Related papers: Network Structures between Strategies in Iterated …
Evolutionary prisoner's dilemma games are studied with players located on square lattice and random regular graphs defining four neighbors for each one. The players follow one of the three strategies: tit-for-tat, unconditional cooperation,…
We have proposed two new evolutionary rules on spatio-iterated games that is not mimic evolution of strategies, and mainly discussed the Prisoner's Dilemma game \cite{toyota2} by the two evoutionary rules \cite{toyota3}. In this paper we…
Large language models (LLMs) are increasingly deployed to support human decision-making. This use of LLMs has concerning implications, especially when their prescriptions affect the welfare of others. To gauge how LLMs make social…
We study the evolutionary dynamics of the prisoner's dilemma game in which cooperators and defectors interact with another actor type called exiters. Rather than being exploited by defectors, exiters exit the game in favour of a small…
We consider a generalization of the classical 100 Prisoner problem and its variant, involving empty boxes, whereby winning probabilities for a team depend on the number of attempts, as well as on the number of winners. We call this the…
The prisoner's dilemma (PD) is a game-theoretic model studied in a wide array of fields to understand the emergence of cooperation between rational self-interested agents. In this work, we formulate a spatial iterated PD as a discrete-event…
Cooperators benefit others with paying costs. Evolution of cooperation crucially depends on the cost-benefit ratio of cooperation, denoted as $c$. In this work, we investigate the infinitely repeated prisoner's dilemma for various values of…
In this paper, the Optional Prisoner's Dilemma game in a spatial environment, with coevolutionary rules for both the strategy and network links between agents, is studied. Using a Monte Carlo simulation approach, a number of experiments are…
Feedbacks between strategies and the environment are common in social-ecological, evolutionary-ecological, and even psychological-economic systems. Utilizing common resources is always a dilemma for community members, like tragedy of the…
We use analytical techniques based on an expansion in the inverse system size to study the stochastic evolutionary dynamics of finite populations of players interacting in a repeated prisoner's dilemma game. We show that a mechanism of…
Evolutionary game theory, encompassing discrete, continuous, and mixed strategies, is pivotal for understanding cooperation dynamics. Discrete strategies involve deterministic actions with a fixed probability of one, whereas continuous…
Decision-making individuals often imitate their highest-earning fellows rather than optimize their own utilities, due to bounded rationality and incomplete information. Perpetual fluctuations between decisions have been reported as the…
Imitation is widely observed in populations of decision-making agents. Using our recent convergence results for asynchronous imitation dynamics on networks, we consider how such networks can be efficiently driven to a desired equilibrium…
We consider a model of learning and evolution in games whose action sets are endowed with a partition-based similarity structure intended to capture exogenous similarities between strategies. In this model, revising agents have a higher…
Punishment, especially selfish punishment, has recently been identified as a potent promoter in sustaining or even enhancing the cooperation among unrelated individuals. However, without other key mechanisms, the first-order social dilemma…
Since Press and Dyson's ingenious discovery of ZD (zero-determinant) strategy in the repeated Prisoner's Dilemma game, several studies have confirmed the existence of ZD strategy in repeated multiplayer social dilemmas. However, few…
The commonly used accumulated payoff scheme is not invariant with respect to shifts of payoff values when applied locally in degree-inhomogeneous population structures. We propose a suitably modified payoff scheme and we show both formally…
In this communication, a simple mechanism in the optional public goods game is experimentally investigated using two experimental settings; and first time, the cyclic strategy pattern in full state space is demonstrated by means of…
We present a simple game model where agents with different memory lengths compete for finite resources. We show by simulation and analytically that an instability exists at a critical memory length, and as a result, different memory lengths…
The emergence of mutual cooperation is studied in a spatially extended evolutionary prisoner's dilemma game in which the players are located on the sites of cubic lattices for dimensions d=1, 2, and 3. Each player can choose one of the…