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Modern and future processors need to remain functionally correct in the presence of permanent faults to sustain scaling benefits and limit field returns. This paper presents a combined analytical and microarchitectural simulation-based…

Performance · Computer Science 2022-06-24 Panagiota Nikolaou , Yiannakis Sazeides , Maria K. Michael

Counterfactual Regret Minimization (CFR) is the leading framework for solving large imperfect-information games. It converges to an equilibrium by iteratively traversing the game tree. In order to deal with extremely large games,…

Artificial Intelligence · Computer Science 2019-05-23 Noam Brown , Adam Lerer , Sam Gross , Tuomas Sandholm

Online game playing algorithms produce high-quality strategies with a fraction of memory and computation required by their offline alternatives. Continual Resolving (CR) is a recent theoretically sound approach to online game playing that…

Computer Science and Game Theory · Computer Science 2019-03-11 Michal Sustr , Vojtech Kovarik , Viliam Lisy

Parallelization has played an instrumental role in the field of artificial intelligence (AI), drastically reducing the time taken to train and evaluate large AI models. In contrast to its impact in the broader field of AI, applying…

Artificial Intelligence · Computer Science 2026-05-15 Juho Kim , Tuomas Sandholm

Recent advancements in algorithms for sequential decision-making under imperfect information have shown remarkable success in large games such as limit- and no-limit poker. These algorithms traditionally formalize the games using the…

Computer Science and Game Theory · Computer Science 2023-12-07 Vojtěch Kovařík , David Milec , Michal Šustr , Dominik Seitz , Viliam Lisý

This paper proposes a combination of a hybrid CPU--GPU and a pure GPU software implementation of a direct algorithm for solving shifted linear systems $(A - \sigma I)X = B$ with large number of complex shifts $\sigma$ and multiple…

Mathematical Software · Computer Science 2017-08-24 Nela Bosner , Zvonimir Bujanović , Zlatko Drmač

In this work we study rank-one quantum games. In particular, we focus on the study of the computability of the entangled value $\omega^*$. We show that the value $\omega^*$ can be efficiently approximated up to a multiplicative factor of 4.…

Quantum Physics · Physics 2013-05-07 T. Cooney , M. Junge , C. Palazuelos , D. Pérez-García

There has been significant recent interest in parallel graph processing due to the need to quickly analyze the large graphs available today. Many graph codes have been designed for distributed memory or external memory. However, today even…

Data Structures and Algorithms · Computer Science 2019-08-22 Laxman Dhulipala , Guy E. Blelloch , Julian Shun

Continent-scale datasets challenge hydrological algorithms for processing digital elevation models. Flow accumulation is an important input for many such algorithms; here, I parallelize its calculation. The new algorithm works on one or…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-01-31 Richard Barnes

We study the problem of finding optimal correlated equilibria of various sorts in extensive-form games: normal-form coarse correlated equilibrium (NFCCE), extensive-form coarse correlated equilibrium (EFCCE), and extensive-form correlated…

Computer Science and Game Theory · Computer Science 2025-01-28 Brian Zhang , Gabriele Farina , Andrea Celli , Tuomas Sandholm

World-class human players have been outperformed in a number of complex two person games (Go, Chess, Checkers) by Deep Reinforcement Learning systems. However, owing to tractability considerations minimax regret of a learning system cannot…

Artificial Intelligence · Computer Science 2019-02-27 Céline Hocquette , Stephen H. Muggleton

2048 is a stochastic single-player game involving 16 cells on a 4 by 4 grid, where a player chooses a direction among up, down, left, and right to obtain a score by merging two tiles with the same number located in neighboring cells along…

Artificial Intelligence · Computer Science 2026-05-26 Tomoyuki Kaneko , Shuhei Yamashita

We present the outline of a research project aimed at designing and constructing a hybrid computing system that can be easily scaled up to petaflops speeds. As a first step, we envision building a prototype which will consist of three main…

This paper introduces Differentiable Logic Cellular Automata (DiffLogic CA), a novel combination of Neural Cellular Automata (NCA) and Differentiable Logic Gates Networks (DLGNs). The fundamental computation units of the model are…

Artificial Intelligence · Computer Science 2025-06-06 Pietro Miotti , Eyvind Niklasson , Ettore Randazzo , Alexander Mordvintsev

Deep reinforcement learning, applied to vision-based problems like Atari games, maps pixels directly to actions; internally, the deep neural network bears the responsibility of both extracting useful information and making decisions based…

Machine Learning · Computer Science 2019-03-05 Giuseppe Cuccu , Julian Togelius , Philippe Cudre-Mauroux

There is a growing necessity for edge training to adapt to dynamically changing environment. Neuromorphic computing represents a significant pathway for high-efficiency intelligent computation in energy-constrained edges, but existing…

This work presents a GPU-accelerated solver for the unit commitment (UC) problem in large-scale power grids. The solver uses the Primal-Dual Hybrid Gradient (PDHG) algorithm to efficiently solve the relaxed linear subproblem, achieving…

Optimization and Control · Mathematics 2025-12-09 Hussein Sharadga , Javad Mohammadi

The Nvidia GPU architecture has introduced new computing elements such as the \textit{tensor cores}, which are special processing units dedicated to perform fast matrix-multiply-accumulate (MMA) operations and accelerate \textit{Deep…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-03-12 Roberto Carrasco , Raimundo Vega , Cristóbal A. Navarro

This paper aims to solve the optimal strategy against a well-known adaptive algorithm, the Hedge algorithm, in a finitely repeated $2\times 2$ zero-sum game. In the literature, related theoretical results are very rare. To this end, we make…

Optimization and Control · Mathematics 2023-12-18 Xinxiang Guo , Yifen Mu

2048 is a single-player stochastic puzzle game. This intriguing and addictive game has been popular worldwide and has attracted researchers to develop game-playing programs. Due to its simplicity and complexity, 2048 has become an…

Machine Learning · Computer Science 2023-01-11 Hung Guei