Related papers: Delay on broadcast erasure channels under random l…
We analyze a simple network where a source and a receiver are connected by a line of erasure channels of different reliabilities. Recent prior work has shown that random linear network coding can achieve the min-cut capacity and therefore…
Characterization of the delay profile of systems employing random linear network coding is important for the reliable provision of broadcast services. Previous studies focused on network coding over large finite fields or developed Markov…
This paper considers packet scheduling over a broadcast channel with packet erasures to multiple receivers with different messages (multiple uni-cast) each with possibly different hard deadline constraints. A novel metric is proposed and…
For a packet erasure broadcast channel with three receivers, we propose a new coding algorithm that makes use of feedback to dynamically adapt the code. Our algorithm is throughput optimal, and we conjecture that it also achieves an…
We consider the delay of network coding compared to routing with retransmissions in packet erasure networks with probabilistic erasures. We investigate the sub-linear term in the block delay required for unicasting $n$ packets and show that…
We study random linear network coding for broadcasting in time division duplexing channels. We assume a packet erasure channel with nodes that cannot transmit and receive information simultaneously. The sender transmits coded data packets…
We study noisy broadcast networks with local cache memories at the receivers, where the transmitter can pre-store information even before learning the receivers' requests. We mostly focus on packet-erasure broadcast networks with two…
Motivated by streaming applications with stringent delay constraints, we consider the design of online network coding algorithms with timely delivery guarantees. Assuming that the sender is providing the same data to multiple receivers over…
Throughput and per-packet delay can present strong trade-offs that are important in the cases of delay sensitive applications.We investigate such trade-offs using a random linear network coding scheme for one or more receivers in single hop…
We study the content delivery problem between a transmitter and two receivers through erasure links, when each receiver has access to some random side-information about the files requested by the other user. The random side-information is…
This paper considers the transmission of an infinite sequence of messages (a streaming source) over a packet erasure channel, where every source message must be recovered perfectly at the destination subject to a fixed decoding delay. While…
This paper investigates the construction of linear network codes for broadcasting a set of data packets to a number of users. The links from the source to the users are modeled as independent erasure channels. Users are allowed to inform…
We assess the practicality of random network coding by illuminating the issue of overhead and considering it in conjunction with increasingly long packets sent over the erasure channel. We show that the transmission of increasingly long…
In this paper, we study a wireless packet broadcast system that uses linear network coding (LNC) to help receivers recover data packets that are missing due to packet erasures. We study two intertwined performance metrics, namely throughput…
We present a closed-form expression for the minimal delay that is achievable in a setting that combines a buffer and an erasure code, used to mitigate the packet delay variance. The erasure code is modeled according to the recent…
This paper studies the complicated interplay of the completion time (as a measure of throughput) and the decoding delay performance in instantly decodable network coded (IDNC) systems over wireless broadcast erasure channels with memory,…
We study the capacity limits of real-time streaming over burst-erasure channels. A stream of source packets must be sequentially encoded and the resulting channel packets must be transmitted over a two-receiver burst-erasure broadcast…
Recent studies have shown that retransmissions can cause heavy-tailed transmission delays even when packet sizes are light-tailed. Moreover, the impact of heavy-tailed delays persists even when packets size are upper bounded. The key…
Consider n nodes communicating over an unreliable broadcast channel. Each node has a single packet that needs to be communicated to all other nodes. Time is slotted, and a time slot is long enough for each node to broadcast one packet. Each…
We consider a set of $n$ messages and a group of $k$ clients. Each client is privileged for receiving an arbitrary subset of the messages over a broadcast erasure channel, which generalizes scenario of a previous work. We propose a method…