Related papers: Innovation \'educative en sciences de l'informatio…
Education pierces into the contemporary world due to the influence of the emerging technologies in the digital world. Education field is also bombarded by the modern technologies and the demands of the digital society. It is affected by…
Immersion in a creative task can be an intimate experience. It can feel like a mystery: intangible, inexplicable, and beyond the reach of science. However, science is making exciting headway into understanding creativity. While the mind of…
Current changes in society and the education system, cumulated with the accelerated development of new technologies, entail inherent changes in the educational process. Numerous studies have shown that the pandemic has forced a rapid…
This paper discusses the perspective of the H2020 TEACHING project on the next generation of autonomous applications running in a distributed and highly heterogeneous environment comprising both virtual and physical resources spanning the…
The almost universal availability of electronic connectivity, web software, and portable devices is bringing about a major revolution: information of all kinds is rapidly becoming accessible to everyone, transforming social, economic and…
Nowadays, the search for innovative technological solutions to the organization of access to electronic learning resources in the university and their configuration within the environment to fit the needs of users and to improve learning…
This report presents a set of use scenarios based on existing resources that teachers can use as inspiration to create their own, with the aim of introducing artificial intelligence (AI) at different pre-university levels, and with…
We will outline our ideas for teaching in the core mathematics disciplines. They are based on our own experience in teaching at a number of universities in the USA, as well as in Europe. While some of the core ideas stay and have stayed…
Virtual Reality (VR) is increasingly being recognized for its educational potential and as an effective way to convey new knowledge to people, it supports interactive and collaborative activities. Affordable VR powered by mobile…
In this paper we present the Open Software Services for Classrooms and Research (OSSCAR) platform. OSSCAR provides an open collaborative environment to develop, deploy and access educational resources in the form of web applications. To…
The article first summarizes reasons why current approaches supporting Open Learning and Distance Education need to be complemented by tools permitting lecturers, researchers and students to cooperatively organize the semantic content of…
Observe and understand users of the Scientific and Technical Information, is preparing to offer them appropriate services. This exploratory study provides answers about the uses in the humanities, social sciences as well as technical…
The e-learning is an advanced version of traditional education. It is defined as a way of learning by using the communication mechanisms of modern computer networks and multimedia, including voice, image, and graphics and mechanisms to…
Traditional power systems education and training is flanked by the demand for coping with the rising complexity of energy systems, like the integration of renewable and distributed generation, communication, control and information…
Standards are adopted in a wide range of fields, both technical and industrial, as well as socio-economic, cultural and linguistic. They are presented explicitly as laws and regulations, technical and industrial standards or implicitly in…
Our work aims at studying tools offered to learners and tutors involved in face-to-face or blended project-based learning activities. To understand better the needs and expectations of each actor, we are especially interested in the…
Education is the main infrastructure for promoting a nation and increasing their competitiveness in globalization era that involves the use of information technology (IT). This paper has goal to expand the alternative for learning strategy…
As IT grows the impact of new technology reflects in more or less every field. Education also gets new dimensions with the advancement in IT sector. Nowadays education is not limited to books and black boards only it gets a new way i.e.…
The proposed paper presents a literature review regarding the status of integrating the dynamic blockchain technology in the educational field. Blockchain is a relatively new technology and the same is its implementation in education. The…
The development of technologies of multimedia, linked to that of Internet and democratization of high speed, has made henceforth E-learning possible for learners being in virtual classes and geographically distributed. One benefit to taking…