Related papers: Study of Behaviours via Visitable Paths
Ludics is a reconstruction of logic with interaction as a primitive notion, in the sense that the primary logical concepts are no more formulas and proofs but cut-elimination interpreted as an interaction between objects called designs.…
Ludics is a logical framework in which types/formulas are modelled by sets of terms with the same computational behaviour. This paper investigates the representation of inductive data types and functional types in ludics. We study their…
This two-parts paper offers a survey of linear logic and ludics, which were introduced by Girard in 1986 and 2001, respectively. Both theories revisit mathematical logic from first principles, with inspiration from and applications to…
Proofs, in Ludics, have an interpretation provided by their counter-proofs, that is the objects they interact with. We follow the same idea by proposing that sentence meanings are given by the counter-meanings they are opposed to in a…
We present some first steps in the more general setting of the interpretation of dependent type theory in Ludics. The framework is the following: a (Martin-Lof) type A is represented by a behaviour (which corresponds to a formula) in such a…
In Logic, non reflexivity translates into the absence of the identity axiom. This opens the field to the treatment of many language phenomena, like fallacies. Ludics, a frame invented by J-Y Girard, because it is founded on loci (adresses)…
Ludics is peculiar in the panorama of game semantics: we first have the definition of interaction-composition and then we have semantical types, as a set of strategies which "behave well" and react in the same way to a set of tests. The…
In problem-solving, a path towards solutions can be viewed as a sequence of decisions. The decisions, made by humans or computers, describe a trajectory through a high-dimensional representation space of the problem. By means of…
This paper is the second part of an introduction to linear logic and ludics, both due to Girard. It is devoted to proof nets, in the limited, yet central, framework of multiplicative linear logic and to ludics, which has been recently…
Linear logic was conceived in 1987 by Girard and, in contrast to classical logic, restricts the usage of the structural inference rules of weakening and contraction. With this, atoms of the logic are no longer interpreted as truth, but as…
Mereology is the study of parts and the relationships that hold between them. We introduce a behavioral approach to mereology, in which systems and their parts are known only by the types of behavior they can exhibit. Our discussion is…
We define a new decidable logic for expressing and checking invariants of programs that manipulate dynamically-allocated objects via pointers and destructive pointer updates. The main feature of this logic is the ability to limit the…
We describe a general approach to deriving linear-time logics for a wide variety of state-based, quantitative systems, by modelling the latter as coalgebras whose type incorporates both branching and linear behaviour. Concretely, we define…
In the area of urban transportation networks, a growing number of day-to-day (DTD) traffic dynamic theories have been proposed to describe the network flow evolution, and an increasing amount of laboratory experiments have been conducted to…
Mereology is the study of parts and the relationships that hold between them. We introduce a behavioral approach to mereology, in which systems and their parts are known only by the types of behavior they can exhibit. Our discussion is…
Curiosity is the strong desire to learn or know more about something or someone. Since learning is often a social endeavor, social dynamics in collaborative learning may inevitably influence curiosity. There is a scarcity of research,…
Traversals of data structures are ubiquitous in programming. Consequently, it is important to be able to characterise those structures that are traversable and understand their algebraic properties. Traversable functors have been…
The set of visited sites and the number of visited sites are two basic properties of the random walk trajectory. We consider two independent random walks on a hyper-cubic lattice and study ordering probabilities associated with these…
Logic has its origins in basic questions about the nature of the real world and how we describe it. This article seeks to bring out the physical and epistemological relevance of some of the more recent technical work in logic and…
We study individual decision-making behavioral on generic view. Using a formal mathematical model, we investigate the action mechanism of decision behavioral under subjective perception changing of task attributes. Our model is built on…