Related papers: Diffuse Reflection Radius in a Simple Polygon
Spectral diffusion is a result of random spectral jumps of a narrow line as a result of a fluctuating environment. It is an important issue in spectroscopy, because the observed spectral broadening prevents access to the intrinsic line…
Light propagation through a normal medium is determined not only by the real part of the refractive index but also by its imaginary part, which represents optical gain and loss. Therefore, two media with different gain and loss landscapes…
We entertain the use of light dependent resistors as a viable option as measuring sensors in optics laboratory experiments or classroom demonstrations. The main advantages of theses devices are essentially very low cost, easy handling and…
By the use of phase perturbation theory we show that if a single realization of a one-dimensional randomly rough interface between two dielectric media is illuminated at normal incidence from either medium by a broadband Gaussian beam, it…
We introduce a model to design reflectors that take into account the inverse square law for radiation. We prove existence of solutions, both in the near and far field cases, when the input and output energies are prescribed.
We study the problem of rotating a simple polygon to contain the maximum number of elements from a given point set in the plane. We consider variations of this problem where the rotation center is a given point or lies on a line segment, a…
The influence of the medium on the gravitational deflection of light rays is widely discussed in literature for the simplest non-trivial case: cold non-magnetized plasma. In this article, we generalize these studies to the case of an…
What is the smallest number of pieces that you can cut an n-sided regular polygon into so that the pieces can be rearranged to form a rectangle? Call it r(n). The rectangle may have any proportions you wish, as long as it is a rectangle.…
Refraction is a common physical phenomenon and has long been researched in computer vision. Objects imaged through a refractive object appear distorted in the image as a function of the shape of the interface between the media. This hinders…
Illumination of scenes is usually generated in computer graphics using polygonal meshes. In this paper, we present a geometric method using projections. Starting from an implicit polynomial equation of a surface in 3-D or a curve in 2-D, we…
Light diffusion is usually associated with thick, opaque media. Indeed, multiple scattering is necessary for the onset of the diffusive regime and such condition is generally not met in almost transparent media. Nonetheless, at long enough…
This letter casts the problem of optimum discrete beamforming as the computation of the Minkowski sum of convex polygons, which is itself a convex polygon. The number of vertices of the latter is at most the sum of the number of vertices of…
We demonstrate a high-speed method to image objects through a thin scattering medium and around a corner. The method employs a reference object of known shape to retrieve the speckle-like point spread function of the scatterer. We extract…
We develop a dynamical formulation of one-dimensional scattering theory where the reflection and transmission amplitudes for a general, possibly complex and energy-dependent, scattering potential are given as solutions of a set of dynamical…
We theoretically describe the quasi one-dimensional transverse spreading of a light pulse propagating in a defocusing nonlinear optical material in the presence of a uniform background light intensity. For short propagation distances the…
We propose a method for estimating high-definition spatially-varying lighting, reflectance, and geometry of a scene from 360$^{\circ}$ stereo images. Our model takes advantage of the 360$^{\circ}$ input to observe the entire scene with…
Let $P$ be a simple polygon with $n$ vertices, and let $A$ be a set of $m$ points or line segments inside $P$. We develop data structures that can efficiently count the number of objects from $A$ that are visible to a query point or a query…
We investigate the problem of finding the visible pieces of a scene of objects from a specified viewpoint. In particular, we are interested in the design of an efficient hidden surface removal algorithm for a scene comprised of iso-oriented…
Radiation pressure on a flat mirror submerged in a transparent liquid, depends not only on the refractive index n of the liquid, but also on the phase angle psi_0 of the Fresnel reflection coefficient of the mirror, which could be anywhere…
The differential cross-section for the reflection of light beams off rigid bodies obtained by the rotation of a generic derivable convex function is calculated. The calculation is developed using elementary notions of calculus and is…