Related papers: Approximating the Regular Graphic TSP in near line…
In this paper we present a deterministic CONGEST algorithm to compute an $O(k\Delta)$-vertex coloring in $O(\Delta/k)+\log^* n$ rounds, where $\Delta$ is the maximum degree of the network graph and $1\leq k\leq O(\Delta)$ can be freely…
For every fixed $k \ge 4$, it is proved that if an $n$-vertex directed graph has at most $t$ pairwise arc-disjoint directed $k$-cycles, then there exists a set of at most $\frac{2}{3}kt+ o(n^2)$ arcs that meets all directed $k$-cycles and…
In the Euclidean TSP with neighborhoods (TSPN), we are given a collection of n regions (neighborhoods) and we seek a shortest tour that visits each region. As a generalization of the classical Euclidean TSP, TSPN is also NP-hard. In this…
This paper is devoted to the distributed complexity of finding an approximation of the maximum cut in graphs. A classical algorithm consists in letting each vertex choose its side of the cut uniformly at random. This does not require any…
The Traveling Salesman Problem (TSP) is a classic and extensively studied problem with numerous real-world applications in artificial intelligence and operations research. It is well-known that TSP admits a constant approximation ratio on…
We present a framework for efficiently solving Approximate Traveling Salesman Problem (Approximate TSP) for Quantum Computing Models. Existing representations of TSP introduce extra states which do not correspond to any permutation. We…
We consider the parameterised $k,e$-Long Cycle problem, in which you are given an $n$-vertex undirected graph $G$, a specified edge $e$ in $G$, and a positive integer $k$, and are asked to decide if the graph $G$ has a simple cycle through…
In this paper, we look at the problem of finding the tour of maximum reward on an undirected graph where the reward is a submodular function, that has a curvature of $\kappa$, of the edges in the tour. This problem is known to be NP-hard.…
The paper revisits the robust $s$-$t$ path problem, one of the most fundamental problems in robust optimization. In the problem, we are given a directed graph with $n$ vertices and $k$ distinct cost functions (scenarios) defined over edges,…
Given an undirected graph $G$ with $m$ edges, $n$ vertices, and non-negative edge weights, and given an integer $k\geq 2$, we show that a $(2k-1)$-approximate distance oracle for $G$ of size $O(kn^{1 + 1/k})$ and with $O(\log k)$ query time…
We consider the a priori traveling repairman problem, which is a stochastic version of the classic traveling repairman problem (also called the traveling deliveryman or minimum latency problem). Given a metric $(V,d)$ with a root $r\in V$,…
We revisit Min-Mean-Cycle, the classical problem of finding a cycle in a weighted directed graph with minimum mean weight. Despite an extensive algorithmic literature, previous work falls short of a near-linear runtime in the number of…
We prove that a simple distributed algorithm finds a constant approximation of an optimal distance-$k$ dominating set in graphs with no $K_{2,t}$-minor. The algorithm runs in a constant number of rounds. We further show how this procedure…
Knapsack is one of the most fundamental problems in theoretical computer science. In the $(1 - \epsilon)$-approximation setting, although there is a fine-grained lower bound of $(n + 1 / \epsilon) ^ {2 - o(1)}$ based on the $(\min,…
Random graph matching refers to recovering the underlying vertex correspondence between two random graphs with correlated edges; a prominent example is when the two random graphs are given by Erd\H{o}s-R\'{e}nyi graphs $G(n,\frac{d}{n})$.…
We propose a learning algorithm for solving the traveling salesman problem based on a simple strategy of trial and adaptation: i) A tour is selected by choosing cities probabilistically according to the ``synaptic'' strengths between…
The Max-Cut problem is known to be NP-hard on general graphs, while it can be solved in polynomial time on planar graphs. In this paper, we present a fixed-parameter tractable algorithm for the problem on `almost' planar graphs: Given an…
Approximate random $k$-colouring of a graph $G$ is a well studied problem in computer science and statistical physics. It amounts to constructing a $k$-colouring of $G$ which is distributed close to {\em Gibbs distribution} in polynomial…
Core decomposition is a classic technique for discovering densely connected regions in a graph with large range of applications. Formally, a $k$-core is a maximal subgraph where each vertex has at least $k$ neighbors. A natural extension of…
For a graph $G$ on $n$ vertices, naively sampling the position of a random walk of at time $t$ requires work $\Omega(t)$. We desire local access algorithms supporting $\text{position}(G,s,t)$ queries, which return the position of a random…