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Speech emotion recognition (SER) is a vital component in various everyday applications. Cross-corpus SER models are increasingly recognized for their ability to generalize performance. However, concerns arise regarding fairness across…
Emerging research shows that individual differences in how people use technology sometimes cluster by socioeconomic status (SES) and that when technology is not socioeconomically inclusive, low-SES individuals may abandon it. To understand…
The study examined the participation of female students of South Eastern Nigerian tertiary institutions in Information and Communication Technologies (ICTs). The study discussed the attendant gender divide in ICTs participation, reasons for…
Artificial intelligence tools are increasingly embedded in everyday work, yet employees' uptake varies widely even within the same organization. Drawing on sociotechnical and work design perspectives, this research examines whether…
In the last decade, legal case search has become an important part of a legal practitioner's work. During legal case search, search engines retrieval a number of relevant cases from huge amounts of data and serve them to users. However, it…
Undeniably, the advent of mobile applications has brought new frontiers to usability engineering. To date, ongoing research has shown significant efforts to adopt and adapt usability principles to the mobile computing environment. One of…
Men and women systematically differ in their beliefs about their performance relative to others; in particular, men tend to be more overconfident. This paper provides support for one explanation for gender differences in overconfidence,…
Despite their critical role in shaping student learning in computing education, the contributions of women teaching-support staff (TSS) often go unrecognised and undervalued. In this experience report, we synthesise lived experiences of 15…
Emotions and other affective states play a pivotal role in cognition and, consequently, the learning process. It is well-established that computer-based learning environments (CBLEs) that can detect and adapt to students' affective states…
This study examines high school students' acceptance of Arduino technology in a student-led, inquiry-based science class, using the extended Technology Acceptance Model (TAM2) as a guiding framework. Through qualitative analysis of…
Background: Dataset skills are used in STEM fields from healthcare work to astronomy research. Few fields explicitly teach students the skills to analyze datasets, and yet the increasing push for authentic science implies these skills…
A new dataset (N = 7,456) analyzes women's research authorship in the Association for Computing Machinery's founding 13 Special Interest Groups or SIGs, a proxy for computer science. ACM SIGs expanded during 1970-2000; each experienced…
In recent years, there has been considerable effort to promote gender balance in the academic environment of Computer Science (CS). However, there is still a gender gap at all CS academic levels: from students, to PhD candidates, to faculty…
Text-to-image models, which can generate high-quality images based on textual input, have recently enabled various content-creation tools. Despite significantly affecting a wide range of downstream applications, the distributions of these…
AI technologies that sense student attention and emotions to enable more personalised teaching interventions are increasingly promoted, but raise pressing questions about student learning, well-being, and ethics. In particular, students'…
The force concept inventory (FCI) is one of the research-based assessments (RBAs) established by the physics education research (PER) community to measure students' understanding of Newtonian mechanics. Former works have often recorded the…
Mood inference with mobile sensing data has been studied in ubicomp literature over the last decade. This inference enables context-aware and personalized user experiences in general mobile apps and valuable feedback and interventions in…
Persuasive designs become prevalent on smartphones, and an increasing number of users report having problematic smartphone use behaviours. Persuasive designs in smartphones might be accountable for the development and reinforcement of such…
Gender bias in education gained considerable relevance in the literature over the years. However, while the problem of gender bias in education has been widely addressed from a student perspective, it is still not fully analysed from an…
With the rise of wearables, haptic interfaces are increasingly favored to communicate information in an ambient manner. Despite this expectation, existing guidelines are developed in studies where the participant's focus is entirely on the…