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GNN-to-MLP (G2M) methods have emerged as a promising approach to accelerate Graph Neural Networks (GNNs) by distilling their knowledge into simpler Multi-Layer Perceptrons (MLPs). These methods bridge the gap between the expressive power of…

Machine Learning · Computer Science 2025-07-28 Weigang Lu , Ziyu Guan , Wei Zhao , Yaming Yang , Yujie Sun , Zheng Liang , Yibing Zhan , Dapeng Tao

We propose a new General Game Playing (GGP) language called Regular Boardgames (RBG), which is based on the theory of regular languages. The objective of RBG is to join key properties as expressiveness, efficiency, and naturalness of the…

Artificial Intelligence · Computer Science 2018-11-14 Jakub Kowalski , Maksymilian Mika , Jakub Sutowicz , Marek Szykuła

Large language models (LLMs) have achieved impressive human-like performance across various reasoning tasks. However, their mastery of underlying inferential rules still falls short of human capabilities. To investigate this, we propose a…

Computation and Language · Computer Science 2024-06-24 Siyuan Wang , Zhongyu Wei , Yejin Choi , Xiang Ren

Convolutional dictionary learning (CDL), the problem of estimating shift-invariant templates from data, is typically conducted in the absence of a prior/structure on the templates. In data-scarce or low signal-to-noise ratio (SNR) regimes,…

Machine Learning · Computer Science 2021-11-29 Andrew H. Song , Bahareh Tolooshams , Demba Ba

The increasing size of input graphs for graph neural networks (GNNs) highlights the demand for using multi-GPU platforms. However, existing multi-GPU GNN systems optimize the computation and communication individually based on the…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-06-28 Yuke Wang , Boyuan Feng , Zheng Wang , Tong Geng , Kevin Barker , Ang Li , Yufei Ding

The Game Description Language (GDL) is a widely used formalism for specifying the rules of general games. Writing correct GDL descriptions can be challenging, especially for non-experts. Automated theorem proving has been proposed to assist…

Logic in Computer Science · Computer Science 2025-08-15 Yifan He , Munyque Mittelmann , Aniello Murano , Abdallah Saffidine , Michael Thielscher

Genetic programming (GP) is an evolutionary computation technique to solve problems in an automated, domain-independent way. Rather than identifying the optimum of a function as in more traditional evolutionary optimization, the aim of GP…

Neural and Evolutionary Computing · Computer Science 2019-05-15 Andrei Lissovoi , Pietro S. Oliveto

Graph neural networks (GNNs) have extended the success of deep neural networks (DNNs) to non-Euclidean graph data, achieving ground-breaking performance on various tasks such as node classification and graph property prediction.…

Machine Learning · Computer Science 2021-12-17 Tianfeng Liu , Yangrui Chen , Dan Li , Chuan Wu , Yibo Zhu , Jun He , Yanghua Peng , Hongzheng Chen , Hongzhi Chen , Chuanxiong Guo

Graph Neural Networks (GNNs) have revolutionized graph-based machine learning, but their heavy computational demands pose challenges for latency-sensitive edge devices in practical industrial applications. In response, a new wave of…

Machine Learning · Computer Science 2024-05-24 Weigang Lu , Ziyu Guan , Wei Zhao , Yaming Yang

GTFLAT, as a game theory-based add-on, addresses an important research question: How can a federated learning algorithm achieve better performance and training efficiency by setting more effective adaptive weights for averaging in the model…

Machine Learning · Computer Science 2022-12-09 Hamidreza Mahini , Hamid Mousavi , Masoud Daneshtalab

We present GDLNN, a new graph machine learning architecture, for graph classification tasks. GDLNN combines a domain-specific programming language, called GDL, with neural networks. The main strength of GDLNN lies in its GDL layer, which…

Machine Learning · Computer Science 2025-10-02 Minseok Jeon , Seunghyun Park

Multi-grade deep learning (MGDL) has been shown to significantly outperform the standard single-grade deep learning (SGDL) across various applications. This work aims to investigate the computational advantages of MGDL focusing on its…

Machine Learning · Computer Science 2025-07-29 Ronglong Fang , Yuesheng Xu

Graph Neural Networks (GNNs) have shown great superiority on non-Euclidean graph data, achieving ground-breaking performance on various graph-related tasks. As a practical solution to train GNN on large graphs with billions of nodes and…

Machine Learning · Computer Science 2024-09-24 Zeyu Zhu , Peisong Wang , Qinghao Hu , Gang Li , Xiaoyao Liang , Jian Cheng

Many problems can be viewed as games, where one or more agents try to ensure that certain objectives hold no matter the behavior from the environment and other agents. In recent years, a number of logical formalisms have been proposed for…

Logic in Computer Science · Computer Science 2020-02-07 Munyque Mittelmann , Laurent Perrussel

Large-scale Vision-Language Models (VLMs) have demonstrated exceptional performance in natural vision tasks, motivating researchers across domains to explore domain-specific VLMs. However, the construction of powerful domain-specific VLMs…

Computer Vision and Pattern Recognition · Computer Science 2024-05-15 Qinglong Cao , Yuntian Chen , Lu Lu , Hao Sun , Zhenzhong Zeng , Xiaokang Yang , Dongxiao Zhang

This paper introduces a system used to generate game feature suggestions based on a text prompt. Trained on the game descriptions of almost 60k games, it uses the word embeddings of a small GLoVe model to extract features and entities found…

Information Retrieval · Computer Science 2023-08-29 M Charity , Yash Bhartia , Daniel Zhang , Ahmed Khalifa , Julian Togelius

We developed a benchmark set to assess the generalization of state-of-the-art large language models on problems beyond linguistic tasks and evaluate it on a systematic progression of GPT models (GPT-3.5, GPT-4, GPT-4o, GPT-4o-mini). Using…

Artificial Intelligence · Computer Science 2025-03-03 Gonçalo Hora de Carvalho , Oscar Knap , Robert Pollice

While general game playing is an active field of research, the learning of game design has tended to be either a secondary goal of such research or it has been solely the domain of humans. We propose a field of research, Automated Game…

Artificial Intelligence · Computer Science 2017-07-12 Joseph C Osborn , Adam Summerville , Michael Mateas

Despite remarkable progress in Multimodal Large Language Models (MLLMs), these models still struggle with fine-grained understanding tasks. In this work, we propose Procedurally Generated Tasks (PGT), a simple data-driven framework that…

Computer Vision and Pattern Recognition · Computer Science 2026-05-25 Rim Assouel , Amir Bar , Michal Drozdzal , Adriana Romero-Soriano

We develop a method of adapting the AlphaZero model to General Game Playing (GGP) that focuses on faster model generation and requires less knowledge to be extracted from the game rules. The dataset generation uses MCTS playing instead of…

Artificial Intelligence · Computer Science 2023-12-22 Michał Maras , Michał Kępa , Jakub Kowalski , Marek Szykuła