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We develop a game-theoretic framework for the study of competition between firms who have budgets to "seed" the initial adoption of their products by consumers located in a social network. The payoffs to the firms are the eventual number of…

Computer Science and Game Theory · Computer Science 2012-04-24 Sanjeev Goyal , Michael Kearns

A social network population engages in collective actions as a direct result of forming a particular opinion. The strategic interactions among the individuals acting independently and selfishly naturally portray a noncooperative game. Nash…

Social and Information Networks · Computer Science 2024-02-23 Hossein B. Jond

In online advertising markets, budget-constrained advertisers acquire ad placements through repeated bidding in auctions on various platforms. We present a strategy for bidding optimally in a set of auctions that may or may not be…

Computer Science and Game Theory · Computer Science 2023-06-14 Fransisca Susan , Negin Golrezaei , Okke Schrijvers

The competitive nature of Cloud marketplaces as new concerns in delivery of services makes the pricing policies a crucial task for firms. so that, pricing strategies has recently attracted many researchers. Since game theory can handle such…

Computer Science and Game Theory · Computer Science 2023-09-21 Safiye Ghasemi , Mohammad Reza Meybodi , Mehdi Dehghan Takht-Fooladi , Amir Masoud Rahmani

We present a dynamical model for rewiring and attachment in bipartite networks in which edges are added between nodes that belong to catalogs that can either be fixed in size or growing in size. The model is motivated by an empirical study…

Physics and Society · Physics 2013-09-10 Mariano Beguerisse-Diaz , Mason A. Porter , Jukka-Pekka Onnela

Recent research in industrial organisation has investigated the essential place that middlemen have in the networks that make up our global economy. In this paper we attempt to understand how such middlemen compete with each other through a…

Computer Science and Game Theory · Computer Science 2013-10-15 Robert P. Gilles , Dimitrios Diamantaras

A competitive market is modeled as a game of incomplete information. One player observes some payoff-relevant state and can sell (possibly noisy) messages thereof to the other, whose willingness to pay is contingent on their own beliefs. We…

Computer Science and Game Theory · Computer Science 2025-05-02 Thomas Falconer , Anubhav Ratha , Jalal Kazempour , Pierre Pinson , Maryam Kamgarpour

Popularity of content in social media is unequally distributed, with some items receiving a disproportionate share of attention from users. Predicting which newly-submitted items will become popular is critically important for both hosts of…

Computers and Society · Computer Science 2010-10-04 Kristina Lerman , Tad Hogg

Inappropriate and profane content on social media is exponentially increasing and big corporations are becoming more aware of the type of content on which they are advertising and how it may affect their brand reputation. But with a huge…

Machine Learning · Computer Science 2019-11-20 Vishal Anand , Ravi Shukla , Ashwani Gupta , Abhishek Kumar

This article introduces differential hybrid games, which combine differential games with hybrid games. In both kinds of games, two players interact with continuous dynamics. The difference is that hybrid games also provide all the features…

Logic in Computer Science · Computer Science 2017-08-17 André Platzer

The expansion of the attention economy has led to the growing issue of inappropriate content being posted by profit-driven users. Previous countermeasures against inappropriate content have relied on moderation, which raises ethical…

Social and Information Networks · Computer Science 2025-04-03 Naoki Hirakura

Caching has been successfully applied in wired networks, in the context of Content Distribution Networks (CDNs), and is quickly gaining ground for wireless systems. Storing popular content at the edge of the network (e.g. at small cells) is…

Networking and Internet Architecture · Computer Science 2018-05-18 Theodoros Giannakas , Pavlos Sermpezis , Thrasyvoulos Spyropoulos

As Internet applications have become more diverse in recent years, users having heavy demand for online video services are more willing to pay higher prices for better services than light users that mainly use e-mails and instant messages.…

Networking and Internet Architecture · Computer Science 2017-01-17 Mao Zou , Richard T. B. Ma , Xin Wang , Yinlong Xu

User-generated content can be distributed at a low cost using peer-to-peer (P2P) networks, but the free-rider problem hinders the utilization of P2P networks. In order to achieve an efficient use of P2P networks, we investigate fundamental…

Networking and Internet Architecture · Computer Science 2010-08-03 Jaeok Park , Mihaela van der Schaar

In this paper, we strengthen the competitive analysis results obtained for a fundamental online streaming problem, the Frequent Items Problem. Additionally, we contribute with a more detailed analysis of this problem, using alternative…

Data Structures and Algorithms · Computer Science 2013-06-05 Joan Boyar , Kim S. Larsen , Abyayananda Maiti

The spreading of news, memes and other pieces of information occurring via online social platforms has a strong and growing impact on our modern societies, with enormous consequences, that may be beneficial but also catastrophic. In this…

Physics and Society · Physics 2018-08-01 Daniele Notarmuzi , Claudio Castellano

Recommender systems have emerged as a new weapon to help online firms to realize many of their strategic goals (e.g., to improve sales, revenue, customer experience etc.). However, many existing techniques commonly approach these goals by…

Information Retrieval · Computer Science 2012-12-11 Shuang-Hong Yang

Personalized recommendation systems shape much of user choice online, yet their targeted nature makes separating out the value of recommendation and the underlying goods challenging. We build a discrete choice model that embeds…

General Economics · Economics 2026-03-30 Kevin Zielnicki , Guy Aridor , Aurélien Bibaut , Allen Tran , Winston Chou , Nathan Kallus

The problem of distributed rate maximization in multi-channel ALOHA networks is considered. First, we study the problem of constrained distributed rate maximization, where user rates are subject to total transmission probability…

Networking and Internet Architecture · Computer Science 2015-05-25 Kobi Cohen , Amir Leshem

One of the main objectives of data mining is to help companies determine to which potential customers to market and how many resources to allocate to these potential customers. Most previous works on competitive influence in social networks…

Social and Information Networks · Computer Science 2014-02-24 Antonia Maria Masucci , Alonso Silva