there are four main advantages: a) bespoke animated stimuli can be…

A growth mindset has shown promising outcomes for increasing empathy ability. However, stimulating a growth mindset in VR-based empathy interventions is under-explored. In the present study, we implemented prosocial VR content, Our Neighbor…

Human-Computer Interaction · Computer Science 2024-04-02 Seoyeon Bae , Yoon Kyung Lee , Jungcheol Lee , Jaeheon Kim , Haeseong Jeon , Seung-Hwan Lim , Byung-Cheol Kim , Sowon Hahn

The rapid evolution of social Virtual Reality (VR) platforms has significantly enhanced the way users interact and socialize in digital spaces, offering immersive experiences that closely mimic real-world interactions [1]. However, this…

Human-Computer Interaction · Computer Science 2024-05-10 Niloofar Sayadi , Diego Gómez-Zará
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