English
Related papers

Related papers: Transparent Checkpoint-Restart for Hardware-Accele…

200 papers

We propose and evaluate a neural point-based graphics method that can model semi-transparent scene parts. Similarly to its predecessor pipeline, ours uses point clouds to model proxy geometry, and augments each point with a neural…

Computer Vision and Pattern Recognition · Computer Science 2020-09-08 Maria Kolos , Artem Sevastopolsky , Victor Lempitsky

The rapid advancements in autonomous driving have introduced increasingly complex, real-time GPU-bound tasks critical for reliable vehicle operation. However, the proprietary nature of these autonomous systems and closed-source GPU drivers…

Operating Systems · Computer Science 2025-09-17 Hanqi Zhu , Wuyang Zhang , Xinran Zhang , Ziyang Tao , Xinrui Lin , Yu Zhang , Jianmin Ji , Yanyong Zhang

We present a scalable 3D reconstruction model that addresses a critical limitation in offline feed-forward methods: their computational and memory requirements grow quadratically w.r.t. the number of input images. Our approach is built on…

Computer Vision and Pattern Recognition · Computer Science 2026-02-27 Sven Elflein , Ruilong Li , Sérgio Agostinho , Zan Gojcic , Laura Leal-Taixé , Qunjie Zhou , Aljosa Osep

While existing feed-forward Gaussian splatting models offer computational efficiency and can generalize to sparse view settings, their performance is fundamentally constrained by relying on a single forward pass for inference. We propose…

Computer Vision and Pattern Recognition · Computer Science 2026-03-13 Haofei Xu , Daniel Barath , Andreas Geiger , Marc Pollefeys

One of the major challenges in using extreme scale systems efficiently is to mitigate the impact of faults. Application-level checkpoint/restart (CR) methods provide the best trade-off between productivity, robustness, and performance.…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-07-02 Marcos Maroñas , Sergi Mateo , Kai Keller , Leonardo Bautista-Gomez , Eduard Ayguadé , Vicenç Beltran

The reliability of concurrent and distributed systems often depends on some well-known techniques for fault tolerance. One such technique is based on checkpointing and rollback recovery. Checkpointing involves processes to take snapshots of…

Programming Languages · Computer Science 2023-11-15 Germán Vidal

State-of-the-art methods for large-scale 3D reconstruction from RGB-D sensors usually reduce drift in camera tracking by globally optimizing the estimated camera poses in real-time without simultaneously updating the reconstructed surface…

Computer Vision and Pattern Recognition · Computer Science 2017-09-13 Robert Maier , Raphael Schaller , Daniel Cremers

In this paper, we report on a parallel freeviewpoint video synthesis algorithm that can efficiently reconstruct a high-quality 3D scene representation of sports scenes. The proposed method focuses on a scene that is captured by multiple…

Computer Vision and Pattern Recognition · Computer Science 2019-08-01 Jun Chen , Ryosuke Watanabe , Keisuke Nonaka , Tomoaki Konno , Hiroshi Sankoh , Sei Naito

The push-relabel algorithm is an efficient algorithm that solves the maximum flow/ minimum cut problems of its affinity to parallelization. As the size of graphs grows exponentially, researchers have used Graphics Processing Units (GPUs) to…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-04-02 Chou-Ying Hsieh , Po-Chieh Lin , Sy-Yen Kuo

Despite the success of generative adversarial networks (GANs) in generating visually appealing images, they are notoriously challenging to train. In order to stabilize the learning dynamics in minimax games, we propose a novel recursive…

Machine Learning · Computer Science 2022-11-01 Zichu Liu , Lacra Pavel

In order to efficiently use the future generations of supercomputers, fault tolerance and power consumption are two of the prime challenges anticipated by the High Performance Computing (HPC) community. Checkpoint/Restart (CR) has been and…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-08-08 Faisal Shahzad , Jonas Thies , Moritz Kreutzer , Thomas Zeiser , Georg Hager , Gerhard Wellein

In this paper, we propose a novel method to compute triangle counting on GPUs. Unlike previous formulations of graph matching, our approach is BFS-based by traversing the graph in an all-source-BFS manner and thus can be mapped onto GPUs in…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-09-06 Leyuan Wang , John D. Owens

For large-scale graph analytics on the GPU, the irregularity of data access and control flow, and the complexity of programming GPUs, have presented two significant challenges to developing a programmable high-performance graph library.…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-01-06 Yangzihao Wang , Yuechao Pan , Andrew Davidson , Yuduo Wu , Carl Yang , Leyuan Wang , Muhammad Osama , Chenshan Yuan , Weitang Liu , Andy T. Riffel , John D. Owens

The success of Google's Pregel framework in distributed graph processing has inspired a surging interest in developing Pregel-like platforms featuring a user-friendly "think like a vertex" programming model. Existing Pregel-like systems…

Distributed, Parallel, and Cluster Computing · Computer Science 2016-01-26 Da Yan , James Cheng , Fan Yang

As graph analytics often involves compute-intensive operations, GPUs have been extensively used to accelerate the processing. However, in many applications such as social networks, cyber security, and fraud detection, their representative…

Data Structures and Algorithms · Computer Science 2018-06-28 Mo Sha , Yuchen Li , Bingsheng He , Kian-Lee Tan

Open-vocabulary 3D scene understanding enables users to segment novel objects in complex 3D environments through natural language. However, existing approaches remain slow, memory-intensive, and overly complex due to iterative optimization…

Computer Vision and Pattern Recognition · Computer Science 2026-03-26 Jaehun Bang , Jinhyeok Kim , Minji Kim , Seungheon Jeong , Kyungdon Joo

The Fast Fourier Transform (FFT), as a core computation in a wide range of scientific applications, is increasingly threatened by reliability issues. In this paper, we introduce TurboFFT, a high-performance FFT implementation equipped with…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-05-07 Shixun Wu , Yujia Zhai , Jinyang Liu , Jiajun Huang , Zizhe Jian , Huangliang Dai , Sheng Di , Zizhong Chen , Franck Cappello

Query-based models are extensively used in 3D object detection tasks, with a wide range of pre-trained checkpoints readily available online. However, despite their popularity, these models often require an excessive number of object…

Computer Vision and Pattern Recognition · Computer Science 2025-11-14 Lizhen Xu , Zehao Wu , Wenzhao Qiu , Shanmin Pang , Xiuxiu Bai , Kuizhi Mei , Jianru Xue

Long-sequence streaming 3D reconstruction remains a significant open challenge. Existing autoregressive models often fail when processing long sequences because they anchor poses to the first frame, leading to attention decay, scale drift,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-16 Chong Cheng , Xianda Chen , Tao Xie , Wei Yin , Weiqiang Ren , Qian Zhang , Xiaoyang Guo , Hao Wang

We introduce CryptGPU, a system for privacy-preserving machine learning that implements all operations on the GPU (graphics processing unit). Just as GPUs played a pivotal role in the success of modern deep learning, they are also essential…

Cryptography and Security · Computer Science 2021-04-23 Sijun Tan , Brian Knott , Yuan Tian , David J. Wu