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Related papers: Zenoness for Timed Pushdown Automata

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A featured transition system is a transition system in which the transitions are annotated with feature expressions: Boolean expressions on a finite number of given features. Depending on its feature expression, each individual transition…

Formal Languages and Automata Theory · Computer Science 2017-02-28 Uli Fahrenberg , Axel Legay

The best arm identification problem requires identifying the best alternative (i.e., arm) in active experimentation using the smallest number of experiments (i.e., arm pulls), which is crucial for cost-efficient and timely decision-making…

Machine Learning · Computer Science 2025-06-17 Kapilan Balagopalan , Tuan Ngo Nguyen , Yao Zhao , Kwang-Sung Jun

In this paper, we consider four single-machine scheduling problems with release times, with the aim of minimizing the maximum lateness. In the first problem we have a common deadline for all the jobs. The second problem looks for the Pareto…

Data Structures and Algorithms · Computer Science 2017-08-18 Imed Kacem , Hans Kellerer

We study the bisimilarity problem for probabilistic pushdown automata (pPDA) and subclasses thereof. Our definition of pPDA allows both probabilistic and non-deterministic branching, generalising the classical notion of pushdown automata…

Logic in Computer Science · Computer Science 2023-06-22 Vojtěch Forejt , Petr Jančar , Stefan Kiefer , James Worrell

A timed network consists of an arbitrary number of initially identical 1-clock timed automata, interacting via hand-shake communication. In this setting there is no unique central controller, since all automata are initially identical. We…

Logic in Computer Science · Computer Science 2018-06-22 Parosh Aziz Abdulla , Mohamed Faouzi Atig , Radu Ciobanu , Richard Mayr , Patrick Totzke

It is well known that for a given bottom-up tree automaton it can be decided whether or not there exists deterministic top-down tree automaton that recognized the same tree language. Recently it was claimed that such a decision can be…

Formal Languages and Automata Theory · Computer Science 2023-06-02 Sebastian Maneth , Helmut Seidl

We define a new class of pushdown systems where the pushdown is a tree instead of a word. We allow a limited form of lookahead on the pushdown conforming to a certain ordering restriction, and we show that the resulting class enjoys a…

Formal Languages and Automata Theory · Computer Science 2015-10-13 Lorenzo Clemente , Paweł Parys , Sylvain Salvati , Igor Walukiewicz

In this note, we present an infinite family of promise problems which can be solved exactly by just tuning transition amplitudes of a two-state quantum finite automata operating in realtime mode, whereas the size of the corresponding…

Computational Complexity · Computer Science 2014-01-29 Andris Ambainis , Abuzer Yakaryilmaz

We address the safety verification and synthesis problems for real-time systems. We introduce real-time programs that are made of instructions that can perform assignments to discrete and real-valued variables. They are general enough to…

Formal Languages and Automata Theory · Computer Science 2020-07-24 Franck Cassez , Peter Gjøl Jensen , Kim Guldstrand Larsen

This paper addresses the quantitative verification of finite-time constrained occupation time for stochastic continuous-time systems governed by stochastic differential equations (SDEs). Unlike classical reachability analysis, which focuses…

Systems and Control · Electrical Eng. & Systems 2026-04-22 Bai Xue , C. -H. Luke Ong

A complete deterministic finite (semi)automaton (DFA) with a set of states $Q$ is \emph{completely reachable} if every nonempty subset of $Q$ is the image of the action of some word applied to $Q$. The concept of completely reachable…

Formal Languages and Automata Theory · Computer Science 2025-02-12 Robert Ferens , Marek Szykuła

Intuitively, if we can prove that a program terminates, we expect some conclusion regarding its complexity. But the passage from termination proofs to complexity bounds is not always clear. In this work we consider Monotonicity Constraint…

Logic in Computer Science · Computer Science 2014-05-01 Amir M. Ben-Amram , Michael Vainer

We study a generalisation of B\"uchi-Landweber games to the timed setting. The winning condition is specified by a non-deterministic timed automaton with epsilon transitions and only Player I can elapse time. We show that for fixed number…

Formal Languages and Automata Theory · Computer Science 2020-04-28 Lorenzo Clemente , Sławomir Lasota , Radosław Piórkowski

We consider the problem of proving that each point in a given set of states ("target set") can indeed be reached by a given nondeterministic continuous-time dynamical system from some initial state. We consider this problem for abstract…

Systems and Control · Computer Science 2017-04-12 Ievgen Ivanov

This paper explores and clarifies several issues surrounding Zeno machines and the issue of running a Turing machine for infinite time. Without a minimum hypothetical bound on physical conditions, any magical machine can be created, and…

Formal Languages and Automata Theory · Computer Science 2014-11-24 Bryce M. Kim

We present a few results and several open problems concerning complete deterministic finite automata in which every non-empty subset of the state set occurs as the image of the whole state set under the action of a suitable input word.

Formal Languages and Automata Theory · Computer Science 2016-07-05 Evgenija Bondar , Mikhail Volkov

Visibly pushdown automata are input-driven pushdown automata that recognize some non-regular context-free languages while preserving the nice closure and decidability properties of finite automata. Visibly pushdown automata with multiple…

Logic in Computer Science · Computer Science 2015-07-01 Benedikt Bollig

For general input automata, there exist regular constraint languages such that asking if a given input automaton admits a synchronizing word in the constraint language is PSPACE-complete or NP-complete. Here, we investigate this problem for…

Formal Languages and Automata Theory · Computer Science 2021-09-08 Stefan Hoffmann

The Value Problem for weighted timed games (wtgs) consists in determining, given a two-player weighted timed game with a reachability objective and a rational threshold, whether or not the value of the game exceeds the threshold. When…

Logic in Computer Science · Computer Science 2025-08-04 Isa Vialard

We address the problem of determining if a discrete time switched consensus system converges for any switching sequence and that of determining if it converges for at least one switching sequence. For these two problems, we provide…

Systems and Control · Computer Science 2015-05-22 Pierre-Yves Chevalier , Julien M. Hendrickx , Raphaël M. Jungers
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