GEMM-GS: Accelerating 3D Gaussian Splatting on Tensor Cores with GEMM-Compatible Blending
Abstract
Neural Radiance Fields (NeRF) enables 3D scene reconstruction from several 2D images but incurs high rendering latency via its point-sampling design. 3D Gaussian Splatting (3DGS) improves on NeRF with explicit scene representation and an optimized pipeline yet still fails to meet practical real-time demands. Existing acceleration works overlook the evolving Tensor Cores of modern GPUs because 3DGS pipeline lacks General Matrix Multiplication (GEMM) operations. This paper proposes GEMM-GS, an acceleration approach utilizing tensor cores on GPUs via GEMM-friendly blending transformation. It equivalently reformulates the 3DGS blending process into a GEMM-compatible form to utilize Tensor Cores. A high-performance CUDA kernel is designed, integrating a three-stage double-buffered pipeline that overlaps computation and memory access. Extensive experiments show that GEMM-GS achieves speedup over vanilla 3DGS and provides an additional speedup on average when combining with existing acceleration approaches. Code is released at https://github.com/shieldforever/GEMM-GS.
Cite
@article{arxiv.2604.02120,
title = {GEMM-GS: Accelerating 3D Gaussian Splatting on Tensor Cores with GEMM-Compatible Blending},
author = {Haomin Li and Bowen Zhu and Fangxin Liu and Zongwu Wang and Xinran Liang and Li Jiang and Haibing Guan},
journal= {arXiv preprint arXiv:2604.02120},
year = {2026}
}
Comments
Accepted by the 63rd Design Automation Conference (DAC 2026)