Related papers: A Global Game with Heterogenous Priors
The strategic selection of resources by selfish agents has long been a key area of research, with Resource Selection Games and Congestion Games serving as prominent examples. In these traditional frameworks, agents choose from a set of…
For common knowledge to arise in dynamic settings, all players must simultaneously come to know it has arisen. Consequently, common knowledge cannot arise in many realistic settings with timing frictions. This counterintuitive observation…
The evolution of cooperation is a central enigma in evolutionary game theory. Traditionally, the combination of pairwise networks and repeated Public Goods Games with a single state fails to adequately describe realistic group interaction…
We investigate the consequences of allowing players to adopt strategies which take advantage of quantum randomization devices. In games of full information, the resulting equilibria are always correlated equilibria, but not all correlated…
Many communication, sensor network, and networked control problems involve agents (decision makers) which have either misaligned objective functions or subjective probabilistic models. In the context of such setups, we consider binary…
We study discrete-time, finite-state mean-field games (MFGs) under model uncertainty, where agents face ambiguity about the state transition probabilities. Each agent maximizes its expected payoff against the worst-case transitions within…
Computing an equilibrium in congestion games can be challenging when the number of players is large. Yet, it is a problem to be addressed in practice, for instance to forecast the state of the system and be able to control it. In this work,…
A game-theoretic model for analysing the effects of privacy on strategic communication between agents is devised. In the model, a sender wishes to provide an accurate measurement of the state to a receiver while also protecting its private…
There has been a recent surge of interest in the role of information in strategic interactions. Much of this work seeks to understand how the realized equilibrium of a game is influenced by uncertainty in the environment and the information…
The classical model of signaling games assumes that the receiver exactly know the type space (private information) of the sender and be able to discriminate each type of the sender distinctly. However, the justification of this assumption…
We consider two-player games with imperfect information and the synthesis of a randomized strategy for one player that ensures the objective is satisfied almost-surely (i.e., with probability 1), regardless of the strategy of the other…
We study a mean field game in continuous time over a finite horizon, T, where the state of each agent is binary and where players base their strategic decisions on two, possibly competing, factors: the willingness to align with the majority…
We study a model of strategic coordination based on a class of games with incomplete information known as Global Games. Under the assumption of Poisson-distributed signals and a Gamma prior distribution on state of the system, we…
This paper studies n-player games where players beliefs about their opponents behaviour are capacities (fuzzy measures, non-additive probabilities). The concept of an equilibrium under uncertainty was introduced by J.Dow and S.Werlang…
We derive a class of macroscopic differential equations that describe collective adaptation, starting from a discrete-time stochastic microscopic model. The behavior of each agent is a dynamic balance between adaptation that locally…
The analysis of large population economies with incomplete information often entails the integration of a continuum of random variables. We showcase the usefulness of the integral notion \`a la Pettis (1938) to study such models. We present…
Game-theoretic techniques and equilibria analysis facilitate the design and verification of competitive systems. While algorithmic complexity of equilibria computation has been extensively studied, practical implementation and application…
We consider a peer-to-peer electricity market, where agents hold private information that they might not want to share. The problem is modeled as a noncooperative communication game, which takes the form of a Generalized Nash Equilibrium…
This paper gives a critical account of the minority game literature. The minority game is a simple congestion game: players need to choose between two options, and those who have selected the option chosen by the minority win. The learning…
This paper proposes a theory of stock market predictability patterns based on a model of heterogeneous beliefs. In a discrete finite time framework, some agents receive news about an asset's fundamental value through a noisy signal. The…