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In this paper, we developed a virtual reality (VR) system that can simulate color blindness and weakness. We built an immersive 3D web view interface where participants can discuss accessibility requirements for a fitness website projects…

Human-Computer Interaction · Computer Science 2026-02-05 Yi Wang , Ben Cheng , Xiao Liu , Chetan Arora , John Grundy , Thuong Hoang

In this paper, a taxonomy for VR/AR in education is presented that can help differentiate and categorise education experiences and provide indication as to why some applications of fail whereas others succeed. Examples will be presented to…

Human-Computer Interaction · Computer Science 2019-07-01 Jiri Motejlek , Esat Alpay

Augmented Reality (AR) is a powerful perceptual technology that can alter what users see, hear, feel, and experience throughout their daily lives. When combined with the speed and flexibility of context-aware generative AI, the power is…

Computers and Society · Computer Science 2026-01-28 Louis Rosenberg

We propose a framework called inverse augmented reality (IAR) which describes the scenario that a virtual agent living in the virtual world can observe both virtual objects and real objects. This is different from the traditional augmented…

Human-Computer Interaction · Computer Science 2018-08-13 Zhenliang Zhang , Dongdong Weng , Haiyan Jiang , Yue Liu , Yongtian Wang

Training students in basic concepts of physics, such as the ones related to mass, volume, or density, is much more complicated than just stating the underlying definitions and laws. One of the reasons for this is that most students have…

Graphics · Computer Science 2024-01-31 Iuliia Zhurakovskaia , Jeanne Vézien , Cécile de Hosson , Patrick Bourdot

In this paper, I will attempt to establish a framework for representation in virtual worlds that may allow for input data from many different scales and virtual physics to be merged. For example, a typical virtual environment must…

Human-Computer Interaction · Computer Science 2011-04-26 Bradly Alicea

The rapid development of technology has introduced new formats of human-computer interaction, which have in turn produced many new forms of media and a whole new field of interactive multimedia. One of the major mediums that has grown in…

Human-Computer Interaction · Computer Science 2021-10-29 Sara Knežević , Mlađan Jovanović

The study examines the problem of using augmented and virtual reality in the process of blended learning in general secondary education. The study analyzes the meaning of the concept of "blended learning". The conceptual principles of…

Computers and Society · Computer Science 2022-01-19 Valentyna Kovalenko , Maiia Marienko , Alisa Sukhikh

We consider problems in which robots conspire to present a view of the world that differs from reality. The inquiry is motivated by the problem of validating robot behavior physically despite there being a discrepancy between the robots we…

Robotics · Computer Science 2019-09-10 Dylan A. Shell , Jason M. O'Kane

User Experience (UX) in virtual worlds is a fast-developing discipline that requires creative design concepts to overcome the divide between physical and virtual interaction. This research investigates primary principles and techniques to…

Human-Computer Interaction · Computer Science 2025-04-22 Harish Vijayakumar

Understanding thermal regulation and subjective perception of temperature is crucial for improving thermal comfort and human energy consumption in times of global warming. Previous work shows that an environment's color temperature affects…

Human-Computer Interaction · Computer Science 2025-04-15 Martin Kocur , Niels Henze

Recent years have seen a resurgence of interest in using Virtual Reality (VR) technology to benefit instruction, especially in physics and related subjects. As VR devices improve and become more widely available, there remains a number of…

Real Time Relativity is a computer program that lets students fly at relativistic speeds though a simulated world populated with planets, clocks, and buildings. The counterintuitive and spectacular optical effects of relativity are…

Physics Education · Physics 2011-11-10 C. M. Savage , A. Searle , L. McCalman

Meditation, or mindfulness, is widely used to improve mental health. With the emergence of Virtual Reality technology, many studies have provided evidence that meditation with VR can bring health benefits. However, to our knowledge, there…

Human-Computer Interaction · Computer Science 2022-09-30 Xian Wang , Xiaoyu Mo , Mingming Fan , Lik-Hang Lee , Bertram E. Shi , Pan Hui

The emergence of the metaverse - envisioned as a hyperreal virtual universe enabling boundless human interaction - has the potential to revolutionize our conception of media. This transformation could alter society as we know it. This paper…

Computers and Society · Computer Science 2025-08-26 Ljubisa Bojic , Joerg Matthes , Agariadne Dwinggo Samala , Milan Cabarkapa

The risk of loss of lives and property damage has increased all around the world in recent years as wildfire seasons have become longer and fires have become larger. Knowing how to prepare and evacuate safely is critical, yet it may be…

Human-Computer Interaction · Computer Science 2025-04-21 Alison Crosby , MJ Johns , Katherine Isbister , Sri Kurniawan

Realism -- the idea that the concepts in physical theories refer to 'things' existing in the real world -- is introduced as a tool to analyze the status of the wave-function. Although the physical entities are recognized by the existence of…

Quantum Physics · Physics 2009-11-07 A. Matzkin

Virtual Reality (VR) is an emerging technique that provides a unique real-time experience for users. VR technologies have provided revolutionary user experiences in various scenarios (e.g., training, education, product/architecture design,…

Software Engineering · Computer Science 2022-11-04 Dhia Elhaq Rzig , Nafees Iqbal , Isabella Attisano , Xue Qin , Foyzul Hassan

Plasma physics simulations create complex datasets for which researchers need state-of-the-art visualization tools to gain insights. These datasets are 3D in nature but are commonly depicted and analyzed using 2D idioms displayed on 2D…

For over half a century, the computer mouse has been the primary tool for interacting with digital data, yet it remains a limiting factor in exploring complex, multi-scale scientific images. Traditional 2D visualization methods hinder…