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Two-player quantitative zero-sum games provide a natural framework to synthesize controllers with performance guarantees for reactive systems within an uncontrollable environment. Classical settings include mean-payoff games, where the…

Logic in Computer Science · Computer Science 2016-07-11 Patricia Bouyer , Nicolas Markey , Mickael Randour , Kim G. Larsen , Simon Laursen

In 2024, Major League Baseball released new bat tracking data, reporting swing-by-swing bat speed and swing length measured at the point of contact. While exciting, the data present challenges for their interpretation. The timing of the…

Applications · Statistics 2025-07-03 Scott Powers , Ronald Yurko

Methods for sequential decision-making are often built upon a foundational assumption that the underlying decision process is stationary. This limits the application of such methods because real-world problems are often subject to changes…

Machine Learning · Computer Science 2023-01-26 Yash Chandak , Shiv Shankar , Nathaniel D. Bastian , Bruno Castro da Silva , Emma Brunskil , Philip S. Thomas

This paper presents TotalBotWar, a new pseudo real-time multi-action challenge for game AI, as well as some initial experiments that benchmark the framework with different agents. The game is based on the real-time battles of the popular…

Artificial Intelligence · Computer Science 2020-09-21 Alejandro Estaben , César Díaz , Raul Montoliu , Diego Pérez-Liebana

A quantitative method is described for comparing chess openings. Test openings and baseline openings are run through chess engines under controlled conditions and compared to evaluate the effectiveness of the test openings. The results are…

Other Statistics · Statistics 2014-03-18 Jamal Munshi

We reason about possible future development of quantum game theory and its impact on information processing and the emerging information society. Two of the authors have recently proposed a quantum description of financial market in terms…

Quantum Physics · Physics 2007-05-23 Ireneusz Pakula , Edward W. Piotrowski , Jan Sladkowski

We initiate the study of Preference-Based Multi-Agent Reinforcement Learning (PbMARL), exploring both theoretical foundations and empirical validations. We define the task as identifying the Nash equilibrium from a preference-only offline…

Machine Learning · Computer Science 2025-01-10 Natalia Zhang , Xinqi Wang , Qiwen Cui , Runlong Zhou , Sham M. Kakade , Simon S. Du

We propose a unifying additive theory for standard conventions in Combinatorial Game Theory, including normal-, mis\`ere- and scoring-play, studied by Berlekamp, Conway, Dorbec, Ettinger, Guy, Larsson, Milley, Neto, Nowakowski, Renault,…

Combinatorics · Mathematics 2021-07-07 Urban Larsson , Richard J. Nowakowski , Carlos P. Santos

Predicting batting averages for specific batters against specific pitchers is a challenging problem in baseball. Previous methods for estimating batting averages in these matchups have used regression models that can incorporate the…

Methodology · Statistics 2024-02-06 Michael J. O'Connell

Rating strategies in a game is an important area of research in game theory and artificial intelligence, and can be applied to any real-world competitive or cooperative setting. Traditionally, only transitive dependencies between strategies…

Computer Science and Game Theory · Computer Science 2022-10-06 Luke Marris , Marc Lanctot , Ian Gemp , Shayegan Omidshafiei , Stephen McAleer , Jerome Connor , Karl Tuyls , Thore Graepel

We study a simple adaptive model in the framework of an N -player normal form game. The model consists of a repeated game where the players only know their own action space and their own payoff scored at each stage, not those of the other…

Computer Science and Game Theory · Computer Science 2017-06-12 Mario Bravo

We analyze incomplete-information games where an oracle publicly shares information with players. One oracle dominates another if, in every game, it can match the set of equilibrium outcomes induced by the latter. Distinct characterizations…

Theoretical Economics · Economics 2026-05-19 David Lagziel , Ehud Lehrer , Tao Wang

We present evidence, based on play-by-play data from all 6087 games from the 2006/07--2009/10 seasons of the National Basketball Association (NBA), that basketball scoring is well described by a weakly-biased continuous-time random walk.…

Data Analysis, Statistics and Probability · Physics 2014-07-25 Alan Gabel , S. Redner

In this study, we investigate the interplay between player speed and ball control in soccer. We present a novel pitch control algorithm that quantifies the probability of a player gaining possession at any location on the field. Our model…

Physics and Society · Physics 2026-04-15 Marco F. da Silva , A. Novillo , A. Aleta , R. Lopez del Campo , R. Resta , Y. Moreno , J. M. Buldu

Balancing is, especially among players, a highly debated topic of video games. Whether a game is sufficiently balanced greatly influences its reception, player satisfaction, churn rates and success. Yet, conceptions about the definition of…

Human-Computer Interaction · Computer Science 2023-08-16 Johannes Pfau , Magy Seif El-Nasr

The prevailing belief propagated by NBA league observers is that the workload of the NBA season dramatically influences a player's performance$^{1,2,3,4,5}$. We offer an analysis of cross game player fatigue that calls into question the…

Applications · Statistics 2021-12-30 Austin Stephen , Matthew Yep , Grace Fain

Background: Measurement errors in terms of quantification or classification frequently occur in epidemiologic data and can strongly impact inference. Measurement errors may occur when ascertaining, recording or extracting data. Although the…

Methodology · Statistics 2021-10-22 Walter K Kremers

In a function that takes its inputs from various players, the effect of a player measures the variation he can cause in the expectation of that function. In this paper we prove a tight upper bound on the number of players with large effect,…

Probability · Mathematics 2008-05-06 Ronen Gradwohl , Omer Reingold , Ariel Yadin , Amir Yehudayoff

We prove that in a general zero-sum repeated game where the first player is more informed than the second player and controls the evolution of information on the state, the uniform value exists. This result extends previous results on…

Optimization and Control · Mathematics 2013-01-10 Fabien Gensbittel , Miquel Oliu-Barton , Xavier Venel

Standard game theory assumes that the structure of the game is common knowledge among players. We relax this assumption by considering extensive games where agents may be unaware of the complete structure of the game. In particular, they…

Computer Science and Game Theory · Computer Science 2007-05-23 Joseph Y. Halpern , Leandro C. Rêgo