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We provide two methodologies in the area of computation theory to solve optimal strategies for board games such as Xi Gua Qi and Go. From experimental results, we find relevance to graph theory, matrix representation, and mathematical…
New combinatorial games are introduced, of which the most pertinent is Maharaja Nim. The rules extend those of the well-known impartial game of Wythoff Nim in which two players take turn in moving a single Queen of Chess on a large board,…
In this paper, we show that the solution to a large class of "tiling" problems is given by a polynomial sequence of binomial type. More specifically, we show that the number of ways to place a fixed set of polyominos on an $n\times n$…
We prove that the filling order is quadratic for a large class of solvable groups and asymptotically quadratic for all Q-rank one lattices in semisimple groups of R-rank at least 3. As a byproduct of auxiliary results we give a shorter…
Let $\G$ denote a bipartite distance-regular graph with vertex set $X$ and diameter $D \ge 3$. Fix $x \in X$ and let $L$ (resp. $R$) denote the corresponding lowering (resp. raising) matrix. We show that each $Q$-polynomial structure for…
In this paper, we introduce polynomial time algorithms that generate random 3-noncrossing partitions and 2-regular, 3-noncrossing partitions with uniform probability. A 3-noncrossing partition does not contain any three mutually crossing…
A tournament is an orientation of a complete graph. We say that a vertex $x$ in a tournament $\vec T$ controls another vertex $y$ if there exists a directed path of length at most two from $x$ to $y$. A vertex is called a king if it…
This work deals with the stationary analysis of two-dimensional partially homogeneous nearest-neighbour random walks. Such type of random walks in the quarter plane are characterized by the fact that the one-step transition probabilities…
We study a statistic $\mathsf{traj}$ on the ordered pairs $(P,Q)$ of Dyck paths of size $n$, which counts the number of billiard trajectories in the grid polygon enclosed by $P$ and $-Q$, where $-Q$ is the path obtained by reflecting $Q$…
We present several examples of quasi-exactly solvable $N$-body problems in one, two and higher dimensions. We study various aspects of these problems in some detail. In particular, we show that in some of these examples the corresponding…
Infinite chess is chess played on an infinite edgeless chessboard. The familiar chess pieces move about according to their usual chess rules, and each player strives to place the opposing king into checkmate. The mate-in-n problem of…
Let $p$ and $q$ be positive integers. The $(p, q)$-leaper $L$ is a generalised knight which leaps $p$ units away along one coordinate axis and $q$ units away along the other. Consider a free $L$, meaning that $p + q$ is odd and $p$ and $q$…
We show that the winning positions of a certain type of two-player game form interesting patterns which often defy analysis, yet can be computed by a cellular automaton. The game, known as {\em Blocking Wythoff Nim}, consists of moving a…
We consider a one parameter family of a PT symmetric two dimensional system with quadratic non-linearities. Such systems are shown to perform periodic oscillations due to existing centers. We describe this systems by constructing a…
Nested Steiner quadruple systems are designs derived from Steiner quadruple systems (SQSs) by partitioning each block into pairs. A nested SQS is completely uniform if every possible pair appears with equal multiplicity, and completely…
We investigate the generalisation of quantum search of unstructured and totally ordered sets to search of partially ordered sets (posets). Two models for poset search are considered. In both models, we show that quantum algorithms can…
We analyze the classical stability of Q-tubes --- charged extended objects in $(3+1)$-dimensional complex scalar field theory. Explicit solutions were found analytically in the piecewise parabolic potential. Our choice of potential allows…
The Knight's Tour problem consists of finding a Hamiltonian path for the knight on a given set of points so that the knight can visit exactly once every vertex of the mentioned set. In the present paper, we provide a $5$-dimensional…
Let $\mathcal{T}$ be a set of $n$ flat (planar) semi-algebraic regions in $\mathbb{R}^3$ of constant complexity (e.g., triangles, disks), which we call plates. We wish to preprocess $\mathcal{T}$ into a data structure so that for a query…
A proper merging of two disjoint quasi-ordered sets $P$ and $Q$ is a quasi-order on the union of $P$ and $Q$ such that the restriction to $P$ and $Q$ yields the original quasi-order again and such that no elements of $P$ and $Q$ are…