Related papers: Two-Point $L_1$ Shortest Path Queries in the Plane
Computing shortest paths is one of the central problems in the theory of distributed computing. For the last few years, substantial progress has been made on the approximate single source shortest paths problem, culminating in an algorithm…
A constant-workspace algorithm has read-only access to an input array and may use only O(1) additional words of $O(\log n)$ bits, where $n$ is the size of the input. We assume that a simple $n$-gon is given by the ordered sequence of its…
Let $G$ be a directed graph with $n$ vertices, $m$ edges, and non-negative edge costs. Given $G$, a fixed source vertex $s$, and a positive integer $p$, we consider the problem of computing, for each vertex $t\neq s$, $p$ edge-disjoint…
A noticeable fraction of Algorithms papers in the last few decades improve the running time of well-known algorithms for fundamental problems by logarithmic factors. For example, the $O(n^2)$ dynamic programming solution to the Longest…
Given a simple polygon P in the plane, we present new algorithms and data structures for computing the weak visibility polygon from any query line segment in P. We build a data structure in O(n) time and O(n) space that can compute the…
In the Disjoint Shortest Paths problem one is given a graph $G$ and a set $\mathcal{T}=\{(s_1,t_1),\dots,(s_k,t_k)\}$ of $k$ vertex pairs. The question is whether there exist vertex-disjoint paths $P_1,\dots,P_k$ in $G$ so that each $P_i$…
Given an arbitrary, non-negatively weighted, directed graph $G=(V,E)$ we present an algorithm that computes all pairs shortest paths in time $\mathcal{O}(m^* n + m \lg n + nT_\psi(m^*, n))$, where $m^*$ is the number of different edges…
Given an orthogonal polygon $ P $ with $ n $ vertices, the goal of the watchman route problem is finding a path $ S $ of the minimum length in $ P $ such that every point of the polygon $ P $ is visible from at least one of the point of $ S…
In this paper we show that two-dimensional nearest neighbor queries can be answered in optimal $O(\log n)$ time while supporting insertions in $O(\log^{1+\varepsilon}n)$ time. No previous data structure was known that supports $O(\log…
Given a set $P$ of $n$ points and a set $S$ of $n$ segments in the plane, we consider the problem of computing for each segment of $S$ its closest point in $P$. The previously best algorithm solves the problem in $n^{4/3}2^{O(\log^*n)}$…
We present an all-pairs shortest path algorithm whose running time on a complete directed graph on $n$ vertices whose edge weights are chosen independently and uniformly at random from $[0,1]$ is $O(n^2)$, in expectation and with high…
Under the word RAM model, we design three data structures that can be constructed in $O(n\sqrt{\lg n})$ time over $n$ points in an $n \times n$ grid. The first data structure is an $O(n\lg^{\epsilon} n)$-word structure supporting orthogonal…
We develop an efficient parallel algorithm for answering shortest-path queries in planar graphs and implement it on a multi-node CPU/GPU clusters. The algorithm uses a divide-and-conquer approach for decomposing the input graph into small…
We present self-adjusting data structures for answering point location queries in convex and connected subdivisions. Let $n$ be the number of vertices in a convex or connected subdivision. Our structures use $O(n)$ space. For any convex…
Pattern matching is a fundamental process in almost every scientific domain. The problem involves finding the positions of a given pattern (usually of short length) in a reference stream of data (usually of large length). The matching can…
Given a set $P$ of $n$ weighted points and a set $H$ of $n$ half-planes in the plane, the hitting set problem is to compute a subset $P'$ of points from $P$ such that each half-plane contains at least one point from $P'$ and the total…
A distributed network is modeled by a graph having $n$ nodes (processors) and diameter $D$. We study the time complexity of approximating {\em weighted} (undirected) shortest paths on distributed networks with a $O(\log n)$ {\em bandwidth…
One of the most fundamental graph problems is finding a shortest path from a source to a target node. While in its basic forms the problem has been studied extensively and efficient algorithms are known, it becomes significantly harder as…
In this article, we present an approximation algorithm for solving the Weighted Region Problem amidst a set of $ n $ non-overlapping weighted disks in the plane. For a given parameter $ \varepsilon \in (0,1]$, the length of the approximate…
This paper presents a new deterministic algorithm for single-source shortest paths (SSSP) on real non-negative edge-weighted directed graphs, with running time $O(m\sqrt{\log n}+\sqrt{mn\log n\log \log n})$, which is $O(m\sqrt{\log n\log…