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We present a new and simple randomized algorithm for constructing the Delaunay triangulation using nearest neighbor graphs for point location. Under suitable assumptions, it runs in linear expected time for points in the plane with…

Computational Geometry · Computer Science 2009-12-13 Kevin Buchin

We investigate algorithms with predictions in computational geometry, specifically focusing on the basic problem of computing 2D Delaunay triangulations. Given a set $P$ of $n$ points in the plane and a triangulation $G$ that serves as a…

Computational Geometry · Computer Science 2026-01-14 Sergio Cabello , Timothy M. Chan , Panos Giannopoulos

We propose a new data structure to compute the Delaunay triangulation of a set of points in the plane. It combines good worst case complexity, fast behavior on real data, and small memory occupation. The location structure is organized into…

Computational Geometry · Computer Science 2007-05-23 Olivier Devillers

Delaunay triangulations of a point set in the Euclidean plane are ubiquitous in a number of computational sciences, including computational geometry. Delaunay triangulations are not well defined as soon as 4 or more points are concyclic but…

Computational Geometry · Computer Science 2018-04-05 Vincent Despré , Olivier Devillers , Hugo Parlier , Jean-Marc Schlenker

Consider a set $P$ of $n$ points picked uniformly and independently from $[0,1]^d$ for a constant dimension $d$ -- such a point set is extremely well behaved in many aspects. For example, for a fixed $r \in [0,1]$, we prove a new…

Computational Geometry · Computer Science 2023-11-01 Sariel Har-Peled , Elfarouk Harb

Two averaging algorithms are considered which are intended for choosing an optimal plane and an optimal circle approximating a group of points in three-dimensional Euclidean space.

Computational Geometry · Computer Science 2007-05-23 Ruslan Sharipov

Delaunay Triangulation(DT) is one of the important geometric problems that is used in various branches of knowledge such as computer vision, terrain modeling, spatial clustering and networking. Kinetic data structures have become very…

Computational Geometry · Computer Science 2023-08-15 Nazanin Hadiniya , Mohammad Ghodsi

We propose a new refinement algorithm to generate size-optimal quality-guaranteed Delaunay triangulations in the plane. The algorithm takes $O(n \log n + m)$ time, where $n$ is the input size and $m$ is the output size. This is the first…

Computational Geometry · Computer Science 2007-05-23 Sariel Har-Peled , Alper Ungor

Let $P$ be a collection of $n$ points moving along pseudo-algebraic trajectories in the plane. One of the hardest open problems in combinatorial and computational geometry is to obtain a nearly quadratic upper bound, or at least a subcubic…

Computational Geometry · Computer Science 2013-04-15 Natan Rubin

We investigate ways in which an algorithm can improve its expected performance by fine-tuning itself automatically with respect to an unknown input distribution D. We assume here that D is of product type. More precisely, suppose that we…

Data Structures and Algorithms · Computer Science 2011-05-30 Nir Ailon , Bernard Chazelle , Kenneth L. Clarkson , Ding Liu , Wolfgang Mulzer , C. Seshadhri

Higher order Delaunay triangulations are a generalization of the Delaunay triangulation which provides a class of well-shaped triangulations, over which extra criteria can be optimized. A triangulation is order-$k$ Delaunay if the…

Computational Geometry · Computer Science 2010-02-24 Dieter Mitsche , Maria Saumell , Rodrigo I. Silveira

This paper introduces a Delaunay triangulation algorithm based on the external incremental method. Unlike traditional random incremental methods, this approach uses convex hull and points as basic operational units instead of triangles.…

Computational Geometry · Computer Science 2025-03-20 Yifeng Cai

We describe an algorithm that takes as input n points in the plane and a parameter {\epsilon}, and produces as output an embedded planar graph having the given points as a subset of its vertices in which the graph distances are a (1 +…

Computational Geometry · Computer Science 2016-03-22 Glencora Borradaile , David Eppstein

A new O(nlog(n)) algorithm is presented for performing Delaunay triangulation of sets of 2D points. The novel component of the algorithm is a radially propagating \emph{sweep-hull} (sequentially created from the radially sorted set of 2D…

Computational Geometry · Computer Science 2016-04-07 David Sinclair

An extension of the restricted Delaunay-refinement algorithm for surface mesh generation is described, where a new point-placement scheme is introduced to improve element quality in the presence of mesh size constraints. Specifically, it is…

Computational Geometry · Computer Science 2016-06-28 Darren Engwirda , David Ivers

We study the problem of finding a triangulation T of a planar point set S such as to minimize the expected distance between two points x and y chosen uniformly at random from S. By distance we mean the length of the shortest path between x…

Computational Geometry · Computer Science 2012-06-21 Laszlo Kozma

We propose the first GPU algorithm for the 3D triangulation refinement problem. For an input of a piecewise linear complex $\mathcal{G}$ and a constant $B$, it produces, by adding Steiner points, a constrained Delaunay triangulation…

Graphics · Computer Science 2019-03-11 Zhenghai Chen , Tiow-Seng Tan

Meshes composed of well-centered simplices have nice orthogonal dual meshes (the dual Voronoi diagram). This is useful for certain numerical algorithms that prefer such primal-dual mesh pairs. We prove that well-centered meshes also have…

Computational Geometry · Computer Science 2010-01-25 Evan VanderZee , Anil N. Hirani , Damrong Guoy , Edgar Ramos

This work studies path planning in two-dimensional space, in the presence of polygonal obstacles. We specifically address the problem of building a roadmap graph, that is, an abstract representation of all the paths that can potentially be…

Computational Geometry · Computer Science 2016-06-08 Stéphane Lens , Bernard Boigelot

We describe an algorithm to construct an intrinsic Delaunay triangulation of a smooth closed submanifold of Euclidean space. Using results established in a companion paper on the stability of Delaunay triangulations on $\delta$-generic…

Computational Geometry · Computer Science 2013-03-27 Jean-Daniel Boissonnat , Ramsay Dyer , Arijit Ghosh
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