Related papers: Random Generation of Nondeterministic Finite-State…
While many applications of automata in formal methods can use nondeterministic automata, some applications, most notably synthesis, need deterministic or good-for-games (GFG) automata. The latter are nondeterministic automata that can…
In this paper we establish an abstraction of on-the-fly determinization of finite-state automata using transition monoids and demonstrate how it can be applied to bound the asymptotics. We present algebraic and combinatorial properties that…
In this paper we revisit Safra's determinization constructions for automata on infinite words. We show how to construct deterministic automata with fewer states and, most importantly, parity acceptance conditions. Determinization is used in…
We present logically based methods for constructing XP and FPT graph algorithms, parametrized by tree-width or clique-width. We will use fly-automata introduced in a previous article. They make possible to check properties that are not…
We introduce saturation of nondeterministic tree automata, a technique that consists of adding new transitions to an automaton while preserving its language. We implemented our algorithm on minotaut - a module of the tree automata library…
We examine questions involving nondeterministic finite automata where all states are final, initial, or both initial and final. First, we prove hardness results for the nonuniversality and inequivalence problems for these NFAs. Next, we…
Non-deterministic Finite Automata (NFA) represent regular languages concisely, increasing their appeal for applications such as word recognition. This paper proposes a new approach to generate NFA from an interaction language such as UML…
This papers presents a general framework for the uniform random generation of deterministic real-time accessible pushdown automata. A polynomial time algorithm to randomly generate a pushdown automaton having a fixed stack operations total…
We tackle the problem of the randomized generation of slowly synchronizing deterministic automata (DFAs) by generating random primitive sets of matrices. We show that when the randomized procedure is too simple the exponent of the generated…
Simulations of weighted tree automata (wta) are considered. It is shown how such simulations can be decomposed into simpler functional and dual functional simulations also called forward and backward simulations. In addition, it is shown in…
Nondeterministic good-for-MDPs (GFM) automata are for MDP model checking and reinforcement learning what good-for-games (GFG) automata are for reactive synthesis: a more compact alternative to deterministic automata that displays…
Labeled transition systems are typically used to represent the behavior of nondeterministic processes, with labeled transitions defining a one-step state to-state reachability relation. This model has been recently made more general by…
We observe that the classical Cartesian product construction for the intersection of (languages of) nondeterministic finite automata (NFA) is non-optimal in the worst case, if the automata have many transitions. For a fixed alphabet, the…
A deterministic finite automaton in which every non-empty set of states occurs as the image of the whole state set under the action of a suitable input word is called completely reachable. We characterize such automata in terms of graphs…
We present an algorithm to generate positive braids of a given length as words in Artin generators with a uniform probability. The complexity of this algorithm is polynomial in the number of strands and in the length of the generated…
Random forests have become an established tool for classification and regression, in particular in high-dimensional settings and in the presence of complex predictor-response relationships. For bounded outcome variables restricted to the…
This paper motivates the use of random-bridges -- stochastic processes conditioned to take target distributions at fixed timepoints -- in the realm of generative modelling. Herein, random-bridges can act as stochastic transports between two…
We present an efficient algorithm to reduce the size of nondeterministic tree automata, while retaining their language. It is based on new transition pruning techniques, and quotienting of the state space w.r.t. suitable equivalences. It…
Probabilistic timed automata are classical timed automata extended with discrete probability distributions over edges. We introduce clock-dependent probabilistic timed automata, a variant of probabilistic timed automata in which transition…
Cognitive computation such as e.g. language processing, is conventionally regarded as Turing computation, and Turing machines can be uniquely implemented as nonlinear dynamical systems using generalized shifts and subsequent G\"odel…