Related papers: Rook Endgame Problems in $m$ by $n$ Chess
The $k$-majority game is played with $n$ numbered balls, each coloured with one of two colours. It is given that there are at least $k$ balls of the majority colour, where $k$ is a fixed integer greater than $n/2$. On each turn the player…
We investigate the shuffle operation on regular languages represented by complete deterministic finite automata. We prove that $f(m,n)=2^{mn-1} + 2^{(m-1)(n-1)}(2^{m-1}-1)(2^{n-1}-1)$ is an upper bound on the state complexity of the shuffle…
We prove that chess played on the infinite chessboard $\mathbb{Z}^2$ with infinitely many pieces is as powerful as it could possibly be, by showing that every open Gale-Stewart game with draws is strategically equivalent to some infinite…
A $d$-dimensional generalization of a Latin square of order $n$ can be considered as a chess-board of size $n\times n\times \ldots\times n$ ($d$ times), containing $n^d$ cells with $n^{d-1}$ non-attacking rooks. Each cell is identified by a…
We define and enumerate two new two-parameter permutation families, namely, placements of a maximum number of non-attacking rooks on $k$ chained-together $n\times n$ chessboards, in either a circular or linear configuration. The linear case…
Several variations of hat guessing games have been popularly discussed in recreational mathematics. In a typical hat guessing game, after initially coordinating a strategy, each of $n$ players is assigned a hat from a given color set.…
Motivated by the success of domination games and by a variation of the coloring game called the indicated coloring game, we introduce a version of domination games called the indicated domination game. It is played on an arbitrary graph $G$…
The peaceable queens problem asks to determine the maximum number $a(n)$ such that there is a placement of $a(n)$ white queens and $a(n)$ black queens on an $n \times n$ chessboard so that no queen can capture any queen of the opposite…
We study two-player positional games where Maker and Breaker take turns to select a previously unoccupied number in $\{1,2,\ldots,n\}$. Maker wins if the numbers selected by Maker contain a solution to the equation \[…
The strong Ramsey game $R(\mathcal{B}, H)$ is a two-player game played on a graph $\mathcal{B}$, referred to as the board, with a target graph $H$. In this game, two players, $P_1$ and $P_2$, alternately claim unclaimed edges of…
We consider the minimum number of lines $h_n$ and $p_n$ needed to intersect or pierce, respectively, all the cells of the $n \times n$ chessboard. Determining these values can also be interpreted as a strengthening of the classical plank…
At some places (see the references) Martin Erickson describes a certain game: "Two players alternately write O's (first player) and X's (second player) in the unoccupied cells of an n x n grid. The first player (if any) to occupy four cells…
Zeckendorf proved that every positive integer can be written as a decomposition of non-adjacent Fibonacci numbers. Baird-Smith, Epstein, Flint, and Miller converted the process of decomposing an integer $n$ into a 2-player game, using the…
We present properties and invariants of Hamiltonian circuits in rectangular grids. It is proved that all circuits on a $2n \times 2n$ chessboard have at least $4n$ turns and at least $2n$ straights if $n$ is even and $2n+2$ straights if $n$…
We consider the recently introduced knotting-unknotting game, in which two players take turns resolving crossings in a knot diagram which initially is missing all its crossing information. Once the knot is fully resolved, the winner is…
The $(m,n)$-online Ramsey game is a combinatorial game between two players, Builder and Painter. Starting from an infinite set of isolated vertices, Builder draws an edge on each turn and Painter immediately paints it red or blue. Builder's…
New combinatorial games are introduced, of which the most pertinent is Maharaja Nim. The rules extend those of the well-known impartial game of Wythoff Nim in which two players take turn in moving a single Queen of Chess on a large board,…
We consider the following combinatorial game: two players, Fast and Slow, claim $k$-element subsets of $[n]=\{1,2,...,n\}$ alternately, one at each turn, such that both players are allowed to pick sets that intersect all previously claimed…
A game is rigid if a near-optimal score guarantees, under the sole assumption of the validity of quantum mechanics, that the players are using an approximately unique quantum strategy. Rigidity has a vital role in quantum cryptography as it…
In this paper we analyze classical Maker-Breaker games played on the edge set of a sparse random board $G\sim \gnp$. We consider the Hamiltonicity game, the perfect matching game and the $k$-connectivity game. We prove that for $p(n)\geq…