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A typical census of 3-manifolds contains all manifolds (under various constraints) that can be triangulated with at most n tetrahedra. Al- though censuses are useful resources for mathematicians, constructing them is difficult: the best…

Geometric Topology · Mathematics 2019-09-10 Benjamin A. Burton , William Pettersson

We prove that it is $\#\mathsf{P}$-complete to count the triangulations of a (non-simple) polygon.

Computational Geometry · Computer Science 2020-12-07 David Eppstein

This paper gives simple distributed algorithms for the fundamental problem of computing graph distances in the Congested Clique model. One of the main components of our algorithms is fast matrix multiplication, for which we show an…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-03-24 Keren Censor-Hillel , Ami Paz

Given a set of $n$ circular arcs of the same radius in the plane, we consider the problem of computing the number of intersections among the arcs. The problem was studied before and the previously best algorithm solves the problem in…

Computational Geometry · Computer Science 2026-02-03 Haitao Wang

Given a rectilinear domain $\mathcal{P}$ of $h$ pairwise-disjoint rectilinear obstacles with a total of $n$ vertices in the plane, we study the problem of computing bicriteria rectilinear shortest paths between two points $s$ and $t$ in…

Computational Geometry · Computer Science 2017-06-27 Haitao Wang

We revisit the algorithmic problem of finding a triangle in a graph (\textsc{Triangle Detection}), and examine its relation to other problems such as \textsc{3Sum}, \textsc{Independent Set}, and \textsc{Graph Coloring}. We obtain several…

Data Structures and Algorithms · Computer Science 2024-02-13 Adrian Dumitrescu

Triangle counting in hypergraph streams, including both hyper-vertex and hyper-edge triangles, is a fundamental problem in hypergraph analytics, with broad applications. However, existing methods face two key limitations: (i) an incomplete…

Data Structures and Algorithms · Computer Science 2025-09-03 Lingkai Meng , Long Yuan , Xuemin Lin , Wenjie Zhang , Ying Zhang

Many of the classic graph problems cannot be solved in the Massively Parallel Computation setting (MPC) with strongly sublinear space per machine and $o(\log n)$ rounds, unless the 1-vs-2 cycles conjecture is false. This is true even on…

Data Structures and Algorithms · Computer Science 2022-11-22 Jacob Holm , Jakub Tětek

A simple-triangle graph is the intersection graph of triangles that are defined by a point on a horizontal line and an interval on another horizontal line. The time complexity of the recognition problem for simple-triangle graphs was a…

Discrete Mathematics · Computer Science 2018-09-20 Asahi Takaoka

Many streaming algorithms provide only a high-probability relative approximation. These two relaxations, of allowing approximation and randomization, seem necessary -- for many streaming problems, both relaxations must be employed…

Data Structures and Algorithms · Computer Science 2023-05-16 Vladimir Braverman , Robert Krauthgamer , Aditya Krishnan , Shay Sapir

We consider several problems that involve lines in three dimensions, and present improved algorithms for solving them. The problems include (i) ray shooting amid triangles in $R^3$, (ii) reporting intersections between query lines…

Computational Geometry · Computer Science 2021-02-16 Esther Ezra , Micha Sharir

We describe an algorithm that takes as input n points in the plane and a parameter {\epsilon}, and produces as output an embedded planar graph having the given points as a subset of its vertices in which the graph distances are a (1 +…

Computational Geometry · Computer Science 2016-03-22 Glencora Borradaile , David Eppstein

Computing shortest paths is one of the most researched topics in algorithm engineering. Currently available algorithms compute shortest paths in mere fractions of a second on continental sized road networks. In the presence of…

Data Structures and Algorithms · Computer Science 2014-08-01 Moritz Kobitzsch , Samitha Samaranayake , Dennis Schieferdecker

We study the problem of estimating the number of triangles in a graph stream. No streaming algorithm can get sublinear space on all graphs, so methods in this area bound the space in terms of parameters of the input graph such as the…

Data Structures and Algorithms · Computer Science 2019-04-18 John Kallaugher , Eric Price

We consider the Minimum Convex Partition problem: Given a set P of n points in the plane, draw a plane graph G on P, with positive minimum degree, such that G partitions the convex hull of P into a minimum number of convex faces. We show…

Computational Geometry · Computer Science 2021-12-22 Nicolas Grelier

Permutation patterns and pattern avoidance have been intensively studied in combinatorics and computer science, going back at least to the seminal work of Knuth on stack-sorting (1968). Perhaps the most natural algorithmic question in this…

Data Structures and Algorithms · Computer Science 2019-08-14 Benjamin Aram Berendsohn , László Kozma , Dániel Marx

We study the problem of computing a convex region with bounded area and diameter that contains the maximum number of points from a given point set $P$. We show that this problem can be solved in $O(n^6k)$ time and $O(n^3k)$ space, where $n$…

Computational Geometry · Computer Science 2025-07-08 Gianmarco Picarella , Marc van Kreveld , Frank Staals , Sjoerd de Vries

Assume we are given a set of parallel line segments in the plane, and we wish to place a point on each line segment such that the resulting point set maximizes or minimizes the area of the largest or smallest triangle in the set. We analyze…

Computational Geometry · Computer Science 2020-12-18 Vahideh Keikha , Maarten Löffler , Ali Mohades

Given a set of pairwise disjoint polygonal obstacles in the plane, finding an obstacle-avoiding Euclidean shortest path between two points is a classical problem in computational geometry and has been studied extensively. The previous best…

Computational Geometry · Computer Science 2021-06-01 Haitao Wang

Let $G$ be an $n$-node simple directed planar graph with nonnegative edge weights. We study the fundamental problems of computing (1) a global cut of $G$ with minimum weight and (2) a~cycle of $G$ with minimum weight. The best previously…

Data Structures and Algorithms · Computer Science 2017-03-24 Hung-Chun Liang , Hsueh-I Lu
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