Related papers: Spin glasses: the game
A brief personal perspective is given of issues, questions, formulations, methods, some answers and selected extensions posed by the spin glass problem, showing how considerations of an apparently insignificant and practically unimportant…
Spin glasses are magnetic systems exhibiting both quenched disorder and frustration, and have often been cited as examples of `complex systems.' In this talk I review some of the basic notions of spin glass physics, and discuss how some of…
Spin glasses are paradigmatic models that deliver concepts relevant for a variety of systems. However, rigorous analytical results are difficult to obtain for spin-glass models, in particular for realistic short-range models. Therefore…
A nearest-neighbor-interaction Ising spin glass, in the presence of an external magnetic field, is studied on different hierarchical lattices that approach the cubic lattice. The magnetic field is considered as uniform, or random (following…
We extend the theory of disciplinary integration of games for science education beyond the virtual world of games, and identify two key themes of a practice-based theoretical commitment to science learning: (1) materiality in the classroom…
Strong foundations in basic AI techniques are key to understanding more advanced concepts. We believe that introducing AI techniques, such as search methods, early in higher education helps create a deeper understanding of the concepts seen…
We review the main methods used to study spin glasses. In the first part, we focus on methods for fully connected models and systems defined on a tree, such as the replica method, the Thouless-Anderson-Palmer formalism, the cavity method,…
This paper reviews an experiment in human-computer interaction, where interaction takes place when humans attempt to teach a computer to play a strategy board game. We show that while individually learned models can be shown to improve the…
This paper introduces our gamification of a part of our software design curriculum. Based on typical design principles a motivating learning game is developed to train students in software design. We use Bloom's taxonomy to determine…
Starting from preferences on N proposed policies obtained via questionnaires from a sample of the electorate, an Ising spin-glass model in a field can be constructed from which a political party could find the subset of the proposed…
We introduce a two-player game, in which each player extends a given sequence by picking a free element in a domain D of the real line. The aim of the players is to control the parity of the number of transpositions necessary to put the…
In-hand manipulation of pen-like objects is an important skill in our daily lives, as many tools such as hammers and screwdrivers are similarly shaped. However, current learning-based methods struggle with this task due to a lack of…
This paper presents a cooperative location-based game for the elderly with the use of tablets equipped with mobile application. The game was designed to tackle at once several crucial topics related to the issue of aging, namely the social…
In this talk I will review the approach to spin glasses based on the spontaneously broken replica symmetry. I will concentrate my attention mostly on more general ideas, skipping technical details and stressing the characteristic…
A worm algorithm is proposed for the two-dimensional spin glasses. The method is based on a low-temperature expansion of the partition function. The low-temperature configurations of the spin glass on square lattice can be viewed as strings…
This paper introduces a collection of board games specifically chosen to serve as a basis for programming exercises. We examine the attractiveness of board games in this context as well as features that make a particular game a good…
We start with the well-known game below: Two players hold a sheet of paper to their forehead on which a positive integer is written. The numbers are consecutive and each player can only see the number of the other one. In each time step,…
This paper has a twofold scope. The first one is to clarify and put in evidence the isomorphic character of two theories developed in quite different fields: on one side, threshold logic, on the other side, simple games. One of the main…
A group of students in 7-9 grades are inventing combinatorial impartial games. The games are played on graphs, piles, and grids. We found winning positions, optimal strategies, and other interesting facts about the games.
This paper discusses the effects of social learning in training of game playing agents. The training of agents in a social context instead of a self-play environment is investigated. Agents that use the reinforcement learning algorithms are…