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We present a new massively parallel code for N-body and cosmological hydrodynamical simulations of modified gravity models. The code employs a multigrid-accelerated Newton-Gauss-Seidel relaxation solver on an adaptive mesh to efficiently…

Cosmology and Nongalactic Astrophysics · Physics 2015-06-15 Ewald Puchwein , Marco Baldi , Volker Springel

Computational fluid dynamics and fluid-structure interaction simulations involving moving and deforming bodies is extremely hard. In this work, we present a graphical processing unit (GPU) optimized implementation of the sharp-interface…

Computational Physics · Physics 2026-05-07 Sushrut Kumar , Joshua Romero , Jung-Hee Seo , Massimiliano Fatica , Rajat Mittal

In this study, an $N$-body simulation code was developed for self-gravitating systems with a limited first-order post-Newtonian approximation. The code was applied to a special case in which the system consists of one massive object and…

Cosmology and Nongalactic Astrophysics · Physics 2019-08-27 Takayuki Tatekawa

We present a novel convex formulation that weakly couples the Material Point Method (MPM) with rigid body dynamics through frictional contact, optimized for efficient GPU parallelization. Our approach features an asynchronous time-splitting…

Robotics · Computer Science 2025-07-08 Chang Yu , Wenxin Du , Zeshun Zong , Alejandro Castro , Chenfanfu Jiang , Xuchen Han

Simulating the evolution of the gravitational N-body problem becomes extremely computationally expensive as N increases since the problem complexity scales quadratically with the number of bodies. We study the use of Artificial Neural…

Earth and Planetary Astrophysics · Physics 2023-11-01 Veronica Saz Ulibarrena , Philipp Horn , Simon Portegies Zwart , Elena Sellentin , Barry Koren , Maxwell X. Cai

We present a global hybrid meta-generalized gradient approximation (meta-GGA) with three empirical parameters, as well as its underlying semilocal meta-GGA and a meta-GGA with only one empirical parameter. All of them are based on the new…

Celeritas is a GPU-optimized MC particle transport code designed to meet the growing computational demands of next-generation HEP experiments. It provides efficient simulation of EM physics processes in complex geometries with magnetic…

In this paper, we present a new hybrid algorithm for the time integration of collisional N-body systems. In this algorithm, gravitational force between two particles is divided into short-range and long-range terms, using a…

Earth and Planetary Astrophysics · Physics 2015-05-27 Shoichi Oshino , Yoko Funato , Junichiro Makino

We discuss an implementation of molecular dynamics (MD) simulations on a graphic processing unit (GPU) in the NVIDIA CUDA language. We tested our code on a modern GPU, the NVIDIA GeForce 8800 GTX. Results for two MD algorithms suitable for…

Other Condensed Matter · Physics 2008-09-10 J. A. van Meel , A. Arnold , D. Frenkel , S. F. Portegies Zwart , R. G. Belleman

We present a numerical code for multi-component simulation of the galactic evolution. Our code includes the following parts: $N$-body is used to evolve dark matter, stellar dynamics and dust grains, gas dynamics is based on TVD-MUSCL scheme…

Computational Physics · Physics 2015-02-11 S. A. Khoperskov , E. O. Vasiliev , A. V. Khoperskov , V. N. Lubimov

Detecting changepoints in a time series of length $N$ entails evaluating up to $2^{N-1}$ possible changepoint models, making exhaustive enumeration computationally infeasible. Genetic algorithms (GAs) provide a stochastic way to identify…

Computation · Statistics 2025-09-30 Mo Li , QiQi Lu

The Random Phase Approximation (RPA) for correlation energy in the grid-based projector augmented wave (gpaw) code is accelerated by porting to the Graphics Processing Unit (GPU) architecture. The acceleration is achieved by grouping…

Computational Physics · Physics 2013-07-31 Jun Yan , Lin Li , Christopher O'Grady

We analyze the circumgalactic medium (CGM) for eight commonly-used cosmological codes in the AGORA collaboration. The codes are calibrated to use identical initial conditions, cosmology, heating and cooling, and star formation thresholds,…

[Abridged] We present the results of a highly parallel Kepler equation solver using the Graphics Processing Unit (GPU) on a commercial nVidia GeForce 280GTX and the "Compute Unified Device Architecture" programming environment. We apply…

Astrophysics · Physics 2008-12-17 Eric B. Ford

The Nvidia GPU architecture has introduced new computing elements such as the \textit{tensor cores}, which are special processing units dedicated to perform fast matrix-multiply-accumulate (MMA) operations and accelerate \textit{Deep…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-03-12 Roberto Carrasco , Raimundo Vega , Cristóbal A. Navarro

We present MG-GLAM, a code developed for the very fast production of full $N$-body cosmological simulations in modified gravity (MG) models. We describe the implementation, numerical tests and first results of a large suite of cosmological…

Cosmology and Nongalactic Astrophysics · Physics 2022-05-13 Cheng-Zong Ruan , César Hernández-Aguayo , Baojiu Li , Christian Arnold , Carlton M. Baugh , Anatoly Klypin , Francisco Prada

Neural Radiance Fields (NeRF) enables 3D scene reconstruction from several 2D images but incurs high rendering latency via its point-sampling design. 3D Gaussian Splatting (3DGS) improves on NeRF with explicit scene representation and an…

Hardware Architecture · Computer Science 2026-04-07 Haomin Li , Bowen Zhu , Fangxin Liu , Zongwu Wang , Xinran Liang , Li Jiang , Haibing Guan

We use a graphics processing unit (GPU) for fast computations of Monte Carlo integrations. Two widely used Monte Carlo integration programs, VEGAS and BASES, are parallelized on GPU. By using $W^{+}$ plus multi-gluon production processes at…

Computational Physics · Physics 2011-03-03 J. Kanzaki

In this paper, we introduce a novel method for merging the weights of multiple pre-trained neural networks using a genetic algorithm called MeGA. Traditional techniques, such as weight averaging and ensemble methods, often fail to fully…

Neural and Evolutionary Computing · Computer Science 2024-07-01 Daniel Yun

We continue our presentation of VINE. We begin with a description of relevant architectural properties of the serial and shared memory parallel computers on which VINE is intended to run, and describe their influences on the design of the…

Astrophysics · Physics 2009-10-02 Andrew F. Nelson , M. Wetzstein , T. Naab , .