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We study metrics that assess how close a triangulation is to being a Delaunay triangulation, for use in contexts where a good triangulation is desired but constraints (e.g., maximum degree) prevent the use of the Delaunay triangulation…

Computational Geometry · Computer Science 2021-06-23 Nathan van Beusekom , Kevin Buchin , Hidde Koerts , Wouter Meulemans , Benjamin Rodatz , Bettina Speckmann

We study augmenting a plane Euclidean network with a segment, called a shortcut, to minimize the largest distance between any two points along the edges of the resulting network. Problems of this type have received considerable attention…

Computational Geometry · Computer Science 2018-07-27 Delia Garijo , Alberto Márquez , Natalia Rodríguez , Rodrigo I. Silveira

I present a generalization of Chew's first algorithm for Delaunay mesh refinement. In his algorithm, Chew splits the line segments of the input planar straight line graph (PSLG) into shorter subsegments whose lengths are nearly identical.…

Computational Geometry · Computer Science 2021-05-04 Shankar Prasad Sastry

We present the plane-sweep incremental algorithm, a hybrid approach for computing Delaunay tessellations of large point sets whose size exceeds the computer's main memory. This approach unites the simplicity of the incremental algorithms…

Computational Geometry · Computer Science 2012-10-15 Márton Trencséni , István Csabai

Counting the number of triangles in a graph has many important applications in network analysis. Several frequently computed metrics like the clustering coefficient and the transitivity ratio need to count the number of triangles in the…

Data Structures and Algorithms · Computer Science 2013-04-24 Mostafa Haghir Chehreghani

We study the accuracy of triangulation in multi-camera systems with respect to the number of cameras. We show that, under certain conditions, the optimal achievable reconstruction error decays quadratically as more cameras are added to the…

Computer Vision and Pattern Recognition · Computer Science 2018-04-30 Adam Scholefield , Alireza Ghasemi , Martin Vetterli

In this work, we analyze two of the most fundamental algorithms in geodesically convex optimization: Riemannian gradient descent and (possibly inexact) Riemannian proximal point. We quantify their rates of convergence and produce different…

Optimization and Control · Mathematics 2024-03-18 David Martínez-Rubio , Christophe Roux , Sebastian Pokutta

We provide a spectrum of new theoretical insights and practical results for finding a Minimum Dilation Triangulation (MDT), a natural geometric optimization problem of considerable previous attention: Given a set $P$ of $n$ points in the…

Computational Geometry · Computer Science 2025-02-26 Sándor P. Fekete , Phillip Keldenich , Michael Perk

This paper attacks the following problem. We are given a large number $N$ of rectangles in the plane, each with horizontal and vertical sides, and also a number $r<N$. The given list of $N$ rectangles may contain duplicates. The problem is…

Data Structures and Algorithms · Computer Science 2017-03-28 David B. A. Epstein , Mike Paterson

We study the problem of finding maximum-area triangles that can be inscribed in a polygon in the plane. We consider eight versions of the problem: we use either convex polygons or simple polygons as the container; we require the triangles…

Computational Geometry · Computer Science 2020-07-27 Seungjun Lee , Taekang Eom , Hee-Kap Ahn

Given a set $P$ of $n$ points and a set $S$ of $n$ segments in the plane, we consider the problem of computing for each segment of $S$ its closest point in $P$. The previously best algorithm solves the problem in $n^{4/3}2^{O(\log^*n)}$…

Computational Geometry · Computer Science 2024-01-08 Haitao Wang

We consider methods for finding a simple polygon of minimum (Min-Area) or maximum (Max-Area) possible area for a given set of points in the plane. Both problems are known to be NP-hard; at the center of the recent CG Challenge, practical…

Computational Geometry · Computer Science 2021-11-11 Sándor P. Fekete , Andreas Haas , Phillip Keldenich , Michael Perk , Arne Schmidt

We consider the problem of counting straight-edge triangulations of a given set $P$ of $n$ points in the plane. Until very recently it was not known whether the exact number of triangulations of $P$ can be computed asymptotically faster…

Computational Geometry · Computer Science 2014-04-02 Victor Alvarez , Karl Bringmann , Saurabh Ray , Raimund Seidel

We introduce a new approach for identifying and characterizing voids within two-dimensional (2D) point distributions through the integration of Delaunay triangulation and Voronoi diagrams, combined with a Minimal Distance Scoring algorithm.…

Computational Geometry · Computer Science 2024-01-01 Netzer Moriya

In the following article we discuss Delaunay triangulations for a point cloud on an embedded surface in $\mathbb{R}^3$. We give sufficient conditions on the point cloud to show that the diagonal switch algorithm finds an embedded Delaunay…

Geometric Topology · Mathematics 2020-05-14 Franco Vargas Pallete

This paper presents a multiscale approach to efficiently compute approximate optimal transport plans between point sets. It is particularly well-suited for point sets that are in high-dimensions, but are close to being intrinsically…

Machine Learning · Computer Science 2021-04-13 Samuel Gerber , Mauro Maggioni

We study dense packings of a large number of congruent non-overlapping circles inside a square by looking for configurations which maximize the packing density, defined as the ratio between the area occupied by the disks and the area of the…

Soft Condensed Matter · Physics 2022-05-23 Paolo Amore , Tenoch Morales

This work considers a new task in geometric deep learning: generating a triangulation among a set of points in 3D space. We present PointTriNet, a differentiable and scalable approach enabling point set triangulation as a layer in 3D…

Computer Vision and Pattern Recognition · Computer Science 2020-07-24 Nicholas Sharp , Maks Ovsjanikov

In this paper, we develop a parameterized proximal point algorithm (P-PPA) for solving a class of separable convex programming problems subject to linear and convex constraints. The proposed algorithm is provable to be globally convergent…

Optimization and Control · Mathematics 2018-12-11 Jianchao Bai , Hongchao Zhang , Jicheng Li

We consider the problem of computing a triangulation of the real projective plane P2, given a finite point set S={p1, p2,..., pn} as input. We prove that a triangulation of P2 always exists if at least six points in S are in general…

Computational Geometry · Computer Science 2011-11-10 Mridul Aanjaneya , Monique Teillaud