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Online advertising platforms are thriving due to the customizable audiences they offer advertisers. However, recent studies show that advertisements can be discriminatory with respect to the gender or race of the audience that sees the ad,…

Computer Science and Game Theory · Computer Science 2019-05-23 L. Elisa Celis , Anay Mehrotra , Nisheeth K. Vishnoi

In a competitive marketing, there are a large number of players which produce the same product. Each firm aims to diffuse its product information widely so that it's product will become popular among potential buyers. The more popular is a…

Social and Information Networks · Computer Science 2019-01-01 Rahul Goel , Anurag Singh , Fakhteh Ghanbarnejad

We study the effects of allowing paid prioritization arrangements in a market with content provider (CP) competition. We consider competing CPs who pay prioritization fees to a monopolistic ISP so as to offset the ISP's cost for investing…

Computer Science and Game Theory · Computer Science 2020-07-30 Parinaz Naghizadeh , Carlee Joe-Wong , Mung Chiang

We consider the problem of budget allocation for competitive influence maximization over social networks. In this problem, multiple competing parties (players) want to distribute their limited advertising resources over a set of social…

Computer Science and Game Theory · Computer Science 2021-08-31 S. Rasoul Etesami

With most content distributed online and mediated by platforms, there is a pressing need to understand the ecosystem of content creation and consumption. A considerable body of recent work shed light on the one-sided market on…

Social and Information Networks · Computer Science 2025-09-03 Haiqing Zhu , Yun Kuen Cheung , Lexing Xie

With similarity-based content delivery, the request for a content can be satisfied by delivering a related content under a dissimilarity cost. This letter addresses the joint optimization of caching and similarity-based delivery decisions…

Networking and Internet Architecture · Computer Science 2020-10-16 Jizhe Zhou , Osvaldo Simeone , Xing Zhang , Wenbo Wang

This paper describes a mechanism for content distribution through opportunistic contacts between subscribers. A subset of subscribers in the network are seeded with the content. The remaining subscribers obtain the information through…

Social and Information Networks · Computer Science 2013-08-13 Syed Haani Masood , Syed Ali Raza , Mark Coates

The rapid growth of multimedia consumption has triggered technical, economic, and business innovations that improve the quality and accessibility of content. It has also opened new markets, promising large revenues for industry players.…

Networking and Internet Architecture · Computer Science 2016-05-16 Fraida Fund , S. Amir Hosseini , Shivendra S. Panwar

Rating systems play a vital role in the exponential growth of service-oriented markets. As highly rated online services usually receive substantial revenue in the markets, malicious sellers seek to boost their service evaluation by…

Computer Science and Game Theory · Computer Science 2022-03-01 Xin Zhou , Shigeo Matsubara , Yuan Liu , Qidong Liu

We are at the beginning of a shift in how content is created and exchanged over the web. While content was previously created primarily by a small set of entities, today, individual users -- empowered by devices like digital cameras and…

Social and Information Networks · Computer Science 2015-03-19 Fangfei Zhou , Liang Zhang , Eric Franco , Richard Revis , Alan Mislove , Ravi Sundaram

Algorithms that favor popular items are used to help us select among many choices, from engaging articles on a social media news feed to songs and books that others have purchased, and from top-raked search engine results to highly-cited…

Computers and Society · Computer Science 2026-05-19 Azadeh Nematzadeh , Giovanni Luca Ciampaglia , Filippo Menczer , Alessandro Flammini

In content recommender systems such as TikTok and YouTube, the platform's recommendation algorithm shapes content producer incentives. Many platforms employ online learning, which generates intertemporal incentives, since content produced…

Computer Science and Game Theory · Computer Science 2024-06-24 Xinyan Hu , Meena Jagadeesan , Michael I. Jordan , Jacob Steinhardt

We examine the impact of top-of-screen promotions on viewing time at ABEMA, a leading video streaming platform in Japan. To this end, we conduct a large-scale randomized controlled trial. Given the non-standard distribution of user viewing…

General Economics · Economics 2026-01-19 Shota Yasui , Tatsushi Oka , Undral Byambadalai , Yuki Oishi

We study the problem of sharing the revenues raised from subscriptions to music streaming platforms among content providers. We provide direct, axiomatic and game-theoretical foundations for two focal (and somewhat polar) methods widely…

Theoretical Economics · Economics 2025-10-30 Gustavo Bergantiños , Juan D. Moreno-Ternero

Auctions are modeled as Bayesian games with continuous type and action spaces. Determining equilibria in auction games is computationally hard in general and no exact solution theory is known. We introduce an algorithmic framework in which…

Computer Science and Game Theory · Computer Science 2023-05-10 Martin Bichler , Maximilian Fichtl , Matthias Oberlechner

Demand response has been a promising solution for accommodating renewable energy in power systems. In this study, we consider a demand response scheme within a distribution network facing an energy supply deficit. The utility company…

Systems and Control · Electrical Eng. & Systems 2024-04-02 Xiupeng Chen , Jacquelien M. A. Scherpen , Nima Monshizadeh

Online social as an extension of traditional life plays an important role in our daily lives. Users often seek out new friends that have significant similarities such as interests and habits, motivating us to exploit such online information…

Social and Information Networks · Computer Science 2022-12-27 Lin Zhang , Rui Li

A mediator is a well-known construct in game theory, and is an entity that plays on behalf of some of the agents who choose to use its services, while the rest of the agents participate in the game directly. We initiate a game theoretic…

Computer Science and Game Theory · Computer Science 2007-09-03 Sudhir Kumar Singh , Vwani P. Roychowdhury , Himawan Gunadhi , Behnam A. Rezaei

Prior research has proposed technical solutions to use peer-to-peer (P2P) content delivery to serve Internet video, showing that it can reduce costs to content providers. Yet, such methods have not become widespread except for a few niche…

Networking and Internet Architecture · Computer Science 2018-08-03 Prateesh Goyal , Ravi Netravali , Mohammad Alizadeh , Hari Balakrishnan

We consider streaming over a peer-to-peer network with homogeneous nodes in which a single source broadcasts a data stream to all the users in the system. Peers are allowed to enter or leave the system (adversarially) arbitrarily. Previous…

Networking and Internet Architecture · Computer Science 2014-07-09 Shaileshh Bojja Venkatakrishnan , Pramod Viswanath
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