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We refine HO/N game semantics with an additional notion of pointer (mu-pointers) and extend it to first-order classical logic with completeness results. We use a Church style extension of Parigot's lambda-mu-calculus to represent proofs of…

Logic in Computer Science · Computer Science 2015-07-01 Olivier Laurent

In this paper, we study finite-agent linear-quadratic games on graphs. Specifically, we propose a comprehensive framework that extends the existing literature by incorporating heterogeneous and interpretable player interactions. Compared to…

Optimization and Control · Mathematics 2025-11-19 Ruimeng Hu , Jihao Long , Haosheng Zhou

Game semantics is a trace-like denotational semantics for programming languages where the notion of legal observable behaviour of a term is defined combinatorially, by means of rules of a game between the term (the "Proponent") and its…

Logic in Computer Science · Computer Science 2012-01-24 Dan R. Ghica , Nikos Tzevelekos

A key challenge in abstraction-based verification and control under complex specifications such as Linear Temporal Logic (LTL) is that abstract models retain significantly less information than their original systems. This issue is…

Systems and Control · Electrical Eng. & Systems 2025-09-11 Sasinee Pruekprasert , Clovis Eberhart

Negotiations, a model of concurrency with multi party negotiation as primitive, have been recently introduced in arXiv:1307.2145, arXiv:1403.4958. We initiate the study of games for this model. We study coalition problems: can a given…

Logic in Computer Science · Computer Science 2015-07-30 Javier Esparza , Philipp Hoffmann

We develop methods to formally describe and compare games, in order to probe questions of game structure and design, and as a stepping stone to predicting player behavior from design patterns. We define a grammar-like formalism to describe…

Logic in Computer Science · Computer Science 2021-01-05 Paul Riggins , David McPherson

Game semantics extends the Curry-Howard isomorphism to a three-way correspondence: proofs, programs, strategies. But the universe of strategies goes beyond intuitionistic logics and lambda calculus, to capture stateful programs. In this…

Logic in Computer Science · Computer Science 2013-07-09 Martin Churchill , Jim Laird , Guy McCusker

Relying on recent generalizations of the Fra\"iss\'e theory to a broader category-theoretic context, we study the class of abstract finite games played between two players and show the existence of an infinitetly countable game which is…

General Mathematics · Mathematics 2025-11-18 Matheus Duzi , Paul Szeptycki , Walter Tholen

We introduce the notion of universal graphs as a tool for constructing algorithms solving games of infinite duration such as parity games and mean payoff games. In the first part we develop the theory of universal graphs, with two goals:…

Formal Languages and Automata Theory · Computer Science 2023-06-22 Thomas Colcombet , Nathanaël Fijalkow , Paweł Gawrychowski , Pierre Ohlmann

Effectivity functions are the basic formalism for investigating the semantics game logic. We discuss algebraic properties of stochastic effectivity functions, in particular the relationship to stochastic relations, morphisms and congruences…

Logic in Computer Science · Computer Science 2014-04-01 Ernst-Erich Doberkat

Automated game design is the problem of automatically producing games through computational processes. Traditionally, these methods have relied on the authoring of search spaces by a designer, defining the space of all possible games for…

Artificial Intelligence · Computer Science 2021-02-22 Matthew Guzdial , Mark Riedl

Extensive games are tools largely used in economics to describe decision processes ofa community of agents. In this paper we propose a formal presentation based on theproof assistant COQ which focuses mostly on infinite extensive games and…

Computer Science and Game Theory · Computer Science 2017-12-07 Pierre Lescanne

When designing or analyzing multi-agent systems, a fundamental problem is responsibility ascription: to specify which agents are responsible for the joint outcome of their behaviors and to which extent. We model strategic multi-agent…

Computer Science and Game Theory · Computer Science 2021-05-20 Christel Baier , Florian Funke , Rupak Majumdar

Traditionally, Epistemic Logic represents epistemic scenarios using a single model. This, however, covers only complete descriptions that specify truth values of all assertions. Indeed, many -- and perhaps most -- epistemic descriptions are…

Logic in Computer Science · Computer Science 2023-06-22 Sergei Artemov

We explore denotational interpreters: denotational semantics that produce coinductive traces of a corresponding small-step operational semantics. By parameterising our denotational interpreter over the semantic domain and then varying it,…

Programming Languages · Computer Science 2024-07-15 Sebastian Graf , Simon Peyton Jones , Sven Keidel

In reinforcement learning for partially observable environments, many successful algorithms have been developed within the asymmetric learning paradigm. This paradigm leverages additional state information available at training time for…

Machine Learning · Computer Science 2025-09-09 Gaspard Lambrechts , Damien Ernst , Aditya Mahajan

We show how solutions to many recursive arena equations can be computed in a natural way by allowing loops in arenas. We then equip arenas with winning functions and total winning strategies. We present two natural winning conditions…

Logic in Computer Science · Computer Science 2010-01-06 Pierre Clairambault

We present an index theory of equilibria for extensive form games. This requires developing an index theory for games where the strategy sets of players are general polytopes and their payoff functions are multiaffine in the product of…

Theoretical Economics · Economics 2023-07-04 Lucas Pahl

We represent agents as sets of strings. Each string encodes a potential interaction with another agent or environment. We represent the total set of dynamics between two agents as the intersection of their respective strings, we prove…

Information Theory · Computer Science 2015-03-19 Samuel Epstein , Margrit Betke

In this report proofs are presented for a method for abstracting continuous dynamical systems by timed automata. The method is based on partitioning the state space of dynamical systems with invariant sets, which form cells representing…

Systems and Control · Computer Science 2010-08-20 Christoffer Sloth , Rafael Wisniewski