Related papers: Cops and Robbers on diameter two graphs
We consider the Robber Locating Game, where an invisible moving robber tries to evade the pursuit of one or more helicopter cops, who send distance probes from anywhere on the graph. In this paper, we attempt to propose two useful…
In the Localization game played on graphs, a set of cops uses distance probes to identify the location of an invisible robber. We present an extension of the game and its main parameter, the localization number, to directed graphs. We…
We investigate the computational complexity of deciding whether k cops can capture a robber on a graph G. In 1995, Goldstein and Reingold conjectured that the problem is EXPTIME-complete when both G and k are part of the input; we prove…
We adapt the Gy\'{a}rf\'{a}s path argument to prove that $t-2$ cops can capture a robber, in at most $t-1$ moves, in the game of cops and robbers played in a graph that does not contain the $t$-vertex path as an induced subgraph.
We introduce and study quantized versions of Cop and Robber game. We achieve this by using graph-preserving quantum operations, which are the quantum analogues of stochastic operations preserving the graph. We provide the tight bound for…
We establish a lower bound for the cop number of graphs of high girth in terms of the minimum degree, and more generally, in terms of a certain growth condition. We show, in particular, that the cop number of any graph with girth $g$ and…
We propose a definition of generalized Cops and Robbers games where there are two players, the Pursuer and the Evader, who each move via prescribed rules. If the Pursuer can ensure that the game enters into a fixed set of final positions,…
We investigate various pursuit-evasion parameters on latin square graphs, including the cop number, metric dimension, and localization number. The cop number of latin square graphs is studied, and for $k$-MOLS$(n),$ bounds for the cop…
It is known that the class of all graphs not containing a graph $H$ as an induced subgraph is cop-bounded if and only if $H$ is a forest whose every component is a path. In this study, we characterize all sets $\mathscr{H}$ of graphs with…
We study the zero-visibility cops and robbers game, where the robber is invisible to the cops until they are caught. This differs from the classic game where full information about the robber's location is known at any time. A previously…
The localization game is a pursuit-evasion game analogous to Cops and Robbers, where the robber is invisible and the cops send distance probes in an attempt to identify the location of the robber. We present a novel graph parameter called…
We consider a new probabilistic graph searching game played on graphs, inspired by the familiar game of Cops and Robbers. In Zombies and Survivors, a set of zombies attempts to eat a lone survivor loose on a given graph. The zombies…
We present an algorithm of time complexity $O(kn^{k+2})$ deciding whether a graph $G$ on $n$ vertices is $k$-copwin. The fastest algorithm thus far had time complexity $O(n^{2k+2})$.
We study a game on a graph $G$ played by $r$ {\it revolutionaries} and $s$ {\it spies}. Initially, revolutionaries and then spies occupy vertices. In each subsequent round, each revolutionary may move to a neighboring vertex or not move,…
We introduce and study the game of "Selfish Cops and Active Robber" (SCAR) which can be seen as an multiplayer variant of the "classic" two-player Cops and Robbers (CR) game. In classic CR all cops are controlled by a single player, who has…
A generalized Petersen graph $GP(n,k)$ is a regular cubic graph on $2n$ vertices (the parameter $k$ is used to define some of the edges). It was previously shown (Ball et al., 2015) that the cop number of $GP(n,k)$ is at most $4$, for all…
We consider the localization game played on graphs in which a cop tries to determine the exact location of an invisible robber by exploiting distance probes. The corresponding graph parameter $\zeta(G)$ for a given graph $G$ is called the…
We show that if $\{G_n\}_{n\geq 1}$ is a sequence of graphs of order $n$ with bounded maximum degree and isoperimetric function $\Phi(G_n,n^{1-\alpha})$ bounded away from $0$ as $n\rightarrow \infty$, then the cop number of $G_n$ is at most…
We introduce the bodyguard problem for graphs. This is a variation of Surrounding Cops and Robber but, in this model, a smallest possible group of bodyguards must surround the president and then maintain this protection indefinitely. We…
We consider a variation of a cops and robbers game in which the cop---here referred to as "hunter"---is not constrained by the graph but must play in the dark against a "mole." We characterize the graphs---which we will call…