Related papers: Collaborative learning model with virtual team in …
In Computer-Supported learning, monitoring and engaging a group of learners is a complex task for teachers, especially when learners are working collaboratively: Are my students motivated? What kind of progress are they making? Should I…
Co-operative learning in heterogeneous teams refers to learning methods in which teams are organised both to accomplish academic tasks and for individuals to gain knowledge. Competencies, personality and the gender of team members are key…
Group work is becoming increasingly common in introductory physics classrooms. Understanding how students engage in these group learning environments is important for designing and facilitating productive learning opportunities for…
Context: Research collaborations between software engineering industry and academia can provide significant benefits to both sides, including improved innovation capacity for industry, and real-world environment for motivating and…
Globally distributed groups require collaborative systems to support their work. Besides being able to support the teamwork, these systems also should promote well-being and maximize the human potential that leads to an engaging system and…
Scrum teams are at the heart of the Scrum framework. Nevertheless, an integrated and systemic theory that can explain what makes some Scrum teams more effective than others is still missing. To address this gap, we performed a…
In a previous paper the CSCR domain was defined. Here this is taken to the next stage where the design of a particular Collaborative Research Environment to support Students and Supervisors (CRESS) is considered. Following the CSCR…
Over the past years, there has been a shift towards online and hybrid meeting forms in workplace environments, partly as a consequence of various COVID-19 restrictions. However, the decision-making process on how to best collaborate with…
Developing competency in artificial intelligence is becoming increasingly crucial for computer science (CS) students at all levels of the CS curriculum. However, most previous research focuses on advanced CS courses, as traditional…
Collaborations among various entities, such as companies, research labs, AI agents, and edge devices, have become increasingly crucial for achieving machine learning tasks that cannot be accomplished by a single entity alone. This is likely…
Continual learning (CL) provides a framework for training models in ever-evolving environments. Although re-occurrence of previously seen objects or tasks is common in real-world problems, the concept of repetition in the data stream is not…
Soft and future skills are in high demand in the modern job market. These skills are required for both technical and non-technical people. It is difficult to teach these competencies in a classical academic environment. The paper presents a…
Lack of methodical support, low level of teachers' awareness of existing effective teaching technologies such as computer modeling does not allow students to form their own individual trajectory for development as well as their competence…
Collaborative problem solving (CPS) is a fundamental practice in middle-school mathematics education; however, student groups frequently stall or struggle without ongoing teacher support. Recent work has explored how Generative AI tools can…
Computational thinking has been a recent focus of education research within the sciences. However, there is a dearth of scholarly literature on how best to teach and to assess this topic, especially in disciplinary science courses. Physics…
We address the unsupervised learning of several interconnected problems in low-level vision: single view depth prediction, camera motion estimation, optical flow, and segmentation of a video into the static scene and moving regions. Our key…
Interdisciplinary collaboration is essential for the advance of research. As domain subjects become more and more specialized, researchers need to cross disciplines for insights from peers in other areas to have a broader and deeper…
The development of ICT has emerged a new way of learning using electronic platforms: E-learning. In addition, pedagogical approaches have been adopted in teaching based on group learning, such as the project-based teaching. The…
We are interested in better understanding ways that students collaborate to solve conceptual physics problems in the context of spherical unit vectors in upper-level E&M, especially problems that have been shown to be difficult for students…
Video Correlation Learning (VCL), which aims to analyze the relationships between videos, has been widely studied and applied in various general video tasks. However, applying VCL to instructional videos is still quite challenging due to…