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Related papers: Invariant games and non-homogeneous Beatty sequenc…

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(Note. The results of this manuscript has been merged and published with another paper of the same authors: A new approach to nonrepetitve sequences.) A repetition of size $h$ ($h\geqslant1$) in a given sequence is a subsequence of…

Combinatorics · Mathematics 2011-11-24 Jarosław Grytczuk , Jakub Kozik , Piotr Micek

We study infinite words coding an orbit under an exchange of three intervals which have full complexity $\C(n)=2n+1$ for all $n\in\N$ (non-degenerate 3iet words). In terms of parameters of the interval exchange and the starting point of the…

Combinatorics · Mathematics 2007-09-18 P. Baláži , Z. Masáková , E. Pelantová

We study alternating good-for-games (GFG) automata, i.e., alternating automata where both conjunctive and disjunctive choices can be resolved in an online manner, without knowledge of the suffix of the input word still to be read. We show…

Formal Languages and Automata Theory · Computer Science 2020-02-19 Udi Boker , Denis Kuperberg , Karoliina Lehtinen , Michał Skrzypczak

We define an all-small ruleset, Bipass, within the framework of normal-play combinatorial games. A game is played on finite strips of black and white stones. Stones of different colors are swapped provided they do not bypass one of their…

Combinatorics · Mathematics 2020-07-24 Urban Larsson , Richard J. Nowakowski

Bargmann invariants, multivariate traces of states, completely characterize any unitary-invariant property of a set of states. Unitary invariants enable the description of quantum resources such as basis-independent coherence and…

Quantum Physics · Physics 2025-08-05 Pedro C. Azado , Rafael Wagner , Rui S. Barbosa , Ernesto F. Galvão

Let $\alpha$ and $\beta$ belong to the same quadratic field. We show that the inhomogeneous Beatty sequence $(\lfloor n \alpha + \beta \rfloor)_{n \geq 1}$ is synchronized, in the sense that there is a finite automaton that takes as input…

Number Theory · Mathematics 2026-04-03 Luke Schaeffer , Jeffrey Shallit , Stefan Zorcic

Classify simple games into sixteen "types" in terms of the four conventional axioms: monotonicity, properness, strongness, and nonweakness. Further classify them into sixty-four classes in terms of finiteness (existence of a finite carrier)…

Computer Science and Game Theory · Computer Science 2011-07-05 Masahiro Kumabe , H. Reiju Mihara

We develop a theory of combinatorial games that is appropriate for describing positions in Hex and other monotone set coloring games. We consider two natural conditions on such games: a game is monotone if all moves available to both…

Combinatorics · Mathematics 2022-07-26 Peter Selinger

In the last decade, stochastic models have shown to be very useful for quantitative modelling of social processes. Here, a configurational master equation for the description of behavioral changes by pair interactions of individuals is…

Statistical Mechanics · Physics 2009-10-31 Dirk Helbing

We prove existence theorems for strong solutions of time-dependent mean field games with non-separable Hamiltonian. In a recent announcement, we showed existence of small, strong solutions for mean field games with local coupling. We first…

Analysis of PDEs · Mathematics 2016-05-09 David M. Ambrose

This paper studies the rationalization and identification of binary games where players have correlated private types. Allowing for correlation is crucial in global games and in models with social interactions as it represents correlated…

Methodology · Statistics 2018-03-20 Nianqing Liu , Quang Vuong , Haiqing Xu

Sports organizations often want to estimate athlete strengths. For games with scored outcomes, a common approach is to assume observed game scores follow a normal distribution conditional on athletes' latent abilities, which may change over…

Methodology · Statistics 2023-07-18 Jonathan Che , Mark Glickman

Simple games cover voting systems in which a single alternative, such as a bill or an amendment, is pitted against the status quo. A simple game or a yes-no voting system is a set of rules that specifies exactly which collections of ``yea''…

Computer Science and Game Theory · Computer Science 2008-03-05 Josep Freixas , Xavier Molinero , Martin Olsen , Maria Serna

We study testable implications of multiple equilibria in discrete games with incomplete information. Unlike de Paula and Tang (2012), we allow the players' private signals to be correlated. In static games, we leverage independence of…

Econometrics · Economics 2020-12-03 Aureo de Paula , Xun Tang

We define and study a collection of matroid isomorphism games corresponding to various axiomatic characterizations of matroids. These are nonlocal games played between two cooperative players. Each game is played on two matroids, and the…

Quantum Algebra · Mathematics 2025-07-09 Daniel Corey , Simon Schmidt , Marcel Wack

Combinatorial game theory (CGT), as introduced by Berlekamp, Conway and Guy, involves two players who move alternately in a perfect information, zero-sum game, and there are no chance devices. Also the games have the finite descent property…

Combinatorics · Mathematics 2018-10-09 Melissa Huggan , Richard J. Nowakowski , Paul Ottaway

We study the underlying mathematical properties of various partial order models of concurrency based on transition systems, Petri nets, and event structures, and show that the concurrent behaviour of these systems can be captured in a…

Logic in Computer Science · Computer Science 2010-11-05 Julian Gutierrez

The paper is devoted to inverse Stackelberg games with many players. We consider both static and differential games. The main assumption of the paper is the compactness of the strategy sets. We obtain the characterization of inverse…

Optimization and Control · Mathematics 2014-04-21 Yurii Averboukh

This paper provides an analysis of different formal representations of beliefs in epistemic game theory. The aim is to attempt a synthesis of different structures of beliefs in the presence of indeterminate probabilities. Special attention…

Computer Science and Game Theory · Computer Science 2013-09-09 Yang Liu

Every simple game is a monotone Boolean function. For the other direction we just have to exclude the two constant functions. The enumeration of monotone Boolean functions with distinguishable variables is also known as the Dedekind's…

Combinatorics · Mathematics 2025-02-03 Sascha Kurz , Dani Samaniego