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Crime solving is a domain where solution discovery is often serendipitous. Unstructured mechanisms, like Reddit, for crime solving through crowds have failed so far. Mechanisms, collaborations, workflows, and micro-tasks necessary for…

Human-Computer Interaction · Computer Science 2015-11-25 Nitesh Goyal

In emergency management for mass gathering, the knowledge about crowd types can highly assist with providing timely response and effective resource allocation. Crowd monitoring can be achieved using computer vision based approaches and…

Computers and Society · Computer Science 2016-06-03 Minh Quan Ngo , Pari Delir Haghighi , Frada Burstein

Learning-based approaches to modeling crowd motion have become increasingly successful but require training and evaluation on large datasets, coupled with complex model selection and parameter tuning. To circumvent this tremendously…

Machine Learning · Computer Science 2022-11-03 Gang Qiao , Kaidong Hu , Seonghyeon Moon , Samuel S. Sohn , Sejong Yoon , Mubbasir Kapadia , Vladimir Pavlovic

Deep reinforcement learning has proven remarkably useful in training agents from unstructured data. However, the opacity of the produced agents makes it difficult to ensure that they adhere to various requirements posed by human engineers.…

Machine Learning · Computer Science 2022-02-10 Raz Yerushalmi , Guy Amir , Achiya Elyasaf , David Harel , Guy Katz , Assaf Marron

Predicting the behavior of crowds in complex environments is a key requirement in a multitude of application areas, including crowd and disaster management, architectural design, and urban planning. Given a crowd's immediate state, current…

Artificial Intelligence · Computer Science 2019-10-15 Samuel S. Sohn , Seonghyeon Moon , Honglu Zhou , Sejong Yoon , Vladimir Pavlovic , Mubbasir Kapadia

Existing dialog datasets contain a sequence of utterances and responses without any explicit background knowledge associated with them. This has resulted in the development of models which treat conversation as a sequence-to-sequence…

Computation and Language · Computer Science 2018-09-24 Nikita Moghe , Siddhartha Arora , Suman Banerjee , Mitesh M. Khapra

Huge amount of information is present in the World Wide Web and a large amount is being added to it frequently. A query-specific summary of multiple documents is very helpful to the user in this context. Currently, few systems have been…

Information Retrieval · Computer Science 2015-01-20 C Ravindranath Chowdary , P Sreenivasa Kumar

Crowdsourcing allows to instantly recruit workers on the web to annotate image, web page, or document databases. However, worker unreliability prevents taking a workers responses at face value. Thus, responses from multiple workers are…

Information Retrieval · Computer Science 2013-07-31 Aditya Kurve , David J Miller , George Kesidis

Crowd counting aims to count the number of instantaneous people in a crowded space, and many promising solutions have been proposed for single image crowd counting. With the ubiquitous video capture devices in public safety field, how to…

Computer Vision and Pattern Recognition · Computer Science 2022-02-15 Xingjiao Wu , Baohan Xu , Yingbin Zheng , Hao Ye , Jing Yang , Liang He

Crowd-sourcing deals with solving problems by assigning them to a large number of non-experts called crowd using their spare time. In these systems, the final answer to the question is determined by summing up the votes obtained from the…

Computational Engineering, Finance, and Science · Computer Science 2024-07-04 Samin Nili Ahmadabadi , Maryam Haghifam , Vahid Shah-Mansouri , Sara Ershadmanesh

Procedural Content Generation (PCG) refers to the practice, in videogames and other games, of generating content such as levels, quests, or characters algorithmically. Motivated by the need to make games replayable, as well as to reduce…

Artificial Intelligence · Computer Science 2020-03-18 Sebastian Risi , Julian Togelius

Video-based high-density crowd analysis and prediction has been a long-standing topic in computer vision. It is notoriously difficult due to, but not limited to, the lack of high-quality data and complex crowd dynamics. Consequently, it has…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Feixiang He , Jiangbei Yue , Jialin Zhu , Armin Seyfried , Dan Casas , Julien Pettré , He Wang

This survey explores Procedural Content Generation via Machine Learning (PCGML), defined as the generation of game content using machine learning models trained on existing content. As the importance of PCG for game development increases,…

Artificial Intelligence · Computer Science 2018-05-08 Adam Summerville , Sam Snodgrass , Matthew Guzdial , Christoffer Holmgård , Amy K. Hoover , Aaron Isaksen , Andy Nealen , Julian Togelius

Procedural Content Generation (PCG) is defined as the automatic creation of game content using algorithms. PCG has a long history in both the game industry and the academic world. It can increase player engagement and ease the work of game…

Artificial Intelligence · Computer Science 2025-02-06 Mahdi Farrokhi Maleki , Richard Zhao

The tremendous rise of generative AI has reached every part of society - including the news environment. There are many concerns about the individual and societal impact of the increasing use of generative AI, including issues such as…

Computers and Society · Computer Science 2024-02-29 Kimon Kieslich , Nicholas Diakopoulos , Natali Helberger

We introduce STORY2GAME, a novel approach to using Large Language Models to generate text-based interactive fiction games that starts by generating a story, populates the world, and builds the code for actions in a game engine that enables…

Artificial Intelligence · Computer Science 2025-05-07 Eric Zhou , Shreyas Basavatia , Moontashir Siam , Zexin Chen , Mark O. Riedl

As the Internet grows in importance, it is vital to develop methods and techniques for educating end-users to improve their awareness of online privacy. Web-based education tools have been proven effective in many domains and have been…

Computers and Society · Computer Science 2016-03-10 Wendy Wang , Yu Tao , Kai Wang , Dominik Jedruszczak , Ben Knutson

Procedural content generation (PCG) has recently become one of the hottest topics in computational intelligence and AI game researches. Among a variety of PCG techniques, search-based approaches overwhelmingly dominate PCG development at…

Artificial Intelligence · Computer Science 2013-10-10 Jonathan Roberts , Ke Chen

The rapid development of the Internet has profoundly changed human life. Humans are increasingly expressing themselves and interacting with others on social media platforms. However, although artificial intelligence technology has been…

Computation and Language · Computer Science 2024-07-11 Haochen Xue , Chong Zhang , Chengzhi Liu , Fangyu Wu , Xiaobo Jin

Realistic and diverse traffic scenarios in large quantities are crucial for the development and validation of autonomous driving systems. However, owing to numerous difficulties in the data collection process and the reliance on intensive…

Robotics · Computer Science 2025-10-07 Shuo Sun , Zekai Gu , Tianchen Sun , Jiawei Sun , Chengran Yuan , Yuhang Han , Dongen Li , Marcelo H. Ang
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