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Related papers: Principal motion components for gesture recognitio…

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Gesture recognition is a pivotal technology in the realm of intelligent education, and millimeter-wave (mmWave) signals possess advantages such as high resolution and strong penetration capability. This paper introduces a highly accurate…

Human-Computer Interaction · Computer Science 2023-09-19 Qun Fang , YiHui Yan , GuoQing Ma

We present a unified perspective on tackling various human-centric video tasks by learning human motion representations from large-scale and heterogeneous data resources. Specifically, we propose a pretraining stage in which a motion…

Computer Vision and Pattern Recognition · Computer Science 2023-08-15 Wentao Zhu , Xiaoxuan Ma , Zhaoyang Liu , Libin Liu , Wayne Wu , Yizhou Wang

Due to the advance of technologies, machines are increasingly present in people's daily lives. Thus, there has been more and more effort to develop interfaces, such as dynamic gestures, that provide an intuitive way of interaction.…

Computer Vision and Pattern Recognition · Computer Science 2020-06-19 Clebeson Canuto dos Santos , Jorge Leonid Aching Samatelo , Raquel Frizera Vassallo

Most current video MLLMs rely on uniform frame sampling and image-level encoders, resulting in inefficient data processing and limited motion awareness. To address these challenges, we introduce EMA, an Efficient Motion-Aware video MLLM…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Zijia Zhao , Yuqi Huo , Tongtian Yue , Longteng Guo , Haoyu Lu , Bingning Wang , Weipeng Chen , Jing Liu

Existing techniques for 3D action recognition are sensitive to viewpoint variations because they extract features from depth images which are viewpoint dependent. In contrast, we directly process pointclouds for cross-view action…

Computer Vision and Pattern Recognition · Computer Science 2015-09-04 Hossein Rahmani , Arif Mahmood , Du Huynh , Ajmal Mian

Nowadays, hand gesture recognition has become an alternative for human-machine interaction. It has covered a large area of applications like 3D game technology, sign language interpreting, VR (virtual reality) environment, and robotics. But…

Computer Vision and Pattern Recognition · Computer Science 2022-02-28 Abir Sen , Tapas Kumar Mishra , Ratnakar Dash

Human activity recognition is one of the most important tasks in computer vision and has proved useful in different fields such as healthcare, sports training and security. There are a number of approaches that have been explored to solve…

Computer Vision and Pattern Recognition · Computer Science 2023-05-01 Sheryl Mathew , Annapoorani Subramanian , Pooja , Balamurugan MS , Manoj Kumar Rajagopal

Human actions comprise of joint motion of articulated body parts or `gestures'. Human skeleton is intuitively represented as a sparse graph with joints as nodes and natural connections between them as edges. Graph convolutional networks…

Computer Vision and Pattern Recognition · Computer Science 2018-09-14 Kalpit Thakkar , P J Narayanan

Human actions are comprised of a sequence of poses. This makes videos of humans a rich and dense source of human poses. We propose an unsupervised method to learn pose features from videos that exploits a signal which is complementary to…

Computer Vision and Pattern Recognition · Computer Science 2016-09-20 Senthil Purushwalkam , Abhinav Gupta

Quantitative analysis of the kinematic chain in sports motion is essential for performance evaluation and injury prevention. Conventional methods such as the kinematic-sequence (KS) and continuous relative phase (CRP) are confined to…

Social and Information Networks · Computer Science 2026-05-04 Hiromitsu Goto , Tao Tao , Zheng-Lin Chia

Current approaches to video analysis of human motion focus on raw pixels or keypoints as the basic units of reasoning. We posit that adding higher-level motion primitives, which can capture natural coarser units of motion such as backswing…

Computer Vision and Pattern Recognition · Computer Science 2021-04-23 Sumith Kulal , Jiayuan Mao , Alex Aiken , Jiajun Wu

Motion Magnification (MM) is a collection of relative recent techniques within the realm of Image Processing. The main motivation of introducing these techniques in to support the human visual system to capture relevant displacements of an…

Computer Vision and Pattern Recognition · Computer Science 2024-11-15 Nadaniela Egidi , Josephin Giacomini , Paolo Leonesi , Pierluigi Maponi , Federico Mearelli , Edin Trebovic

Human computer interaction facilitates intelligent communication between humans and computers, in which gesture recognition plays a prominent role. This paper proposes a machine learning system to identify dynamic gestures using tri-axial…

Human-Computer Interaction · Computer Science 2018-09-19 Gautham Krishna G , Karthik Subramanian Nathan , Yogesh Kumar B , Ankith A Prabhu , Ajay Kannan , Vineeth Vijayaraghavan

In this paper, a macroblock classification method is proposed for various video processing applications involving motions. Based on the analysis of the Motion Vector field in the compressed video, we propose to classify Macroblocks of each…

Multimedia · Computer Science 2016-11-17 Weiyao Lin , Ming-Ting Sun , Hongxiang Li , Zhenzhong Chen , Wei Li , Bing Zhou

Model predictive control (MPC) is a promising technique for motion cueing in driving simulators, but its high computation time limits widespread real-time application. This paper proposes a hybrid algorithm that combines filter-based and…

Robotics · Computer Science 2023-09-06 Vishrut Jain , Andrea Lazcano , Riender Happee , Barys Shyrokau

This paper presents a method of choosing number of states of a HMM based on number of critical points of the motion capture data. The choice of Hidden Markov Models(HMM) parameters is crucial for recognizer's performance as it is the first…

Machine Learning · Computer Science 2011-10-31 Michał Cholewa , Przemysław Głomb

Electromyogram (EMG) signals recorded from the skin surface enable intuitive control of assistive devices such as prosthetic limbs. However, in EMG-based motion recognition, collecting comprehensive training data for all target motions…

Signal Processing · Electrical Eng. & Systems 2025-05-22 Itsuki Yazawa , Seitaro Yoneda , Akira Furui

We present the application of Principal Component Analysis for data acquired during the design of a natural gesture interface. We investigate the concept of an eigengesture for motion capture hand gesture data and present the visualisation…

Human-Computer Interaction · Computer Science 2011-09-07 Piotr Gawron , Przemysław Głomb , Jarosław Adam Miszczak , Zbigniew Puchała

HMMs are widely used in action and gesture recognition due to their implementation simplicity, low computational requirement, scalability and high parallelism. They have worth performance even with a limited training set. All these…

Computer Vision and Pattern Recognition · Computer Science 2017-03-09 Guido Borghi , Roberto Vezzani , Rita Cucchiara

In this paper, we propose an interpretable feature selection method based on principal component analysis (PCA) and principal component regression (PCR), which can extract important features for underwater source localization by only…

Sound · Computer Science 2020-11-26 Xiaoyu Zhu , Hefeng Dong , Pierluigi Salvo Rossi , Martin Landrø