English
Related papers

Related papers: Using the Crowd to Generate Content for Scenario-B…

200 papers

Crowd simulation is an area of research largely used in the game industry. From the movement of a single NPC to the movement of an entire army, crowd simulation methods can be used to move agents through the environment while avoiding…

Human-Computer Interaction · Computer Science 2022-12-21 Gabriel Silva , Paulo Knob , Rubens Montanha , Soraia Musse

Authoring realistic behaviors to populate a large virtual city can be a cumbersome, time-consuming and error-prone task. Believable crowds require the effort of storytellers and programming experts working together for long periods of time.…

Graphics · Computer Science 2018-11-27 O. Rogla , N. Pelechano , G. Patow

There is a growing need for cybersecurity professionals with practical knowledge and experience to meet societal needs and comply with new standards and regulations. At the same time, the advances in software technology and artificial…

Cryptography and Security · Computer Science 2026-04-02 Charilaos Skandylas , Mikael Asplund

Emergency training and planning provide structured curricula, rule-based action items, and interdisciplinary collaborative entities to imitate and teach real-life tasks. This rule-based structure enables the curricula to be transferred into…

Procedural content generation uses algorithmic techniques to create large amounts of new content for games at much lower production costs. In newer approaches, procedural content generation utilizes machine learning. However, these methods…

Artificial Intelligence · Computer Science 2024-07-01 Davor Hafnar , Jure Demšar

Scenario building is an established method to anticipate the future of emerging technologies. Its primary goal is to use narratives to map future trajectories of technology development and sociotechnical adoption. Following this process,…

Human-Computer Interaction · Computer Science 2025-06-09 Julia Barnett , Kimon Kieslich , Jasmine Sinchai , Nicholas Diakopoulos

Scenario generation is one of the essential steps in scenario-based testing and, therefore, a significant part of the verification and validation of driver assistance functions and autonomous driving systems. However, the term scenario…

Robotics · Computer Science 2023-07-25 Barbara Schütt , Joshua Ransiek , Thilo Braun , Eric Sax

The news coverage of events often contains not one but multiple incompatible accounts of what happened. We develop a query-based system that extracts compatible sets of events (scenarios) from such data, formulated as one-class clustering.…

Computation and Language · Computer Science 2019-09-17 Su Wang , Greg Durrett , Katrin Erk

Scenario-based testing is becoming increasingly important in safety assurance for automated driving. However, comprehensive and sufficiently complete coverage of the scenario space requires significant effort and resources if using only…

Software Engineering · Computer Science 2023-07-24 Christoph Glasmacher , Michael Schuldes , Hendrik Weber , Nicolas Wagener , Lutz Eckstein

Scenario-based testing is a promising method to develop, verify and validate automated driving systems (ADS) since pure on-road testing seems inefficient for complex traffic environments. A major challenge for this approach is the provision…

Software Engineering · Computer Science 2024-04-22 Michael Schuldes , Christoph Glasmacher , Lutz Eckstein

Autonomous driving systems have witnessed a significant development during the past years thanks to the advance in machine learning-enabled sensing and decision-making algorithms. One critical challenge for their massive deployment in the…

Robotics · Computer Science 2023-06-22 Wenhao Ding , Chejian Xu , Mansur Arief , Haohong Lin , Bo Li , Ding Zhao

As the population of world is increasing, and even more concentrated in urban areas, ensuring public safety is becoming a taunting job for security personnel and crowd managers. Mass events like sports, festivals, concerts, political…

Computer Vision and Pattern Recognition · Computer Science 2017-09-08 Sultan Daud Khan , Muhammad Saqib , Michael Blumenstein

Generating safety-critical scenarios is essential for testing and verifying the safety of autonomous vehicles. Traditional optimization techniques suffer from the curse of dimensionality and limit the search space to fixed parameter spaces.…

Machine Learning · Computer Science 2024-03-08 Haolan Liu , Liangjun Zhang , Siva Kumar Sastry Hari , Jishen Zhao

Hierarchies of concepts are useful in many applications from navigation to organization of objects. Usually, a hierarchy is created in a centralized manner by employing a group of domain experts, a time-consuming and expensive process. The…

Artificial Intelligence · Computer Science 2015-08-04 Yuyin Sun , Adish Singla , Dieter Fox , Andreas Krause

Motion planning is a crucial component in autonomous driving. State-of-the-art motion planners are trained on meticulously curated datasets, which are not only expensive to annotate but also insufficient in capturing rarely seen critical…

Robotics · Computer Science 2025-05-02 Aizierjiang Aiersilan

Crowd simulation is a research area widely used in diverse fields, including gaming and security, assessing virtual agent movements through metrics like time to reach their goals, speed, trajectories, and densities. This is relevant for…

Crowd simulation, the study of the movement of multiple agents in complex environments, presents a unique application domain for machine learning. One challenge in crowd simulation is to imitate the movement of expert agents in highly dense…

Multiagent Systems · Computer Science 2019-10-03 Gang Qiao , Honglu Zhou , Mubbasir Kapadia , Sejong Yoon , Vladimir Pavlovic

Autonomous systems, such as self-driving vehicles, quadrupeds, and robot manipulators, are largely enabled by the rapid development of artificial intelligence. However, such systems involve several trustworthy challenges such as safety,…

Robotics · Computer Science 2023-05-02 Wenhao Ding

As a first step towards studying the ability of human crowds and machines to effectively co-create, we explore several human-only collaborative co-creation scenarios. The goal in each scenario is to create a digital sketch using a simple…

Artificial Intelligence · Computer Science 2020-05-25 Devi Parikh , C. Lawrence Zitnick

Procedural content generation in video games has a long history. Existing procedural content generation methods, such as search-based, solver-based, rule-based and grammar-based methods have been applied to various content types such as…

Artificial Intelligence · Computer Science 2020-10-12 Jialin Liu , Sam Snodgrass , Ahmed Khalifa , Sebastian Risi , Georgios N. Yannakakis , Julian Togelius
‹ Prev 1 2 3 10 Next ›