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We study textual autocomplete---the task of predicting a full sentence from a partial sentence---as a human-machine communication game. Specifically, we consider three competing goals for effective communication: use as few tokens as…

Computation and Language · Computer Science 2019-11-19 Mina Lee , Tatsunori B. Hashimoto , Percy Liang

We propose an agent architecture that automates parts of the common reinforcement learning experiment workflow, to enable automated mastery of control domains for embodied agents. To do so, it leverages a VLM to perform some of the…

Artificial Intelligence · Computer Science 2024-09-06 Jingwei Zhang , Thomas Lampe , Abbas Abdolmaleki , Jost Tobias Springenberg , Martin Riedmiller

Controlling the output of Large Language Models (LLMs) through context-sensitive constraints has emerged as a promising approach to overcome the limitations of Context-Free Grammars (CFGs) in guaranteeing generation validity. However, such…

Computation and Language · Computer Science 2026-04-14 Mohammad Albinhassan , Pranava Madhyastha , Mark Law , Alessandra Russo

Strategic reasoning enables agents to cooperate, communicate, and compete with other agents in diverse situations. Existing approaches to solving strategic games rely on extensive training, yielding strategies that do not generalize to new…

Artificial Intelligence · Computer Science 2023-05-31 Kanishk Gandhi , Dorsa Sadigh , Noah D. Goodman

As large language models increasingly mediate firm - customer interactions, firms face a tradeoff: the most capable models perform well but are costly and difficult to control at scale. Existing knowledge distillation methods address this…

Computation and Language · Computer Science 2026-02-23 Tong Wang , K. Sudhir

The speed and accuracy with which robots are able to interpret natural language is fundamental to realizing effective human-robot interaction. A great deal of attention has been paid to developing models and approximate inference algorithms…

Robotics · Computer Science 2019-03-25 Siddharth Patki , Andrea F. Daniele , Matthew R. Walter , Thomas M. Howard

Understanding human instructions is essential for enabling smooth human-robot interaction. In this work, we focus on object grounding, i.e., localizing an object of interest in a visual scene (e.g., an image) based on verbal human…

Computer Vision and Pattern Recognition · Computer Science 2025-12-01 Joel Alberto Santos , Zongwei Wu , Xavier Alameda-Pineda , Radu Timofte

We study how an autonomous agent learns to perform a task from demonstrations in a different domain, such as a different environment or different agent. Such cross-domain imitation learning is required to, for example, train an artificial…

Artificial Intelligence · Computer Science 2022-09-27 Tim Franzmeyer , Philip H. S. Torr , João F. Henriques

Recent work has shown that deep reinforcement-learning agents can learn to follow language-like instructions from infrequent environment rewards. However, this places on environment designers the onus of designing language-conditional…

Artificial Intelligence · Computer Science 2019-12-24 Dzmitry Bahdanau , Felix Hill , Jan Leike , Edward Hughes , Arian Hosseini , Pushmeet Kohli , Edward Grefenstette

We investigate the use of natural language to drive the generalization of policies in multi-agent settings. Unlike single-agent settings, the generalization of policies should also consider the influence of other agents. Besides, with the…

Machine Learning · Computer Science 2022-10-26 Ziluo Ding , Wanpeng Zhang , Junpeng Yue , Xiangjun Wang , Tiejun Huang , Zongqing Lu

Games are a simplified model of reality and often serve as a favored platform for Artificial Intelligence (AI) research. Much of the research is concerned with game-playing agents and their decision making processes. The game of Guandan…

Artificial Intelligence · Computer Science 2024-02-22 Yifan Yanggong , Hao Pan , Lei Wang

Text-based games have emerged as an important test-bed for Reinforcement Learning (RL) research, requiring RL agents to combine grounded language understanding with sequential decision making. In this paper, we examine the problem of…

The development of artificial agents able to learn through dialog without domain restrictions has the potential to allow machines to learn how to perform tasks in a similar manner to humans and change how we relate to them. However,…

Computation and Language · Computer Science 2022-02-08 Eugénio Ribeiro , Ricardo Ribeiro , David Martins de Matos

Large Language Models (LLMs) have demonstrated superior performance in language understanding benchmarks. CALM, a popular approach, leverages linguistic priors of LLMs -- GPT-2 -- for action candidate recommendations to improve the…

Computation and Language · Computer Science 2023-11-15 Arjun Vaithilingam Sudhakar , Prasanna Parthasarathi , Janarthanan Rajendran , Sarath Chandar

A robot's ability to understand or ground natural language instructions is fundamentally tied to its knowledge about the surrounding world. We present an approach to grounding natural language utterances in the context of factual…

Robotics · Computer Science 2018-11-19 Rohan Paul , Andrei Barbu , Sue Felshin , Boris Katz , Nicholas Roy

We investigate the Vision-and-Language Navigation (VLN) problem in the context of autonomous driving in outdoor settings. We solve the problem by explicitly grounding the navigable regions corresponding to the textual command. At each…

Computer Vision and Pattern Recognition · Computer Science 2022-09-27 Kanishk Jain , Varun Chhangani , Amogh Tiwari , K. Madhava Krishna , Vineet Gandhi

While artificial intelligence (AI) technology is becoming increasingly popular, its underlying mechanisms tend to remain opaque to most people. To address this gap, the field of AI literacy aims to develop various resources to teach people…

Computers and Society · Computer Science 2026-03-31 Allison Chen , Isabella Pu

This pilot study explores the application of language models (LMs) to model game event sequences, treating them as a customized natural language. We investigate a popular mobile game, transforming raw event data into textual sequences and…

Many approaches to Natural Language Processing (NLP) tasks often treat them as single-step problems, where an agent receives an instruction, executes it, and is evaluated based on the final outcome. However, human language is inherently…

Computation and Language · Computer Science 2024-02-07 Nikhil Mehta , Milagro Teruel , Patricio Figueroa Sanz , Xin Deng , Ahmed Hassan Awadallah , Julia Kiseleva

In this work, we aim at equipping pre-trained language models with structured knowledge. We present two self-supervised tasks learning over raw text with the guidance from knowledge graphs. Building upon entity-level masked language models,…

Computation and Language · Computer Science 2020-04-30 Tao Shen , Yi Mao , Pengcheng He , Guodong Long , Adam Trischler , Weizhu Chen