Related papers: Game-theoretic characterization of antidegradable …
An interaction system has a finite set of agents that interact pairwise, depending on the current state of the system. Symmetric decomposition of the matrix of interaction coefficients yields the representation of states by self-adjoint…
We propose the study of quantum games from the point of view of quantum information theory and statistical mechanics. Every game can be described by a density operator, the von Neumann entropy and the quantum replicator dynamics. There…
The transitivity of preferences is one of the basic assumptions used in the theory of games and decisions. It is often equated with rationality of choice and is considered useful in building rankings. Intransitive preferences are considered…
We define and study a collection of matroid isomorphism games corresponding to various axiomatic characterizations of matroids. These are nonlocal games played between two cooperative players. Each game is played on two matroids, and the…
We analyse the role of degree of entanglement for Vaidman's game in a setting where the players share a set of partially entangled three-qubit states. Our results show that the entangled states combined with quantum strategies may not be…
We investigate the possibility of dividing quantum channels into concatenations of other channels, thereby studying the semigroup structure of the set of completely-positive trace-preserving maps. We show the existence of 'indivisible'…
Claims of successful quantum teleportation are backed up by showing that fidelity exceeds some specified threshold, but whether fidelity is the performance metric and what the threshold should be has been a subject of vigorous debate. We…
We consider games with two antagonistic players --- \'Elo\"ise (modelling a program) and Ab\'elard (modelling a byzantine environment) --- and a third, unpredictable and uncontrollable player, that we call Nature. Motivated by the fact that…
We consider a scenario where a team of two unmanned aerial vehicles (UAVs) pursue an evader UAV within an urban environment. Each agent has a limited view of their environment where buildings can occlude their field-of-view. Additionally,…
We demonstrate how the quantum teleportation protocol of a single qubit can be understood by designing a simple game that can be played by three participants: Alice, Bob, and *Quantum God*.
Quantum optical systems are typically affected by two types of noise: photon loss and dephasing. Despite extensive research on each noise process individually, a comprehensive understanding of their combined effect is still lacking. A…
In this paper we provide three new results axiomatizing the core of games in characteristic function form (not necessarily having transferable utility) obeying an innocuous condition (that the set of individually rational pay-off vectors is…
Quantum teleportation provides a way to transfer unknown quantum states from one system to another via an entangled state as a quantum channel without physical transmission of the object itself. The entangled channel, measurement performed…
Introducing the simplest of all No-Signalling Games: the RGB Game where two verifiers interrogate two provers, Alice and Bob, far enough from each other that communication between them is too slow to be possible. Each prover may be…
Counter-intuitive to classical notions, quantum conditional entropy can be negative, playing a pivotal role in information-processing tasks. This article delves deeply into quantum channels, emphasizing negative conditional entropy breaking…
We introduce the task of random-receiver quantum communication, in which a sender transmits a quantum message to a receiver chosen from a list of n spatially separated parties. The choice of receiver is unknown to the sender, but is known…
The game in which acts of participants don't have an adequate description in terms of Boolean logic and classical theory of probabilities is considered. The model of the game interaction is constructed on the basis of a non-distributive…
We present a formalism that captures the process of proving quantum superiority to skeptics as an interactive game between two agents, supervised by a referee. Bob, is sampling from a classical distribution on a quantum device that is…
A necessary condition for reversibility (sufficiency) of a quantum channel with respect to complete families of states with bounded rank is obtained. A full description (up to isometrical equivalence) of all quantum channels reversible with…
Deception is a technique to mislead human or computer systems by manipulating beliefs and information. Successful deception is characterized by the information-asymmetric, dynamic, and strategic behaviors of the deceiver and the deceivee.…