Related papers: 3D Well-composed Polyhedral Complexes
Vertical decomposition is a widely used general technique for decomposing the cells of arrangements of semi-algebraic sets in $d$-space into constant-complexity subcells. In this paper, we settle in the affirmative a few long-standing open…
We present a novel method to perform numerical integration over curved polyhedra enclosed by high-order parametric surfaces. Such a polyhedron is first decomposed into a set of triangular and/or rectangular pyramids, whose certain faces…
We present a scalable low dimensional manifold model for the reconstruction of noisy and incomplete hyperspectral images. The model is based on the observation that the spatial-spectral blocks of a hyperspectral image typically lie close to…
Methods of three-dimensional deconvolution (3DD) or volumetric deconvolution of optical complex-valued wavefronts diffracted by 3D samples with the 3D point spread function are presented. Particularly, the quantitative correctness of the…
Recent breakthroughs in 3D generation have enabled the synthesis of high-fidelity individual assets. However, generating 3D compositional objects from single images--particularly under occlusions--remains challenging. Existing methods often…
We present a novel framework to reconstruct complete 3D human shapes from a given target image by leveraging monocular unconstrained images. The objective of this work is to reproduce high-quality details in regions of the reconstructed…
We propose a multiscale method for mixed-dimensional elliptic problems with highly heterogeneous coefficients arising, for example, in the modeling of fractured porous media. The method is based on the Localized Orthogonal Decomposition…
Recovering the 3D shape of transparent objects using a small number of unconstrained natural images is an ill-posed problem. Complex light paths induced by refraction and reflection have prevented both traditional and deep multiview stereo…
Reconstructing a composition (union) of convex polytopes that perfectly fits the corresponding input point-cloud is a hard optimization problem with interesting applications in reverse engineering and rigid body dynamics simulations. We…
Boundary Representation (B-Rep) is the widely adopted standard in Computer-Aided Design (CAD) and manufacturing. However, generative modeling of B-Reps remains a formidable challenge due to their inherent heterogeneity as geometric cell…
Recent literature posed the problem of characterising the graph degree sequences with exactly one $3$-polytopal (i.e. planar, $3$-connected) realisation. This seems to be a difficult problem in full generality. In this paper, we…
A technique is described for constructing three-dimensional vector graphics representations of planar regions bounded by cubic B\'ezier curves, such as smooth glyphs. It relies on a novel algorithm for compactly partitioning planar B\'ezier…
Reconstructing 3D objects from a single image is an intriguing but challenging problem. One promising solution is to utilize multi-view (MV) 3D reconstruction to fuse generated MV images into consistent 3D objects. However, the generated…
Three-dimensional (3D) reconstruction of head Computed Tomography (CT) images elucidates the intricate spatial relationships of tissue structures, thereby assisting in accurate diagnosis. Nonetheless, securing an optimal head CT scan…
In this paper will be introduced large, probably complete family of complex base systems, which are 'proper' - for each point of the space there is a representation which is unique for all but some zero measure set. The condition defining…
We propose a probabilistic shape completion method extended to the continuous geometry of large-scale 3D scenes. Real-world scans of 3D scenes suffer from a considerable amount of missing data cluttered with unsegmented objects. The problem…
Given an $n$-gon, the poset of all collections of pairwise non-crossing diagonals is isomorphic to the face poset of some convex polytope called \textit{associahedron}. We replace in this setting the $n$-gon (viewed as a disc with $n$…
This work addresses the task of dense 3D reconstruction of a complex dynamic scene from images. The prevailing idea to solve this task is composed of a sequence of steps and is dependent on the success of several pipelines in its execution.…
We present an algorithm that learns a coarse 3D representation of objects from unposed multi-view 2D mask supervision, then uses it to generate detailed mask and image texture. In contrast to existing voxel-based methods for unposed object…
A depth map can be represented by a set of learned bases and can be efficiently solved in a closed form solution. However, one issue with this method is that it may create artifacts when colour boundaries are inconsistent with depth…