Related papers: Games and Full Completeness for Multiplicative Lin…
Parity games are infinite two-player games played on directed graphs. Parity game solvers are used in the domain of formal verification. This paper defines parametrized parity games and introduces an operation, Justify, that determines a…
Linear logic is a substructural logic proposed as a refinement of classical and intuitionistic logics, with applications in programming languages, game semantics, and quantum physics. We present a template for Gentzen-style linear logic…
In this work, we present a logic based on first-order CTL, namely Game Analysis Logic (GAL), in order to reason about games. We relate models and solution concepts of Game Theory as models and formulas of GAL, respectively. Precisely, we…
Differential Linear Logic enriches Linear Logic with additional logical rules for the exponential connectives, dual to the usual rules of dereliction, weakening and contraction. We present a proof-net syntax for Differential Linear Logic…
Coalition Logic is an important logic in logical studies of strategic reasoning, whose models are concurrent game models. In this paper, first, we systematically discuss three assumptions of concurrent game models and argue that they are…
We develop methods to formally describe and compare games, in order to probe questions of game structure and design, and as a stepping stone to predicting player behavior from design patterns. We define a grammar-like formalism to describe…
In 1901, Bouton proved that a winning strategy of the game of Nim is given by the bitwise XOR, called the nim-sum. But, why does such a weird binary operation work? Led by this question, this paper introduces a categorical reinterpretation…
Logic programming with fixed-point definitions is a useful extension of traditional logic programming. Fixed-point definitions can capture simple model checking problems and closed-world assumptions. Its operational semantics is typically…
We consider solutions of normal form games that are invariant under strategic equivalence. We consider additional properties that can be expected (or be desired) from a solution of a game, and we observe the following: - Even the weakest…
This paper continues the investigation of the logic of competing theories, be they scientific, social, political etc. We introduce a many-valued, multi-type modal language which we endow with relational semantics based on enriched reflexive…
Expanding the ideas of the author's paper 'Nonexpansive maps and option pricing theory' (Kibernetica 34:6 (1998), 713-724) we develop a pure game-theoretic approach to option pricing, by-passing stochastic modeling. Risk neutral…
In recent work, Watanabe, Eberhart, Asada, and Hasuo have shown that parity games can be seen as string diagrams, that is, as the morphisms of a symmetric monoidal category, an algebraic structure with two different operations of…
Games on recursive game graphs can be used to reason about the control flow of sequential programs with recursion. In games over recursive game graphs, the most natural notion of strategy is the modular strategy, i.e., a strategy that is…
Recently, in [K.R. Apt and S. Simon: Well-founded extensive games with perfect information, TARK21], we studied well-founded games, a natural extension of finite extensive games with perfect information in which all plays are finite. We…
Large language models (LLMs) have been extensively used as the backbones for general-purpose agents, and some economics literature suggest that LLMs are capable of playing various types of economics games. Following these works, to overcome…
In this article, we start with a two-player game that models communication under adverse circumstances in everyday life and study it from the perspective of a modal logic of graphs, where links can be deleted locally according to…
Zero-determinant (ZD) strategies, a recently found novel class of strategies in repeated games, has attracted much attention in evolutionary game theory. A ZD strategy unilaterally enforces a linear relation between average payoffs of…
In the standard sequent presentations of Girard's Linear Logic (LL), there are two "non-decreasing" rules, where the premises are not smaller than the conclusion, namely the cut and the contraction rules. It is a universal concern to…
We present a new game semantics for Martin-L\"of type theory (MLTT), our aim is to give a mathematical and intensional explanation of MLTT. Specifically, we propose a category with families of a novel variant of games, which induces a…
The paper is a contribution both to the theoretical foundations and to the actual construction of efficient automatizable proof procedures for non-classical logics. We focus here on the case of finite-valued logics, and exhibit: (i) a…