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Crowd counting, i.e., estimation number of the pedestrian in crowd images, is emerging as an important research problem with the public security applications. A key component for the crowd counting systems is the construction of counting…

Computer Vision and Pattern Recognition · Computer Science 2019-02-13 Xingjiao Wu , Yingbin Zheng , Hao Ye , Wenxin Hu , Jing Yang , Liang He

3D Content Generation is at the heart of many computer graphics applications, including video gaming, film-making, virtual and augmented reality, etc. This paper proposes a novel deep-learning based approach for automatically generating…

Computer Vision and Pattern Recognition · Computer Science 2026-02-09 Yongzhi Xu , Yonhon Ng , Yifu Wang , Inkyu Sa , Yunfei Duan , Zhenhong Sun , Yang Li , Pan Ji , Hongdong Li

In this paper we propose applying the crowdsourcing approach to a software platform that uses a modern and state-of-the-art 3D game engine. This platform could facilitate the generation and manipulation of interactive 3D environments by a…

Human-Computer Interaction · Computer Science 2017-03-10 Andrea Barillari , Daniele Bernardini , Pierluigi Crescenzi

Modeling and reproducing crowd behaviors are important in various domains including psychology, robotics, transport engineering and virtual environments. Conventional methods have focused on synthesizing momentary scenes, which have…

Computer Vision and Pattern Recognition · Computer Science 2025-04-22 Inhwan Bae , Junoh Lee , Hae-Gon Jeon

Over the past two decades, researchers have made significant steps in simulating agent-based human crowds, yet most efforts remain focused on low-level tasks such as collision avoidance, path following, and flocking. As a result, these…

Graphics · Computer Science 2026-03-26 Andreas Panayiotou , Panayiotis Charalambous , Ioannis Karamouzas

The last few decades, crowd simulation for crisis management is highlighted as an important topic of interest for many scientific fields. As the continues evolution of computational resources increases, along with the capabilities of…

Multiagent Systems · Computer Science 2020-07-08 George Sidiropoulos , Chairi Kiourt , Lefteris Moussiades

This paper presents a new use case for continuous crowdsourcing, where multiple players collectively control a single character in a video game. Similar approaches have already been proposed, but they suffer from certain limitations: (1)…

Human-Computer Interaction · Computer Science 2022-12-06 Kacper Kenji Lesniak , Maria Maistro

In this work, we enable gamers to share their gaming experience on social media by automatically generating eye-catching highlight reels from their gameplay session Our automation will save time for gamers while increasing audience…

Computer Vision and Pattern Recognition · Computer Science 2025-05-13 Vignesh Edithal , Le Zhang , Ilia Blank , Imran Junejo

Crowd simulation is a central topic in several fields including graphics. To achieve high-fidelity simulations, data has been increasingly relied upon for analysis and simulation guidance. However, the information in real-world data is…

Graphics · Computer Science 2020-04-30 Feixiang He , Yuanhang Xiang , Xi Zhao , He Wang

Crowd algorithms often assume workers are inexperienced and thus fail to adapt as workers in the crowd learn a task. These assumptions fundamentally limit the types of tasks that systems based on such algorithms can handle. This paper…

Social and Information Networks · Computer Science 2012-04-20 Walter S. Lasecki , Samuel C. White , Kyle I. Murray , Jeffrey P. Bigham

Generally, crowd datasets can be collected or generated from real or synthetic sources. Real data is generated by using infrastructure-based sensors (such as static cameras or other sensors). The use of simulation tools can significantly…

Computer Vision and Pattern Recognition · Computer Science 2023-04-27 Paweł Foszner , Agnieszka Szczęsna , Luca Ciampi , Nicola Messina , Adam Cygan , Bartosz Bizoń , Michał Cogiel , Dominik Golba , Elżbieta Macioszek , Michał Staniszewski

People from all over the world use social media to share thoughts and opinions about events, and understanding what people say through these channels has been of increasing interest to researchers, journalists, and marketers alike. However,…

Human-Computer Interaction · Computer Science 2015-09-11 Joy Kim , Andres Monroy-Hernandez

The manual modeling of complex systems is a daunting task; and although a plethora of methods exist that mitigate this issue, the problem remains very difficult. Recent advances in generative AI have allowed the creation of general-purpose…

Software Engineering · Computer Science 2024-01-05 David Harel , Guy Katz , Assaf Marron , Smadar Szekely

Drones shooting can be applied in dynamic traffic monitoring, object detecting and tracking, and other vision tasks. The variability of the shooting location adds some intractable challenges to these missions, such as varying scale,…

Computer Vision and Pattern Recognition · Computer Science 2020-09-30 Zhiyuan Zhao , Tao Han , Junyu Gao , Qi Wang , Xuelong Li

Automated scene analysis has been a topic of great interest in computer vision and cognitive science. Recently, with the growth of crowd phenomena in the real world, crowded scene analysis has attracted much attention. However, the visual…

Computer Vision and Pattern Recognition · Computer Science 2015-02-09 Teng Li , Huan Chang , Meng Wang , Bingbing Ni , Richang Hong , Shuicheng Yan

Recently, counting the number of people for crowd scenes is a hot topic because of its widespread applications (e.g. video surveillance, public security). It is a difficult task in the wild: changeable environment, large-range number of…

Computer Vision and Pattern Recognition · Computer Science 2019-03-11 Qi Wang , Junyu Gao , Wei Lin , Yuan Yuan

Simulation is a powerful tool to easily generate annotated data, and a highly desirable feature, especially in those domains where learning models need large training datasets. Machine learning and deep learning solutions, have proven to be…

Computer Vision and Pattern Recognition · Computer Science 2023-12-06 Niccolò Bisagno , Nicola Garau , Antonio Luigi Stefani , Nicola Conci

Crowd simulation is important for video-games design, since it enables to populate virtual worlds with autonomous avatars that navigate in a human-like manner. Reinforcement learning has shown great potential in simulating virtual crowds,…

Machine Learning · Computer Science 2023-09-25 Ariel Kwiatkowski , Vicky Kalogeiton , Julien Pettré , Marie-Paule Cani

We explore story generation: creative systems that can build coherent and fluent passages of text about a topic. We collect a large dataset of 300K human-written stories paired with writing prompts from an online forum. Our dataset enables…

Computation and Language · Computer Science 2018-05-15 Angela Fan , Mike Lewis , Yann Dauphin

In this paper, we present a data-driven approach to generate realistic steering behaviors for virtual crowds in crowd simulation. We take advantage of both rule-based models and data-driven models by applying the interaction patterns…

Graphics · Computer Science 2015-10-30 Mingbi Zhao