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Artificial intelligence (AI) is reshaping strategic planning, with Multi-Agent Reinforcement Learning (MARL) enabling coordination among autonomous agents in complex scenarios. However, its practical deployment in sensitive military…

Multiagent Systems · Computer Science 2025-05-19 Ardian Selmonaj , Alessandro Antonucci , Adrian Schneider , Michael Rüegsegger , Matthias Sommer

Machine learning techniques are currently used extensively for automating various cybersecurity tasks. Most of these techniques utilize supervised learning algorithms that rely on training the algorithm to classify incoming data into…

Cryptography and Security · Computer Science 2019-12-06 Prithviraj Dasgupta , Joseph B. Collins

In the realm of artificial intelligence and card games, this study introduces a two-step reinforcement learning (RL) strategy tailored for "The Lord of the Rings: The Card Game (LOTRCG)," a complex multistage strategy card game. This…

Artificial Intelligence · Computer Science 2023-11-30 Konrad Godlewski , Bartosz Sawicki

As AI systems grow more capable and autonomous, ensuring their safety and reliability requires not only model-level alignment but also strategic oversight of the humans and institutions involved in their development and deployment. Existing…

Artificial Intelligence · Computer Science 2026-02-10 Cheol Woo Kim , Davin Choo , Tzeh Yuan Neoh , Milind Tambe

Terrain analysis in Real-Time Strategy games is a necessary step to allow spacial reasoning. The goal of terrain analysis is to gather and process data about the map topology and properties to have a qualitative spatial representation. On…

Artificial Intelligence · Computer Science 2023-03-09 Florian Richoux

Capability planning problems are pervasive throughout many areas of human interest with prominent examples found in defense and security. Planning provides a unique context for optimization that has not been explored in great detail and…

Neural and Evolutionary Computing · Computer Science 2009-07-03 James M. Whitacre , Hussein A. Abbass , Ruhul Sarker , Axel Bender , Stephen Baker

In this paper, we present a dual-layer online optimization strategy for defender robots operating in multiplayer reach-avoid games within general convex environments. Our goal is to intercept as many attacker robots as possible without…

Robotics · Computer Science 2023-06-06 Junwei Liu , Zikai Ouyang , Jiahui Yang , Hua Chen , Haibo Lu , Wei Zhang

Serious games are widely used for learning and training across domains such as healthcare, defense, and education. Persistent challenges remain, however, including static scenario design, authoring bottlenecks, limited learner modeling, and…

Artificial Intelligence · Computer Science 2026-05-22 Priyamvada Tripathi , Bill Kapralos

The integration of Artificial Intelligence (AI) into weapon systems is one of the most consequential tactical and strategic decisions in the history of warfare. Current AI development is a remarkable combination of accelerating capability,…

Artificial Intelligence · Computer Science 2019-05-13 Philip Feldman , Aaron Dant , Aaron Massey

Based on the significant improvement of model robustness by AT (Adversarial Training), various variants have been proposed to further boost the performance. Well-recognized methods have focused on different components of AT (e.g., designing…

Computer Vision and Pattern Recognition · Computer Science 2022-10-18 Zhuoer Xu , Guanghui Zhu , Changhua Meng , Shiwen Cui , Zhenzhe Ying , Weiqiang Wang , Ming GU , Yihua Huang

This paper presents the development of an Artificial Intelligence (AI) based fighter jet agent within a customized Pygame simulation environment, designed to solve multi-objective tasks via deep reinforcement learning (DRL). The jet's…

Artificial Intelligence · Computer Science 2025-02-20 Swati Kar , Soumyabrata Dey , Mahesh K Banavar , Shahnewaz Karim Sakib

Deep reinforcement learning (RL) policies are known to be vulnerable to adversarial perturbations to their observations, similar to adversarial examples for classifiers. However, an attacker is not usually able to directly modify another…

Machine Learning · Computer Science 2021-01-19 Adam Gleave , Michael Dennis , Cody Wild , Neel Kant , Sergey Levine , Stuart Russell

StarCraft, one of the most popular real-time strategy games, is a compelling environment for artificial intelligence research for both micro-level unit control and macro-level strategic decision making. In this study, we address an eminent…

Recent advances in deep reinforcement learning (RL) have led to considerable progress in many 2-player zero-sum games, such as Go, Poker and Starcraft. The purely adversarial nature of such games allows for conceptually simple and…

We consider an online two-stage stochastic optimization with long-term constraints over a finite horizon of $T$ periods. At each period, we take the first-stage action, observe a model parameter realization and then take the second-stage…

Machine Learning · Computer Science 2024-05-21 Jiashuo Jiang

Recently, there have been several high-profile achievements of agents learning to play games against humans and beat them. In this paper, we study the problem of training intelligent agents in service of game development. Unlike the agents…

This research provides a comprehensive overview of adversarial attacks on AI and ML models, exploring various attack types, techniques, and their potential harms. We also delve into the business implications, mitigation strategies, and…

While deep reinforcement learning techniques have led to agents that are successfully able to learn to perform a number of tasks that had been previously unlearnable, these techniques are still susceptible to the longstanding problem of…

Artificial Intelligence · Computer Science 2019-11-05 Nicholas Waytowich , Sean L. Barton , Vernon Lawhern , Garrett Warnell

Artificial intelligence is known as the most effective technological field for rapid developments shaping the future of the world. Even today, it is possible to see intense use of intelligence systems in all fields of the life. Although…

Machine Learning · Computer Science 2019-10-16 Utku Kose

We present an innovative methodology for studying and teaching the impacts of AI through a role play game. The game serves two primary purposes: 1) training AI developers and AI policy professionals to reflect on and prepare for future…

Computers and Society · Computer Science 2019-12-20 Shahar Avin , Ross Gruetzemacher , James Fox